Trunk nightly

For test results, bug reports, announcements of new builds etc.

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spara
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Re: Trunk nightly

Post by spara »

cim wrote:
spara wrote:
When you press f6 twice while in hyperspace countdown the screen only partially changes to the long range chart. You get the find planet dialog, but the map itself stays in the short range chart.
I suspect that's intentional, though kanthoney would know. You can't take actions which change your witchspace target system while a countdown is in progress, and changing the zoom level can affect your target system.
Makes sense. However the current implementation feels a bit glitchy. Maybe prevent long range chart altogether (no gui screen changed event) while in hyperspace countdown? With BGS the background changes making it quite disorientating.
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Re: Trunk nightly

Post by Cody »

<nods>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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cim
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Re: Trunk nightly

Post by cim »

spara wrote:
Maybe prevent long range chart altogether (no gui screen changed event) while in hyperspace countdown?
Yes, good idea. This will be in tonight's build.
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Re: Trunk nightly

Post by spara »

I'm trying to do setCargo with a container defined to have cargo_type of CARGO_SCRIPTED_ITEM. With 1.80 it works fine, but with 1.81 it does not seem to do anything. When scooped the container has no content. I assume that this has something to with the big change of commodities handling. Is this intended behavioral change or is it a bug?
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cim
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Re: Trunk nightly

Post by cim »

The cargo_type documentation suggests this should work. I'll take a look.

EDIT: fixed in 8e64fbb
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Re: Trunk nightly

Post by CommRLock78 »

I had something weird happen when I tried enabling the spoken messages on trunk (looks like r6380). Half of the game options disappeared and then I wasn't able to save when I docked.

Here's a log:
https://dl.dropboxusercontent.com/u/959 ... evious.log
"I'll laser the mark all while munching a fistful of popcorn." - Markgräf von Ededleen, Marquess, Brutal Great One, Assassins' Guild Exterminator
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Re: Trunk nightly

Post by spara »

The event stationReceivedDockingRequest feels a bit erratic. It does not fire when I request docking and am put into queue. It also does not fire when I have disallowed docking. It seems to fire only when requesting docking and there is no queue and docking is allowed.

Judging from the documentation, I think it should fire every time docking is requested. At least for the player.
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Re: Trunk nightly

Post by cim »

CommRLock78 wrote:
I had something weird happen when I tried enabling the spoken messages on trunk (looks like r6380). Half of the game options disappeared and then I wasn't able to save when I docked.

Here's a log:
https://dl.dropboxusercontent.com/u/959 ... evious.log
Interesting. Could be an espeak data issue, if there's no espeak voices found. Is anyone else having the same problem with Linux nightly builds?
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cim
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Re: Trunk nightly

Post by cim »

spara wrote:
The event stationReceivedDockingRequest feels a bit erratic. It does not fire when I request docking and am put into queue. It also does not fire when I have disallowed docking. It seems to fire only when requesting docking and there is no queue and docking is allowed.

Judging from the documentation, I think it should fire every time docking is requested. At least for the player.
It should probably be called stationAcceptedDockingRequest - it might be best to rename it to that and make a new stationReceivedDockingRequest which is called on receipt of a request.
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Re: Trunk nightly

Post by Cody »

Terrastorage has been down all morning (although as soon as I post this, it will probably surface).

Edit to add: it's back up (as of 16:45), but not updated, methinks. Now it is - cool!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Trunk nightly

Post by Getafix »

I have been encountering some server stops lately. I haven't detected the culprit yet. :?
Sorry for the service interruptions.
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Re: Trunk nightly

Post by Svengali »

Getafix wrote:
Sorry for the service interruptions.
*grins* Thank you for this service in the first place :wink:
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Re: Trunk nightly

Post by Cody »

Svengali wrote:
Getafix wrote:
Sorry for the service interruptions.
Thank you for this service in the first place
I must echo this! This service <chortles> that you provide, Getafix, is invaluable - no need to apologise, amigo!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Trunk nightly 1.81.0.6384-150228-83eb265

Post by Cody »

A very minor thing: I launched, decided to redock, got asked to wait, cancelled, got the leave the area message, then a docking is not allowed at this station message too (see screenshots also). Oh yeah, just got reams of these:

Code: Select all

21:25:40.131 [route.test]: 226 49 {distance = 48; route = (226, 231, 102, 51, 242, 152, 166, 244, 1, 49); time = 272.96; }
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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cim
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Re: Trunk nightly

Post by cim »

Every single time; fix one bug in the docking clearance sequence, and introduce another.

This one happens if there's ships in the launching queue. Fixed in tonight's build, hopefully without introducing something else...

I'll remove the debug entry too.
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