BGS - The BackgroundSet
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- Cody
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Re: BGS - The BackgroundSet
How can I disable the Advanced Mapping funtion? Disabling it in-game no longer seems to work.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Tricky
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Re: BGS - The BackgroundSet
This is why I want to modularize this.Cody wrote:How can I disable the Advanced Mapping funtion? Disabling it in-game no longer seems to work.
2 steps forward, 1 step back.
- Cody
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Re: BGS - The BackgroundSet
Story of my life! Fair enough - and I miss those routes/areas on the chart.Tricky wrote:2 steps forward, 1 step back.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Tricky
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Re: BGS - The BackgroundSe
After refactoring the XMapping script I've noticed one huge bug in relation to the addition of new lanes/areas. The bug was introduced by me when I took out the Snoopers dependency. On the code callback when the news agency reports a new lane it is added. I need to insert a bit of code to add the lane if Snoopers isn't installed.
As for disabling the Advanced Mapping Function, i can't find any code that actually does that.
As for disabling the Advanced Mapping Function, i can't find any code that actually does that.
- Cody
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Re: BGS - The BackgroundSe
<sobs> I do like the revamped long-range chart - but it has screwed-up the mapping function! Ho-hum!Tricky wrote:As for disabling the Advanced Mapping Function, i can't find any code that actually does that.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: BGS - The BackgroundSet
Yep, there's no code that skips the complete mapping functionality, because you can't. Both (maps and navigation bar) are done through the same collision check mechanism and the boolean switch (Tricky wrote:As for disabling the Advanced Mapping Function, i can't find any code that actually does that.
this.LRCMapping
) only bypasses the actual maps. If it would stop the whole handling then you couldn't enable it again .-)- Tricky
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Re: BGS - The BackgroundSet
Fixed the pesky bug introduced when Snoopers isn't installed. Note that the long range chart update will be immediate upon docking and not after a random time that Snoopers would wait for. There is still a random time interval between updates that is used internally, but things will happen a lot faster without Snoopers. I could create a fake wait time for the news to come through to emulate Snoopers behaviour.
Download 1.10.5 from the in game OXZ update manager or from:
There is still the QBomb issue to address.
Download 1.10.5 from the in game OXZ update manager or from:
There is still the QBomb issue to address.
- Cody
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Re: BGS - The BackgroundSet
Just catching-up here (with a virgin Oolite install on a new machine) - this means I can now remove Snoopers, yes?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Tricky
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Re: BGS - The BackgroundSet
As far as my testing shows me, yes. YMMV!Cody wrote:Just catching-up here (with a virgin Oolite install on a new machine) - this means I can now remove Snoopers, yes?
- Cody
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Re: BGS - The BackgroundSet
Done - and no errors (as yet)! Thanks, Tricky!Tricky wrote:As far as my testing shows me, yes. YMMV!Cody wrote:Just catching-up here (with a virgin Oolite install on a new machine) - this means I can now remove Snoopers, yes?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Tricky
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- Joined: Sun May 13, 2012 11:12 pm
- Location: Bradford, UK. (Anarchic)
Re: BGS - The BackgroundSet
One thing i have noticed is that the backgrounds and overlays are about 16 or so pixels too far up. Is it just me? My aspect ratio (windowed or full-screen) is 16:10
- Diziet Sma
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Re: BGS - The BackgroundSet
So the new beast is finally operational, huh? Congrats!Cody wrote:Just catching-up here (with a virgin Oolite install on a new machine)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Cody
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Re: BGS - The BackgroundSet
Aye, Mercury lives! It has been a long process, with a few trials and tribulations during the build and with the OS installation.Diziet Sma wrote:So the new beast is finally operational, huh? Congrats!
All is well now though, I think (I hope) - and Oolite has never looked so good, nor has its game-play been so absorbing!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: BGS - The BackgroundSet
I ain't entirely sure which you mean - this is how the long-range chart looks here (1280x1024).Tricky wrote:One thing i have noticed is that the backgrounds and overlays are about 16 or so pixels too far up. Is it just me?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Tricky
- ---- E L I T E ----
- Posts: 821
- Joined: Sun May 13, 2012 11:12 pm
- Location: Bradford, UK. (Anarchic)
Re: BGS - The BackgroundSet
In that image the lane is not aligned on top of the systems. It is shifted up.Cody wrote:I ain't entirely sure which you mean - this is how the long-range chart looks here (1280x1024).Tricky wrote:One thing i have noticed is that the backgrounds and overlays are about 16 or so pixels too far up. Is it just me?
Is this how it is supposed to be?