[wip] Alternative jump range indicator for Oolite 1.81
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[wip] Alternative jump range indicator for Oolite 1.81
I've fiddled with the new gui settings regarding chart look in Oolite 1.81 for a bit now and found these settings working quite well and to be my favorite. My sole intention has been to get rid of the circle (that bothers me because it's inaccurate) while trying to keep the overall feel of the chart the same.
The result looks like this. Without ANA and with ANA:
Download (v0.1 oxz): https://app.box.com/s/ukoxyi8atjona250ls1qg00yyeaorptt
The result looks like this. Without ANA and with ANA:
Download (v0.1 oxz): https://app.box.com/s/ukoxyi8atjona250ls1qg00yyeaorptt
Last edited by spara on Tue Mar 31, 2015 4:54 pm, edited 2 times in total.
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Re: Alternative jump range indicator for Oolite 1.81
I still think there are advantages to having a circle: on the top chart, it's not obvious that Riedquat is reachable (and a newbie might have doubts about Orerve, too ... "Is that green line fading out before Orerve? Maybe I don't have enough fuel to get all the way there ..."). Yes, all the reachable systems have green text, but it took me a couple of minutes to spot that (this may have something do with me being slow on the uptake, though ). Unless there's a clear green = reachable, yellow = out of range declaration somewhere on the chart, some people* may struggle.
* dim, inattentive people are still people! And we vote. If we remember. And can get the lines to cross inside the right box ...
* dim, inattentive people are still people! And we vote. If we remember. And can get the lines to cross inside the right box ...
Re: Alternative jump range indicator for Oolite 1.81
Circle would definitely be my number one choice, if it was accurate. It's a personal thing, but now that I know that it's inaccurate, I just can't stand it.Disembodied wrote:I still think there are advantages to having a circle...
The real issue is the archaic formula used for distance calculation, but outright fixing that is not a trivial task. It would require repositioning the systems so that the current connections would not be broken and new ones would not be introduced. At least with full 7.0 circles. I find it to be a very interesting problem and at some point might even try to solve it, but for now I'm concentrating on other tasks and settle for the solution of simply substituting the circle with lines and system colors.
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Re: Alternative jump range indicator for Oolite 1.81
It might be easier (for the dim and inattentive, at least) if the non-reachable systems weren't shown in as bright a colour as the reachable ones. How would it look if the non-reachable system names were grey, for example? Bright green = reachable, dim grey = out of range. And then (in the ANA at least) the reachable system names could be coloured according to risk: Green = Corporate State or Democracy; Amber = Confederacy, Communist or Dictatorship; Red = Multi-government, Feudal or Anarchy.spara wrote:for now I'm concentrating on other tasks and settle for the solution of simply substituting the circle with lines and system colors.
Re: Alternative jump range indicator for Oolite 1.81
Thanks, gray for non-reachable systems is a lot better. The first post has been updated with new images and plist definition.Disembodied wrote:It might be easier (for the dim and inattentive, at least) if the non-reachable systems weren't shown in as bright a colour as the reachable ones. How would it look if the non-reachable system names were grey, for example? Bright green = reachable, dim grey = out of range. And then (in the ANA at least) the reachable system names could be coloured according to risk: Green = Corporate State or Democracy; Amber = Confederacy, Communist or Dictatorship; Red = Multi-government, Feudal or Anarchy.spara wrote:for now I'm concentrating on other tasks and settle for the solution of simply substituting the circle with lines and system colors.
Currently it's only possible to set a generic system name color and a reachable system name color. Hard to say if coloring with risk would be a useful addition or not. Probably not worth it, but someone else might think the opposite. I'm quite content with the current system of switching between the name and system info symbols.
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Re: Alternative jump range indicator for Oolite 1.81
That is a lot clearer. How would it look, though, if you kept the green lines to in-range systems on the ANA screen as well? Assuming that's possible?
Re: Alternative jump range indicator for Oolite 1.81
That's not possible with simple gui-settings. For ANA there is a link_color planetinfo option, that could be set via script. Might be possible to achieve something, although fading would not be possible. Maybe I'll check it out at some point.Disembodied wrote:That is a lot clearer. How would it look, though, if you kept the green lines to in-range systems on the ANA screen as well? Assuming that's possible?
Re: Alternative jump range indicator for Oolite 1.81
Made a little test setting the reachable system link color in ANA with a script and the result looks like this:
It's not bad. Might be worth to script it and build a small oxp around this.
It's not bad. Might be worth to script it and build a small oxp around this.
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Re: Alternative jump range indicator for Oolite 1.81
Both those basic and ANA setups look good to me ... I think I'd be prepared to renounce the circle for this!spara wrote:It's not bad. Might be worth to script it and build a small oxp around this.
Re: [wip] Alternative jump range indicator for Oolite 1.81
It required a little scripting to work with ANA, so I made a small oxz out of it. Download is in the first post. Behavior in interstellar space is still wrong, but otherwise it seems to be working fine.
Re: [wip] Alternative jump range indicator for Oolite 1.81
Wouldn't it be nice if it were possible to pan the F5/F6 maps and zoom out/in?
[Rhetorical question of course. Coding hell not underestimated at all.]
[Rhetorical question of course. Coding hell not underestimated at all.]
Re: [wip] Alternative jump range indicator for Oolite 1.81
There's already a pan and zoom in/out function in 1.81. Zoom works with the mouse wheel. Really nice feature.jh145 wrote:Wouldn't it be nice if it were possible to pan the F5/F6 maps and zoom out/in?
[Rhetorical question of course. Coding hell not underestimated at all.]
Re: [wip] Alternative jump range indicator for Oolite 1.81
Loving this, grabbing!
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Re: [wip] Alternative jump range indicator for Oolite 1.81
Now linked to F6 page (galactic chart "1") & Guide to Unlisted OXPs - as well as Spara's user: page
I've also uploaded the .oxz to our wiki just in case box.com goes the way of postimg.org & photobucket
It works just fine on Oolite 1.91
Wiki page: https://wiki.alioth.net/index.php/Alter ... icator_OXP
I've also uploaded the .oxz to our wiki just in case box.com goes the way of postimg.org & photobucket
It works just fine on Oolite 1.91
Wiki page: https://wiki.alioth.net/index.php/Alter ... icator_OXP
Comments wanted:
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?
•Missing OXPs? What do you think is missing?
•Lore: The economics of ship building How many built for Aronar?
•Lore: The Space Traders Flight Training Manual: Cowell & MgRath Do you agree with Redspear?