[Solved] Oolite 1.80 mac os x strange behaviour

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mmezzanotti
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[Solved] Oolite 1.80 mac os x strange behaviour

Post by mmezzanotti »

I'm new on oolite world and this is the first version i try so i can't comment older versions.

Oolite run fine just on very first time, the following runs it's open the loading window and continue on it forever, the program doesn't freeze because i got response on menus.

If i try to run oolite as another user i get the same behavior.

If i try to run oolite developer i get the same behavior.

I just upgraded mac os x from 10.10.2 to 10.10.3, tried to run oolite again, first time ok and then same behavior.

Anyone could help me?

Thanks,
Marcello
Last edited by Getafix on Fri Apr 17, 2015 1:54 pm, edited 1 time in total.
Reason: Marked as "Solved"
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Re: Oolite 1.80 mac os x strange behaviour

Post by Getafix »

Hello and welcome mmezzanotti.

While waiting for Mac support to arrive...

Remove all Oolite versions and perform a fresh clean Oolite v1.80 installation. <-- Having a single Oolite instance installed, will help troubleshooting.
Execute Oolite. This should execute fine.
Locate an Oolite file called Latest.log and post its contents here.

Now try to reproduce the strange behavior you describe.
As soon as you do it, exit Oolite and post the contents of Latest.log here again.

Note: To post the contents of the Latest.log here, open the file in a text editor, Select All its contents and Paste them in the board's "Post reply" text-box.
Select the pasted log contents and press the button "Code" that is on top of the text box.
To check if you have it right, press the "Preview" button; you should get something like

Code: Select all

This is my pasted text
(since you are new to the board, I thought that some help in formatting could come handy)
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Re: Oolite 1.80 mac os x strange behaviour

Post by Disembodied »

While I hardly think I count as Mac support, I can report no problems running 1.80 under 10.10.2 or 10.10.3. Whatever the problem is, it doesn't seem to be universal.

Finding the Latest.log can be a bit tricky sometimes, on a Mac - full instructions though are available here.
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Re: Oolite 1.80 mac os x strange behaviour

Post by mmezzanotti »

The log from the first time i run, OK

Code: Select all

Opening log for Oolite version 1.80 (x86-64) under Mac OS X Version 10.10.3 (Build 14D131) at 2015-04-09 20:10:40 +0000.
Machine type: MacBookPro8,1, 16384 MiB memory, 2 (4 logical) x x86 (Sandy Bridge) @ 2400 MHz.
Build options: OpenAL, new planets.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

17:10:40.913 [dataCache.notFound]: No data cache found, starting from scratch.
17:10:41.954 [rendering.opengl.version]: OpenGL renderer version: 2.1.0 ("2.1 INTEL-10.0.31"). Vendor: "Intel Inc.". Renderer: "Intel HD Graphics 3000 OpenGL Engine".
17:10:41.954 [rendering.opengl.extensions]: OpenGL extensions (127):
GL_EXT_texture_compression_dxt1, GL_EXT_rescale_normal, GL_EXT_transform_feedback, GL_EXT_blend_func_separate, GL_EXT_framebuffer_sRGB, GL_ATI_texture_env_combine3, GL_ARB_draw_elements_base_vertex, GL_EXT_debug_label, GL_EXT_geometry_shader4, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_NV_texgen_reflection, GL_NV_blend_square, GL_ARB_texture_compression_rgtc, GL_EXT_stencil_wrap, GL_ARB_texture_env_crossbar, GL_EXT_framebuffer_blit, GL_ATI_separate_stencil, GL_APPLE_vertex_point_size, GL_EXT_texture_rectangle, GL_APPLE_specular_vector, GL_EXT_packed_depth_stencil, GL_EXT_blend_color, GL_ARB_fragment_program_shadow, GL_EXT_texture_env_add, GL_EXT_provoking_vertex, GL_EXT_texture_array, GL_ARB_texture_env_combine, GL_ARB_point_sprite, GL_ARB_multisample, GL_EXT_framebuffer_object, GL_ARB_framebuffer_sRGB, GL_EXT_texture_lod_bias, GL_APPLE_pixel_buffer, GL_ARB_vertex_program, GL_EXT_bgra, GL_APPLE_fence, GL_APPLE_ycbcr_422, GL_EXT_timer_query, GL_EXT_vertex_array_bgra, GL_ARB_depth_clamp, GL_IBM_rasterpos_clip, GL_ARB_pixel_buffer_object, GL_SGIS_generate_mipmap, GL_ARB_shader_texture_lod, GL_ARB_texture_float, GL_ARB_texture_rectangle, GL_ARB_vertex_shader, GL_NV_texture_barrier, GL_ARB_provoking_vertex, GL_ARB_texture_env_add, GL_APPLE_object_purgeable, GL_ARB_texture_env_dot3, GL_APPLE_rgb_422, GL_NV_depth_clamp, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_cube_map, GL_APPLE_element_array, GL_ATI_texture_float, GL_ARB_window_pos, GL_ARB_sync, GL_ARB_vertex_buffer_object, GL_APPLE_texture_range, GL_NV_conditional_render, GL_EXT_stencil_two_side, GL_ARB_texture_compression, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_ARB_texture_border_clamp, GL_EXT_draw_buffers2, GL_ARB_shading_language_100, GL_EXT_blend_equation_separate, GL_ARB_vertex_blend, GL_EXT_blend_subtract, GL_EXT_packed_float, GL_APPLE_aux_depth_stencil, GL_APPLE_row_bytes, GL_NV_light_max_exponent, GL_EXT_abgr, GL_EXT_texture_filter_anisotropic, GL_ARB_vertex_array_bgra, GL_ARB_draw_buffers, GL_ARB_transpose_matrix, GL_ARB_color_buffer_float, GL_EXT_gpu_program_parameters, GL_APPLE_client_storage, GL_ARB_texture_non_power_of_two, GL_ARB_multitexture, GL_EXT_gpu_shader4, GL_APPLE_flush_render, GL_ARB_framebuffer_object, GL_APPLE_vertex_program_evaluators, GL_APPLE_transform_hint, GL_EXT_texture_compression_s3tc, GL_APPLE_flush_buffer_range, GL_EXT_texture_integer, GL_SGIS_texture_edge_clamp, GL_NV_fog_distance, GL_ARB_occlusion_query, GL_ARB_fragment_shader, GL_ARB_texture_rg, GL_ARB_fragment_program, GL_ARB_seamless_cube_map, GL_ARB_shader_objects, GL_EXT_draw_range_elements, GL_APPLE_vertex_array_object, GL_ARB_depth_texture, GL_EXT_texture_sRGB, GL_ARB_half_float_vertex, GL_APPLE_vertex_array_range, GL_ARB_shadow, GL_EXT_multi_draw_arrays, GL_ARB_half_float_pixel, GL_APPLE_packed_pixels, GL_ARB_point_parameters, GL_EXT_debug_marker, GL_EXT_texture_sRGB_decode, GL_EXT_clip_volume_hint, GL_SGIS_texture_lod, GL_EXT_fog_coord, GL_EXT_texture_shared_exponent, GL_ATI_texture_mirror_once, GL_APPLE_float_pixels, GL_EXT_framebuffer_multisample, GL_ARB_depth_buffer_float, GL_ARB_draw_instanced
17:10:41.958 [rendering.opengl.shader.support]: Shaders are supported.
17:10:41.958 [dataCache.notFound]: No data cache found, starting from scratch.
17:10:41.959 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
    /Applications/Oolite/Oolite.app/Contents/Resources
17:10:41.968 [shipData.load.begin]: Loading ship data.
17:10:42.455 [startup.complete]: ========== Loading complete in 1.03 seconds. ==========
17:10:50.402 [exit.context]: Exiting: Exit Game selected on start screen.

