BGS - The BackgroundSet

Discussion and information relevant to creating special missions, new ships, skins etc.

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Norby
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Re: BGS - The BackgroundSet

Post by Norby »

another_commander wrote:
put a unicorn and a few rainbows in there and we're good to go :-P
Then use this bgs_hyper.png. ;)
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Re: BGS - The BackgroundSet

Post by Cody »

<sniggers>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: BGS - The BackgroundSet

Post by another_commander »

Holy... it actually looks good! 8)
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Re: BGS - The BackgroundSet

Post by Diziet Sma »

Norby wrote:
Cody wrote:
make the misjump more distinctive, as per the original - more red!
Like this?
Image
What's with the squares and squashed hexagons? Don't recall seeing those in the original version.

They look kinda disconcerting, to me.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: BGS - The BackgroundSet

Post by Cody »

The hexagonal lattice was there before - see the wiki pic here.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: BGS - The BackgroundSet

Post by Diziet Sma »

Yes.. I'm aware of that.. <grin>

But your linked pic makes my point. No square-shaped bits at top and bottom centre of the screen, and no squashed hexagons to the left and right centre.. I much prefer the old look.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: BGS - The BackgroundSet

Post by Cody »

Ahh... oh well, it is 03:24 here!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: BGS - The BackgroundSet

Post by Commander_X »

Norby wrote:
another_commander wrote:
put a unicorn and a few rainbows in there and we're good to go :-P
Then use this bgs_hyper.png. ;)
Image

Image source
While you're in this generous mood, any chance to change the gradient around the opening circle from the "shader colour to white", to "shader colour to transparent"?
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Re: BGS - The BackgroundSet

Post by SteveKing »

Wow! My son would dig that - he's a My Little Pony fan!

Now if the rainbow warrior unicorn was changed to a fuzzy, but recognisable Thargoid ship (especially for a witchdrive failure), I think it would add to the atmosphere
Diziet Sma wrote:
I much prefer the old look.
The inevitability of getting older - increasing resistance to change :D
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Re: BGS - The BackgroundSet

Post by Diziet Sma »

SteveKing wrote:
Diziet Sma wrote:
I much prefer the old look.
The inevitability of getting older - increasing resistance to change :D
Far from it.. in fact, right now I'm embracing massive change in several fundamental areas of my life! :wink:

It's just that the original version was seamless.. this one is massively, jarringly, discordant.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: BGS - The BackgroundSet

Post by SteveKing »

Norby wrote:
Image
Like this?
Diziet Sma wrote:
this one is massively, jarringly, discordant.
I do actually agree with you, but if this could have that warped nautiloid scale expansion with the seamless hexagons, I think it would look really cool 8) - says the hamfisted app user :?
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Re: BGS - The BackgroundSet

Post by another_commander »

Irrelevant headache inducing things moved out of this discussion.
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Re: BGS - The BackgroundSet

Post by Norby »

Commander_X wrote:
any chance to change the gradient around the opening circle from the "shader colour to white", to "shader colour to transparent"?
I am not so skilled in shaders so this and the squares problem are waiting for Svengali's answer.
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Re: BGS - The BackgroundSet

Post by Smivs »

another_commander wrote:
Irrelevant headache inducing things moved out of this discussion.
+1
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Re: BGS - The BackgroundSet

Post by Svengali »

Diziet Sma wrote:
What's with the squares and squashed hexagons? Don't recall seeing those in the original version.
Norby wrote:
Commander_X wrote:
any chance to change the gradient around the opening circle from the "shader colour to white", to "shader colour to transparent"?
I am not so skilled in shaders so this and the squares problem are waiting for Svengali's answer.
The goal for a new shader was better performance, specially when using older gfx-cards. Using sqrt instead of atan2 gets rid of 13 ALU (or atan(y_over_x) 7 ALU) and lots of instructions, but it has consequences (hexagons and distribution of stars). It's a 'either - or' choice, not a problem - hence the question about Oolites OO_REDUCED_COMPLEXITY (which is gone it seems).

Blending is not supported by Oolite for AddOns. The alpha channel is used for brightness.

btw: The reason for the NaN is simply that I thought the shader would be using 0.5..1.5 range, but it uses -0.5..1.5 (gl_Vertex.xy+0.5). Interesting though to see that my driver uses absolute values for sqrt which is against the specification. Unfortunately it's nothing that I can solve.

Oh, and if we are at it. It would be a good thing to clarify who is maintaining this AddOn. If it's still Tricky then I don't understand the last weeks, if it's Norby then make it official.

Edit: Forgot to say - thanks kanthoney .-)
Last edited by Svengali on Thu May 28, 2015 2:03 pm, edited 1 time in total.
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