Rescuing Pilots
Moderators: winston, another_commander
Rescuing Pilots
I have a few questions about this and comments (v1.65).
First, what influences the insurance payout? I've gotten paid between 125-500crs for rescues. If I have multiples, they are all paid the same at the same time. Is it influenced by the economy of the station I bring them back to?
Also.. much as I enjoy doing this.. it does seem a little strange that I can hunt down a cargo ship, kill it, and make extra money by "resucing" the pilot whose ship I just destroyed, without it affecting my legal status at all.
Furthermore, it seems odd that the insurance company would pay me. Wouldn't they rather have the pilot DIE so they don't have to buy him a new ship?
Fun stuff but curious!
First, what influences the insurance payout? I've gotten paid between 125-500crs for rescues. If I have multiples, they are all paid the same at the same time. Is it influenced by the economy of the station I bring them back to?
Also.. much as I enjoy doing this.. it does seem a little strange that I can hunt down a cargo ship, kill it, and make extra money by "resucing" the pilot whose ship I just destroyed, without it affecting my legal status at all.
Furthermore, it seems odd that the insurance company would pay me. Wouldn't they rather have the pilot DIE so they don't have to buy him a new ship?
Fun stuff but curious!
- CWolf
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True, but then the game would have to determine between people you scoop who were a casualty of an attack not by you or by one from you. Also, there is a chance that the pilot may be in stasis for the trip or just unconcious...
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- themacman
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I noticed about 25% of the time the people you pick up become slavesI remember the sense of satisfaction I experienced when playing Elite TNK, of scooping the escape pods of the Galcop I had just blown out of the sky, then selling them as slaves. What happened to good old slavery, then? Did I miss a meeting?
It would be terrible if something were to happen to that brand new ship you just got, yes? I'm glad we have this understanding.drew wrote:I agree. Wouldn't the guy you just shot up and 'rescued' be jumping up and down at the station going...
"It was him! Over there! Quick!"
Attacking a Navigational Beacon is illegal. Police are on their way.
Re: Rescuing Pilots
Good point. But it is in the pilot's best interest to get rescued, so he probably chose a policy which included such a reward.Rhakka wrote:Furthermore, it seems odd that the insurance company would pay me. Wouldn't they rather have the pilot DIE so they don't have to buy him a new ship?
I find it interesting that rescued pilots may end up at a Rock Hermit rather than a station. That must be annoying. "Yes, your policy is good for a new Python, but all we've got is an old ore transporter. No, there's no passenger service from here to ... anywhere."
Attacking a Navigational Beacon is illegal. Police are on their way.
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