Can't wait to see the bundles on the manager, especially the ship bundles

Moderators: winston, another_commander
Confirmed. Would just like to see the Ship bundles up also.Griff wrote:OK, I think this is done, the station bundle should now be up on the manager!
No that's no intentional - does it happen when it's trying to dock or something? It could be its speed and turning rate stats making it difficult for it to dock...Cody wrote:The Hognose is an entertaining ship, no matter whether it's a holy joe or a lobstoid, but it does get stuck right outside the docking slot a lot - intentional?
Code: Select all
max_flight_pitch = 0.5;
max_flight_roll = 0.5;
max_flight_speed = 80;
Absolutely!Griff wrote:they're so hilarious i'd love to try and keep them in the oxp
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GLOBAL =
{
"LAUNCHED OKAY" = ("setStateTo: CLEAR_STATION");
UPDATE = ("setSpeedFactorTo: 1.0", "setStateTo: LOOK_FOR_STUFF");
};
"CLEAR_STATION" = {
ENTER = (getWitchspaceEntryCoordinates, setDestinationFromCoordinates, "setDesiredRangeTo: 100.0",
"setSpeedFactorTo: 0.75", performFlyToRangeFromDestination, "pauseAI: 10");
UPDATE = ("setStateTo: LOOK_FOR_STUFF");
};
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oolite.oxp.Griff.Bug_(Elite2).oxz
oolite.oxp.Griff.Gnat_(Elite2).oxz
oolite.oxp.Griff.Griff_shipset_decals.oxz
oolite.oxp.Griff.Griffin1_(Elite2).oxz
oolite.oxp.Griff.Hognose.oxz
oolite.oxp.Griff.Ophidian_(EliteA).oxz
oolite.oxp.Griff.Station_bundle.oxz
oolite.oxp.Griff.Wolf_Mk_II.oxz
The old core Interceptor had a different body shape from the standard Viper, so you could easily tell them apart. Currently, the Interceptor has the same body shape as the standard Viper, but with three engines - again, easy to to tell the difference. It does need something, Griff - need to know which ship is which at distance.Griff wrote:It didn't look quite right with three engines so i've only put two on, in hindsight that seems to be a bit of a mistake, it's always handy to spot the interceptors in game from the three engine plumes...