Makes sense. However the current implementation feels a bit glitchy. Maybe prevent long range chart altogether (no gui screen changed event) while in hyperspace countdown? With BGS the background changes making it quite disorientating.cim wrote:I suspect that's intentional, though kanthoney would know. You can't take actions which change your witchspace target system while a countdown is in progress, and changing the zoom level can affect your target system.spara wrote:When you press f6 twice while in hyperspace countdown the screen only partially changes to the long range chart. You get the find planet dialog, but the map itself stays in the short range chart.
Trunk nightly
Moderators: winston, another_commander, Getafix
Re: Trunk nightly
- Cody
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Re: Trunk nightly
<nods>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Trunk nightly
Yes, good idea. This will be in tonight's build.spara wrote:Maybe prevent long range chart altogether (no gui screen changed event) while in hyperspace countdown?
Re: Trunk nightly
I'm trying to do setCargo with a container defined to have cargo_type of CARGO_SCRIPTED_ITEM. With 1.80 it works fine, but with 1.81 it does not seem to do anything. When scooped the container has no content. I assume that this has something to with the big change of commodities handling. Is this intended behavioral change or is it a bug?
- CommRLock78
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Re: Trunk nightly
I had something weird happen when I tried enabling the spoken messages on trunk (looks like r6380). Half of the game options disappeared and then I wasn't able to save when I docked.
Here's a log:
https://dl.dropboxusercontent.com/u/959 ... evious.log
Here's a log:
https://dl.dropboxusercontent.com/u/959 ... evious.log
"I'll laser the mark all while munching a fistful of popcorn." - Markgräf von Ededleen, Marquess, Brutal Great One, Assassins' Guild Exterminator
---------------------------
At the helm of the Caduceus Omega, 'Murderous Morrígan'
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At the helm of the Caduceus Omega, 'Murderous Morrígan'
Re: Trunk nightly
The event stationReceivedDockingRequest feels a bit erratic. It does not fire when I request docking and am put into queue. It also does not fire when I have disallowed docking. It seems to fire only when requesting docking and there is no queue and docking is allowed.
Judging from the documentation, I think it should fire every time docking is requested. At least for the player.
Judging from the documentation, I think it should fire every time docking is requested. At least for the player.
Re: Trunk nightly
Interesting. Could be an espeak data issue, if there's no espeak voices found. Is anyone else having the same problem with Linux nightly builds?CommRLock78 wrote:I had something weird happen when I tried enabling the spoken messages on trunk (looks like r6380). Half of the game options disappeared and then I wasn't able to save when I docked.
Here's a log:
https://dl.dropboxusercontent.com/u/959 ... evious.log
Re: Trunk nightly
It should probably be calledspara wrote:The event stationReceivedDockingRequest feels a bit erratic. It does not fire when I request docking and am put into queue. It also does not fire when I have disallowed docking. It seems to fire only when requesting docking and there is no queue and docking is allowed.
Judging from the documentation, I think it should fire every time docking is requested. At least for the player.
stationAcceptedDockingRequest
- it might be best to rename it to that and make a new stationReceivedDockingRequest
which is called on receipt of a request.- Cody
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Re: Trunk nightly
Terrastorage has been down all morning (although as soon as I post this, it will probably surface).
Edit to add: it's back up (as of 16:45), but not updated, methinks. Now it is - cool!
Edit to add: it's back up (as of 16:45), but not updated, methinks. Now it is - cool!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Getafix
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Re: Trunk nightly
I have been encountering some server stops lately. I haven't detected the culprit yet.
Sorry for the service interruptions.
Sorry for the service interruptions.
"Any sufficiently advanced information is indistinguishable from noise." [Newman, Lachmann, Moore]
Re: Trunk nightly
*grins* Thank you for this service in the first placeGetafix wrote:Sorry for the service interruptions.
- Cody
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Re: Trunk nightly
I must echo this! This service <chortles> that you provide, Getafix, is invaluable - no need to apologise, amigo!Svengali wrote:Thank you for this service in the first placeGetafix wrote:Sorry for the service interruptions.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cody
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Re: Trunk nightly 1.81.0.6384-150228-83eb265
A very minor thing: I launched, decided to redock, got asked to wait, cancelled, got the
leave the area
message, then a docking is not allowed at this station
message too (see screenshots also). Oh yeah, just got reams of these:Code: Select all
21:25:40.131 [route.test]: 226 49 {distance = 48; route = (226, 231, 102, 51, 242, 152, 166, 244, 1, 49); time = 272.96; }
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Trunk nightly
Every single time; fix one bug in the docking clearance sequence, and introduce another.
This one happens if there's ships in the launching queue. Fixed in tonight's build, hopefully without introducing something else...
I'll remove the debug entry too.
This one happens if there's ships in the launching queue. Fixed in tonight's build, hopefully without introducing something else...
I'll remove the debug entry too.