Combat MFD

Discussion and information relevant to creating special missions, new ships, skins etc.

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Diziet Sma
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Re: Combat MFD

Post by Diziet Sma »

:shock: Wow..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Combat MFD

Post by phkb »

Norby,
I'm seeing this error in the latest.log file:

Code: Select all

14:50:02.419 [script.javaScript.exception.notFunction]: ***** JavaScript exception (combat_MFD 1.9): TypeError: p.setCustomHUDDial is not a function
14:50:02.419 [script.javaScript.exception.notFunction]:       C:\Oolite/oolite.app/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Norby.CombatMFD.oxz/Config/script.js, line 135.
I've got the Coluber HUD installed and active.
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Re: Combat MFD 1.10

Post by Norby »

Thanks, was a harmless one but fixed in v1.10.
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Re: Combat MFD 1.11

Post by Norby »

Combat MFD v1.11 is updated to show correct speeds during time forwarding in TorusToSun v1.5.
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Re: Combat MFD

Post by Anonymissimus »

suggestions:
  • Display the online/offline status for auto ECM, if that addon is installed and the equipment is fitted.
  • Display the online/offline status for turrets, if turret toggler is installed and the equipment is fitted.
As far as I see these are not displayed elsewhere yet as opposed to other stuff.
warning sound if a missile is inbound: Missile warning
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Re: Combat MFD 1.12

Post by Norby »

Thank you for the ideas, done in v1.12.

I renamed this OXP in the manager to "MFD - Combat MFD" within the HUD category to move into the other MFDs in the list.
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Re: Combat MFD

Post by Anonymissimus »

Thanks :D
warning sound if a missile is inbound: Missile warning
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[RELEASE] Combat MFD v1.13

Post by dybal »

[EliteWiki] CombatMFD v1.13 is available on the Expansion Manager and here.

Changes:
  • Shows Shield Cycler mode (Equal, Forward, Aft or Disabled)
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[RELEASE] Combat MFD v1.14

Post by dybal »

[EliteWiki] CombatMFD v1.14 is available on the Expansion Manager and here.

Changes:
  • Adds target's mass to MFD.
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Re: Combat MFD

Post by bungi »

possible new bug.
I've been updating from an old set of OXPs to the current latest, now I have 1.90 installed, and updated defaults to be able to see the Expansions Manager.
I updated CombatMFD from 1.12 to 1.17 and noted that when a target is Weak, the Damaged label is not removed, but is overwritten. Looking through the code I can't see a reason for this, it seems unmodified in the bits that display the message, but I've not dug into all the code, just had a quick diff (far too much changed) and a read of relevant functions like setData.
I've rolled back to 1.12 for now, and that works fine with everything for me.
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Re: Combat MFD

Post by phkb »

bungi wrote: Fri Nov 24, 2023 10:20 pm
possible new bug.
I've been updating from an old set of OXPs to the current latest, now I have 1.90 installed, and updated defaults to be able to see the Expansions Manager.
I updated CombatMFD from 1.12 to 1.17 and noted that when a target is Weak, the Damaged label is not removed, but is overwritten. Looking through the code I can't see a reason for this, it seems unmodified in the bits that display the message, but I've not dug into all the code, just had a quick diff (far too much changed) and a read of relevant functions like setData.
I've rolled back to 1.12 for now, and that works fine with everything for me.
Thanks for the report! I’ll check it out and let you know what I find.
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Re: Combat MFD

Post by phkb »

bungi wrote: Fri Nov 24, 2023 10:20 pm
I updated CombatMFD from 1.12 to 1.17 and noted that when a target is Weak, the Damaged label is not removed, but is overwritten.
I'm struggling to reproduce this. Are you able to get a screenshot of the issue? It would help to isolate where I need to look in the code. Or, perhaps more specifically, understand how the current code could produce the result you're seeing.
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Re: Combat MFD

Post by Cholmondely »

bungi wrote: Fri Nov 24, 2023 10:20 pm
that works fine
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