You do realise that the only things that differentiates a Q-bomb from a missile are:
- a five second delayed detonation
- no intercept capability
- it has the cascade effect
Take away the cascade and you have a missile without a rocketengine.
Normal missiles are the low-budget ammonitions for your pylons at the moment, at the price of a tun of liquor they are dirt cheap.
Keep bringing up ideas though.
I have been wanting to do a weapons expansion oxp.
And Giles is working on new weapons too, including a rocketlauncher.
I have a question for Giles in this subject:
Can ships be limited to the type of missiles they can carry?
(NB it would be fun to build a rocket ship, carrying only dumb missiles, but if it would have ECm missiles onboard, the balance is way off!)
I have a question for Giles in this subject:
Can ships be limited to the type of missiles they can carry?
(NB it would be fun to build a rocket ship, carrying only dumb missiles, but if it would have ECm missiles onboard, the balance is way off!)
One problem with a rocket ship is that it can be taken out by its own missiles if you're quick with the ECM. I once tried to turn the Ixian Battlecruiser into a rocket ship and had that problem. It's only feasible right now if the rocket ship is loaded with just ECM-hardened ordinance.
It is generally inadvisable to eject over the target you just bombed.
DUMB missiles would be invulnerable to ECM and fly only in a straight line(torpedoes/rockets), or have minimal tracking ability. (a slow turn or delayed intercept script)
DUMB missiles would be invulnerable to ECM and fly only in a straight line(torpedoes/rockets), or have minimal tracking ability. (a slow turn or delayed intercept script)
That would make for interesting broadside battles. Or they could be used for planet/station bombardment platforms. I see what you're getting at now.
It is generally inadvisable to eject over the target you just bombed.
You do realise that the only things that differentiates a Q-bomb from a missile are:
- a five second delayed detonation
- no intercept capability
- it has the cascade effect
Take away the cascade and you have a missile without a rocketengine.
True, to a certain extent, but my Wolf Mk. II with all the mod. cons. survives a hit from an ECM-hardened missile. It doesn't survive the mistakenly-launched Q-bomb (hearken to the voice of experience ), cascade or not.
My suggestion is that we have something that would still kill the fully-equipped Wolf, but not have such potential for friendly-fire problems. Perhaps people might prefer a 1000cr ECM-Hardened Nuclear Missile - guaranteed to kill anything - but I felt that making it a low-end mine would introduce a penalty on ease of use, to compensate for the amazing-but-controllable destructiveness.
A quick and dirty hack, as an example how to do these things.
Go to Oosat_two/equipment and get the surplus-weapons-oxp-hack.
edit:
Didn't bother to test it, so Murgh tells me today that buying the weapons causes a hardcrash. As there is no excessively on-the-edge coding here, I suspect a typo. *sigh*
but adding a QC-bomb role equipment is not working as should be.
working on it.
Ah and: NEW! Torpedo MkI lite. The 'civilian lite edition of the ordnance used by the navy. It works like a dream...may have to degrade the maneuvrability somewhat.