Low end mines?
Moderators: winston, another_commander
Low end mines?
At the moment, we have missiles (30cr), ECM hardened missiles (350cr) and Q-bombs (2500cr).
How about having things in between? For example:
Type II Missile: 100cr - like a missile, but only has a 50% chance of being ECMed.
Nuclear Mine: 500cr - does the same damage as a Q-bomb to whatever it touches. Only has half the blast radius, and no quirium cascade chain reaction.
Fusion Mine: 1000cr - does the same damage as a Q-bomb to whatever it touches. Has the same blast radius, but no quirium cascade chain reaction.
It would be nice to have something I could use to blast the Thargoids next to me without taking out the Behemoth 20 km away
How about having things in between? For example:
Type II Missile: 100cr - like a missile, but only has a 50% chance of being ECMed.
Nuclear Mine: 500cr - does the same damage as a Q-bomb to whatever it touches. Only has half the blast radius, and no quirium cascade chain reaction.
Fusion Mine: 1000cr - does the same damage as a Q-bomb to whatever it touches. Has the same blast radius, but no quirium cascade chain reaction.
It would be nice to have something I could use to blast the Thargoids next to me without taking out the Behemoth 20 km away
Re: Low end mines?
Energy Bomb?neilplus wrote:At the moment, we have missiles (30cr), ECM hardened missiles (350cr) and Q-bombs (2500cr).
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QC mines-lite....a contradiction.
You do realise that the only things that differentiates a Q-bomb from a missile are:
- a five second delayed detonation
- no intercept capability
- it has the cascade effect
Take away the cascade and you have a missile without a rocketengine.
Normal missiles are the low-budget ammonitions for your pylons at the moment, at the price of a tun of liquor they are dirt cheap.
Keep bringing up ideas though.
I have been wanting to do a weapons expansion oxp.
And Giles is working on new weapons too, including a rocketlauncher.
I have a question for Giles in this subject:
Can ships be limited to the type of missiles they can carry?
(NB it would be fun to build a rocket ship, carrying only dumb missiles, but if it would have ECm missiles onboard, the balance is way off!)
You do realise that the only things that differentiates a Q-bomb from a missile are:
- a five second delayed detonation
- no intercept capability
- it has the cascade effect
Take away the cascade and you have a missile without a rocketengine.
Normal missiles are the low-budget ammonitions for your pylons at the moment, at the price of a tun of liquor they are dirt cheap.
Keep bringing up ideas though.
I have been wanting to do a weapons expansion oxp.
And Giles is working on new weapons too, including a rocketlauncher.
I have a question for Giles in this subject:
Can ships be limited to the type of missiles they can carry?
(NB it would be fun to build a rocket ship, carrying only dumb missiles, but if it would have ECm missiles onboard, the balance is way off!)
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One problem with a rocket ship is that it can be taken out by its own missiles if you're quick with the ECM. I once tried to turn the Ixian Battlecruiser into a rocket ship and had that problem. It's only feasible right now if the rocket ship is loaded with just ECM-hardened ordinance.Arexack_Heretic wrote:I have a question for Giles in this subject:
Can ships be limited to the type of missiles they can carry?
(NB it would be fun to build a rocket ship, carrying only dumb missiles, but if it would have ECm missiles onboard, the balance is way off!)
It is generally inadvisable to eject over the target you just bombed.
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That would make for interesting broadside battles. Or they could be used for planet/station bombardment platforms. I see what you're getting at now.Arexack_Heretic wrote:DUMB missiles would be invulnerable to ECM and fly only in a straight line(torpedoes/rockets), or have minimal tracking ability. (a slow turn or delayed intercept script)
It is generally inadvisable to eject over the target you just bombed.
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Arexack_Heretic wrote:QC mines-lite....a contradiction.
You do realise that the only things that differentiates a Q-bomb from a missile are:
- a five second delayed detonation
- no intercept capability
- it has the cascade effect
Take away the cascade and you have a missile without a rocketengine.
True, to a certain extent, but my Wolf Mk. II with all the mod. cons. survives a hit from an ECM-hardened missile. It doesn't survive the mistakenly-launched Q-bomb (hearken to the voice of experience ), cascade or not.
My suggestion is that we have something that would still kill the fully-equipped Wolf, but not have such potential for friendly-fire problems. Perhaps people might prefer a 1000cr ECM-Hardened Nuclear Missile - guaranteed to kill anything - but I felt that making it a low-end mine would introduce a penalty on ease of use, to compensate for the amazing-but-controllable destructiveness.
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Easy :
just change the "becomeEnergyBlast" in the timebombAI to
"setDesiredRange: 250, dealEnergyDamageWithinDesiredRange, becomeExplosion"
Copy the QC-mine entry in the shipdata.plist.
Change the name, weaponEnergy
Add an entry into the Equipment.plist
Done
edit:
Don't forget to add the EQ to the shipyard.plist
just change the "becomeEnergyBlast" in the timebombAI to
"setDesiredRange: 250, dealEnergyDamageWithinDesiredRange, becomeExplosion"
Copy the QC-mine entry in the shipdata.plist.
Change the name, weaponEnergy
Add an entry into the Equipment.plist
Done
edit:
Don't forget to add the EQ to the shipyard.plist
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Done!
A quick and dirty hack, as an example how to do these things.
Go to Oosat_two/equipment and get the surplus-weapons-oxp-hack.
edit:
Didn't bother to test it, so Murgh tells me today that buying the weapons causes a hardcrash. As there is no excessively on-the-edge coding here, I suspect a typo. *sigh*
A quick and dirty hack, as an example how to do these things.
Go to Oosat_two/equipment and get the surplus-weapons-oxp-hack.
edit:
Didn't bother to test it, so Murgh tells me today that buying the weapons causes a hardcrash. As there is no excessively on-the-edge coding here, I suspect a typo. *sigh*
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- Arexack_Heretic
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