BGS - The BackgroundSet

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: BGS - The BackgroundSet

Post by Cody »

How can I disable the Advanced Mapping funtion? Disabling it in-game no longer seems to work.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Tricky
---- E L I T E ----
---- E L I T E ----
Posts: 821
Joined: Sun May 13, 2012 11:12 pm
Location: Bradford, UK. (Anarchic)

Re: BGS - The BackgroundSet

Post by Tricky »

Cody wrote:
How can I disable the Advanced Mapping funtion? Disabling it in-game no longer seems to work.
This is why I want to modularize this.

2 steps forward, 1 step back.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: BGS - The BackgroundSet

Post by Cody »

Tricky wrote:
2 steps forward, 1 step back.
Story of my life! Fair enough - and I miss those routes/areas on the chart.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Tricky
---- E L I T E ----
---- E L I T E ----
Posts: 821
Joined: Sun May 13, 2012 11:12 pm
Location: Bradford, UK. (Anarchic)

Re: BGS - The BackgroundSe

Post by Tricky »

After refactoring the XMapping script I've noticed one huge bug in relation to the addition of new lanes/areas. The bug was introduced by me when I took out the Snoopers dependency. On the code callback when the news agency reports a new lane it is added. I need to insert a bit of code to add the lane if Snoopers isn't installed.

As for disabling the Advanced Mapping Function, i can't find any code that actually does that. :|
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: BGS - The BackgroundSe

Post by Cody »

Tricky wrote:
As for disabling the Advanced Mapping Function, i can't find any code that actually does that.
<sobs> I do like the revamped long-range chart - but it has screwed-up the mapping function! Ho-hum!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Svengali
Commander
Commander
Posts: 2370
Joined: Sat Oct 20, 2007 2:52 pm

Re: BGS - The BackgroundSet

Post by Svengali »

Tricky wrote:
As for disabling the Advanced Mapping Function, i can't find any code that actually does that.
Yep, there's no code that skips the complete mapping functionality, because you can't. Both (maps and navigation bar) are done through the same collision check mechanism and the boolean switch (this.LRCMapping) only bypasses the actual maps. If it would stop the whole handling then you couldn't enable it again .-)
User avatar
Tricky
---- E L I T E ----
---- E L I T E ----
Posts: 821
Joined: Sun May 13, 2012 11:12 pm
Location: Bradford, UK. (Anarchic)

Re: BGS - The BackgroundSet

Post by Tricky »

Fixed the pesky bug introduced when Snoopers isn't installed. Note that the long range chart update will be immediate upon docking and not after a random time that Snoopers would wait for. There is still a random time interval between updates that is used internally, but things will happen a lot faster without Snoopers. I could create a fake wait time for the news to come through to emulate Snoopers behaviour.

Download 1.10.5 from the in game OXZ update manager or from:
There is still the QBomb issue to address.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: BGS - The BackgroundSet

Post by Cody »

Just catching-up here (with a virgin Oolite install on a new machine) - this means I can now remove Snoopers, yes?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Tricky
---- E L I T E ----
---- E L I T E ----
Posts: 821
Joined: Sun May 13, 2012 11:12 pm
Location: Bradford, UK. (Anarchic)

Re: BGS - The BackgroundSet

Post by Tricky »

Cody wrote:
Just catching-up here (with a virgin Oolite install on a new machine) - this means I can now remove Snoopers, yes?
As far as my testing shows me, yes. YMMV!
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: BGS - The BackgroundSet

Post by Cody »

Tricky wrote:
Cody wrote:
Just catching-up here (with a virgin Oolite install on a new machine) - this means I can now remove Snoopers, yes?
As far as my testing shows me, yes. YMMV!
Done - and no errors (as yet)! Thanks, Tricky!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Tricky
---- E L I T E ----
---- E L I T E ----
Posts: 821
Joined: Sun May 13, 2012 11:12 pm
Location: Bradford, UK. (Anarchic)

Re: BGS - The BackgroundSet

Post by Tricky »

One thing i have noticed is that the backgrounds and overlays are about 16 or so pixels too far up. Is it just me? My aspect ratio (windowed or full-screen) is 16:10
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: BGS - The BackgroundSet

Post by Diziet Sma »

Cody wrote:
Just catching-up here (with a virgin Oolite install on a new machine)
So the new beast is finally operational, huh? Congrats! :D
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: BGS - The BackgroundSet

Post by Cody »

Diziet Sma wrote:
So the new beast is finally operational, huh? Congrats!
Aye, Mercury lives! It has been a long process, with a few trials and tribulations during the build and with the OS installation.
All is well now though, I think (I hope) - and Oolite has never looked so good, nor has its game-play been so absorbing!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: BGS - The BackgroundSet

Post by Cody »

Tricky wrote:
One thing i have noticed is that the backgrounds and overlays are about 16 or so pixels too far up. Is it just me?
I ain't entirely sure which you mean - this is how the long-range chart looks here (1280x1024).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Tricky
---- E L I T E ----
---- E L I T E ----
Posts: 821
Joined: Sun May 13, 2012 11:12 pm
Location: Bradford, UK. (Anarchic)

Re: BGS - The BackgroundSet

Post by Tricky »

Cody wrote:
Tricky wrote:
One thing i have noticed is that the backgrounds and overlays are about 16 or so pixels too far up. Is it just me?
I ain't entirely sure which you mean - this is how the long-range chart looks here (1280x1024).
In that image the lane is not aligned on top of the systems. It is shifted up.

Is this how it is supposed to be?
Post Reply