Screenshots

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Layne
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Re: Screenshots

Post by Layne »

Vincentz wrote:
Did a quick retex of Kraken for fun/experimenting.
Oh, my-- I always liked the outlines of the Kraken, it reminded me of something Jules Verne, and now it looks even better. Any chance of getting that retexture posted someplace?
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Vincentz
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Re: Screenshots

Post by Vincentz »

Layne wrote:
Vincentz wrote:
Did a quick retex of Kraken for fun/experimenting.
Oh, my-- I always liked the outlines of the Kraken, it reminded me of something Jules Verne, and now it looks even better. Any chance of getting that retexture posted someplace?
There you go ;)
http://www.mediafire.com/download/ypcaf ... xtures.zip
It was actually just a test to see how difficult it was to retexture ships. If it was "easy" I was going to start making my own ships.
I hope its ok with the creator of the Kraken to ship ship-textures like this?
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Wildeblood
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Re: Screenshots

Post by Wildeblood »

Vincentz wrote:
Fyi : the 747 can carry around 52 ton of cargo
Through interstellar space, FTL? :)
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Vincentz
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Re: Screenshots

Post by Vincentz »

Wildeblood wrote:
Vincentz wrote:
Fyi : the 747 can carry around 52 ton of cargo
Through interstellar space, FTL? :)
Nope, but it can do planetary landings (most of the time) :lol:
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Layne
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Re: Screenshots

Post by Layne »

Vincentz wrote:
It was actually just a test to see how difficult it was to retexture ships. If it was "easy" I was going to start making my own ships.
I hope its ok with the creator of the Kraken to ship ship-textures like this?
For basic ships I found it very easy to retexture. Once you start adding lighting effects and all, it certainly makes things more complicated, but my own ship is a retexture of the old Cobra Mk2 from one of the older oxps. I added some running lights and a few other things to the model, though.
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Wildeblood
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Re: Screenshots

Post by Wildeblood »

Vincentz wrote:
Wildeblood wrote:
Vincentz wrote:
Fyi : the 747 can carry around 52 ton of cargo
Through interstellar space, FTL? :)
Nope, but it can do planetary landings (most of the time) :lol:
Touche <-- *

* The old Opera spell-checker used to do fake French. H8ing the new Opera.
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Re: Screenshots

Post by Diziet Sma »

Vincentz wrote:
I hope its ok with the creator of the Kraken to ship ship-textures like this?
As official spokes-being for D.T.T. Ship Builders Inc, when the company President is absent, I can assure you this is no problem. To quote Paradox himself:
"Released under Creative Commons Attribution-Non-Commercial-Share-Alike 4.0 license yada yada yada... I HIGHLY encourage you to change/modify this ship to meet your needs, I only ask that you give me credit for the original mesh/texture. Thanks and enjoy!"

(note to self, I really do need to get around to adding licensing to ALL the DTT ships)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Screenshots

Post by Rxke »

[quote="Vincentz"] Statue of Liberty weighs 225 tons :lol:

She's largely hollow, though. :D


(Hmmmm.... So she's literallyy a hollow symbol of liberty, did the french have a sense of humour when they gave her to the US?? )
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Re: Screenshots

Post by Getafix »

Rxke wrote:
She's largely hollow, though. :D
You can use this as an advantage for extra cargo space! :idea: :)

EDIT #1: But let's not get carried away more with these ideas... being humorous and being offensive are pretty adjacent behaviors.
EDIT #2: ...especially when it concerns symbols! :oops:
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Re: Screenshots

Post by Diziet Sma »

Rxke wrote:
(Hmmmm.... So she's literallyy a hollow symbol of liberty, did the french have a sense of humour when they gave her to the US?? )
They may or may not have had a sense of humour at the time, but in retrospect, it certainly seems to have been prophetic, at any rate..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Screenshots

Post by Vincentz »

vtec fighter in bad company
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ClymAngus
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Re: Screenshots

Post by ClymAngus »

That shot has a lovely composure to it.
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Re: Screenshots

Post by Cody »

A couple of GalCop Vipers are about to take a good slapping, methinks!

Image
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Re: Screenshots

Post by Layne »

Cody! What oxp or setting do you use to get such vast and twinkling twinkling little starfields?
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Re: Screenshots

Post by Cody »

Layne wrote:
Cody! What oxp or setting do you use to get such vast and twinkling twinkling little starfields?
That's the core game starfield, with adjustments/additions made to the planetinfo.plist in my personal Config folder thus:

Code: Select all

"universal" = 
	{
		ambient_level = 0.2;
		cloud_alpha = 0.2;
		nebula_count_multiplier = 0;
		star_count_multiplier = 20;
		sky_rgb_colors = "0.6 0.7 1.0 1.0 0.8 0.4";
		sun_distance_multiplier = 5;
	};
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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