Combat MFD
Moderators: winston, another_commander
- Diziet Sma
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Re: Combat MFD
Wow..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- phkb
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Re: Combat MFD
Norby,
I'm seeing this error in the latest.log file:
I've got the Coluber HUD installed and active.
I'm seeing this error in the latest.log file:
Code: Select all
14:50:02.419 [script.javaScript.exception.notFunction]: ***** JavaScript exception (combat_MFD 1.9): TypeError: p.setCustomHUDDial is not a function
14:50:02.419 [script.javaScript.exception.notFunction]: C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.CombatMFD.oxz/Config/script.js, line 135.
- Norby
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Re: Combat MFD 1.11
Combat MFD v1.11 is updated to show correct speeds during time forwarding in TorusToSun v1.5.
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Re: Combat MFD
suggestions:
- Display the online/offline status for auto ECM, if that addon is installed and the equipment is fitted.
- Display the online/offline status for turrets, if turret toggler is installed and the equipment is fitted.
warning sound if a missile is inbound: Missile warning
- Norby
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Re: Combat MFD 1.12
Thank you for the ideas, done in v1.12.
I renamed this OXP in the manager to "MFD - Combat MFD" within the HUD category to move into the other MFDs in the list.
I renamed this OXP in the manager to "MFD - Combat MFD" within the HUD category to move into the other MFDs in the list.
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Re: Combat MFD
possible new bug.
I've been updating from an old set of OXPs to the current latest, now I have 1.90 installed, and updated defaults to be able to see the Expansions Manager.
I updated CombatMFD from 1.12 to 1.17 and noted that when a target is Weak, the Damaged label is not removed, but is overwritten. Looking through the code I can't see a reason for this, it seems unmodified in the bits that display the message, but I've not dug into all the code, just had a quick diff (far too much changed) and a read of relevant functions like setData.
I've rolled back to 1.12 for now, and that works fine with everything for me.
I've been updating from an old set of OXPs to the current latest, now I have 1.90 installed, and updated defaults to be able to see the Expansions Manager.
I updated CombatMFD from 1.12 to 1.17 and noted that when a target is Weak, the Damaged label is not removed, but is overwritten. Looking through the code I can't see a reason for this, it seems unmodified in the bits that display the message, but I've not dug into all the code, just had a quick diff (far too much changed) and a read of relevant functions like setData.
I've rolled back to 1.12 for now, and that works fine with everything for me.
wiki wiki wiki
SORRY!
SORRY!
- phkb
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Re: Combat MFD
Thanks for the report! I’ll check it out and let you know what I find.bungi wrote: ↑Fri Nov 24, 2023 10:20 pmpossible new bug.
I've been updating from an old set of OXPs to the current latest, now I have 1.90 installed, and updated defaults to be able to see the Expansions Manager.
I updated CombatMFD from 1.12 to 1.17 and noted that when a target is Weak, the Damaged label is not removed, but is overwritten. Looking through the code I can't see a reason for this, it seems unmodified in the bits that display the message, but I've not dug into all the code, just had a quick diff (far too much changed) and a read of relevant functions like setData.
I've rolled back to 1.12 for now, and that works fine with everything for me.
- phkb
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- Location: Writing more OXPs, because the world needs more OXPs.
Re: Combat MFD
I'm struggling to reproduce this. Are you able to get a screenshot of the issue? It would help to isolate where I need to look in the code. Or, perhaps more specifically, understand how the current code could produce the result you're seeing.
- Cholmondely
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Re: Combat MFD
Comments wanted:
•Missing OXPs? What do you think is missing?
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•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?