Closing log at 2015-04-09 20:10:50 +0000.
The log from subsequent ones:

Code: Select all

Opening log for Oolite version 1.80 (x86-64) under Mac OS X Version 10.10.3 (Build 14D131) at 2015-04-09 20:10:54 +0000.
Machine type: MacBookPro8,1, 16384 MiB memory, 2 (4 logical) x x86 (Sandy Bridge) @ 2400 MHz.
Build options: OpenAL, new planets.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

17:10:54.490 [system]: -[SUHost sharedFrameworksPath]: unrecognized selector sent to instance 0x600000002240
17:12:07.294 [exit.context]: Exiting: Cocoa terminate event.

Closing log at 2015-04-09 20:12:07 +0000.
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Re: Oolite 1.80 mac os x strange behaviour

Post by Getafix »

Looking up the error message, I found this post.

1. ZIP extraction method
I don't say that you use iZip, but could you try with BetterZip anyhow? <--- Don't forget to clean uninstall Oolite first

2. Regular MAC partition
Apparent Software Support - Jacob Gorban on Jun 13, 2011 @ 11:20 AM wrote:
...
I assume you're working with a regular Mac partition and not some unique file-system configuration. Right?

If yes, it might help if you deleted Blast (after quitting it) and then downloading it again from our site and opening the .zip file on a Mac partition (the same where you have /Applications), just in case.

And then launch again.
...
(where "Blast" is mentioned you replace with "Oolite")
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Re: Oolite 1.80 mac os x strange behaviour

Post by mmezzanotti »

Getafix wrote:
Looking up the error message, I found this post.

1. ZIP extraction method
I don't say that you use iZip, but could you try with BetterZip anyhow? <--- Don't forget to clean uninstall Oolite first

2. Regular MAC partition
Apparent Software Support - Jacob Gorban on Jun 13, 2011 @ 11:20 AM wrote:
...
I assume you're working with a regular Mac partition and not some unique file-system configuration. Right?

If yes, it might help if you deleted Blast (after quitting it) and then downloading it again from our site and opening the .zip file on a Mac partition (the same where you have /Applications), just in case.

And then launch again.
...
(where "Blast" is mentioned you replace with "Oolite")


Getafix,

1. I'm using B1 Free Archiver.

2. In my google searchs i found this post too, and did as it sugests, clean uninstall, remove prefs file (Library/Preferences/org.aegidian.oolite.plist) , and installed it again, zillions times, same behaviour. :(

Thanks,
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Re: Oolite 1.80 mac os x strange behaviour

Post by Getafix »

Let's wait for someone that can shed some more light, then. :roll:
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Re: Oolite 1.80 mac os x strange behaviour

Post by Cody »

Mac boffins are a bit thin on the ground unfortunately.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Oolite 1.80 mac os x strange behaviour

Post by mmezzanotti »

Getafix wrote:
Let's wait for someone that can shed some more light, then. :roll:
to help debuggers out there i can recompile source with verbose debug output, use dtruss, anything :) i just want to play it on my mac ;)
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Re: Oolite 1.80 mac os x strange behaviour

Post by mmezzanotti »

i gave up, the problem probably is related to something else that i installed, i just made a clean mac os x yosemite install and everything is working fine now.
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Re: Oolite 1.80 mac os x strange behaviour

Post by Cody »

mmezzanotti wrote:
... i just made a clean mac os x yosemite install and everything is working fine now.
Cool!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Oolite 1.80 mac os x strange behaviour

Post by Getafix »

mmezzanotti wrote:
i gave up, the problem probably is related to something else that i installed, i just made a clean mac os x yosemite install and everything is working fine now.
<The penguin heaved a sigh of relief and left the discussion>
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