Then use this bgs_hyper.png.another_commander wrote:put a unicorn and a few rainbows in there and we're good to go
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Moderators: winston, another_commander
Then use this bgs_hyper.png.another_commander wrote:put a unicorn and a few rainbows in there and we're good to go
What's with the squares and squashed hexagons? Don't recall seeing those in the original version.Norby wrote:
While you're in this generous mood, any chance to change the gradient around the opening circle from the "shader colour to white", to "shader colour to transparent"?Norby wrote:Then use this bgs_hyper.png.another_commander wrote:put a unicorn and a few rainbows in there and we're good to go
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The inevitability of getting older - increasing resistance to changeDiziet Sma wrote:I much prefer the old look.
Far from it.. in fact, right now I'm embracing massive change in several fundamental areas of my life!SteveKing wrote:The inevitability of getting older - increasing resistance to changeDiziet Sma wrote:I much prefer the old look.
Norby wrote:
Like this?
I do actually agree with you, but if this could have that warped nautiloid scale expansion with the seamless hexagons, I think it would look really cool - says the hamfisted app userDiziet Sma wrote:this one is massively, jarringly, discordant.
I am not so skilled in shaders so this and the squares problem are waiting for Svengali's answer.Commander_X wrote:any chance to change the gradient around the opening circle from the "shader colour to white", to "shader colour to transparent"?
+1another_commander wrote:Irrelevant headache inducing things moved out of this discussion.
The goal for a new shader was better performance, specially when using older gfx-cards. UsingDiziet Sma wrote:What's with the squares and squashed hexagons? Don't recall seeing those in the original version.Norby wrote:I am not so skilled in shaders so this and the squares problem are waiting for Svengali's answer.Commander_X wrote:any chance to change the gradient around the opening circle from the "shader colour to white", to "shader colour to transparent"?
sqrt
instead of atan2
gets rid of 13 ALU (or atan(y_over_x)
7 ALU) and lots of instructions, but it has consequences (hexagons and distribution of stars). It's a 'either - or' choice, not a problem - hence the question about Oolites OO_REDUCED_COMPLEXITY
(which is gone it seems).sqrt
which is against the specification. Unfortunately it's nothing that I can solve.