Display_reputation.oxp v1.2 now available

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Cody
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Re: Display_reputation.oxp v1.2 now available

Post by Cody »

Commander McLane wrote:
I am amazed to see that this seems to be my most popular OXP by far...
That surprises me too... I'd have thought Random Ship Names would be up there.
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And any survivors, their debts I will certainly pay. There's always a way!
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Re: Display_reputation.oxp v1.2 now available

Post by Commander McLane »

Cody wrote:
Commander McLane wrote:
I am amazed to see that this seems to be my most popular OXP by far...
That surprises me too... I'd have thought Random Ship Names would be up there.
In all fairness, randomshipnames 1.2 had 1602 downloads in about a year, and v1.3 has 485 in about four months. Display_reputation 1.1 had been up for about three years.

But still, it's waaaaaaay ahead of other OXPs that also stayed unchanged since 2010.
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Re: Display_reputation.oxp v1.2 now available

Post by Astrobe »

Commander McLane wrote:
Cody wrote:
Commander McLane wrote:
I am amazed to see that this seems to be my most popular OXP by far...
That surprises me too... I'd have thought Random Ship Names would be up there.
In all fairness, randomshipnames 1.2 had 1602 downloads in about a year, and v1.3 has 485 in about four months. Display_reputation 1.1 had been up for about three years.

But still, it's waaaaaaay ahead of other OXPs that also stayed unchanged since 2010.
The feeling of progress. The more stats, the better. An OXP that would display the average number of kills between death, the maximum, etc. it would have similar success I guess.

Thanks for this one, btw.
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Re: Display_reputation.oxp v1.2 now available

Post by Tricky »

From https://bb.oolite.space/viewtopic.php?f=3&t=15789
Diziet Sma wrote:

Code: Select all

10:21:34.154 [script.missionDescription.noMissionText]: ***** ERROR: in <anonymous actions>, no mission text set for key 'display_reputation_passenger_1.2' [UNIVERSE missiontext] is:
which was followed by a complete printout of ALL 3300+ lines of the UNIVERSE missiontext.
That's due to the fact that the reputation values in v1.79 have a fractional part in the number. [EliteWiki] Display Reputation OXP was coded for whole reputation numbers only. It is an easy fix involving Math.floor().
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Re: Display_reputation.oxp v1.2 now available

Post by Norby »

Commander McLane is missing a while, so I uploaded an OXZ version from this package into the manager.

The fix mentioned above is not needed since the core changed the basic reputations back to integer.
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Re: Display_reputation.oxp v1.2 now available

Post by ffutures »

OK, a quick question on this.

I haven't done many cargo or package runs, none recently, but when I saw this thread a couple of days ago I decided to try it again. Accordingly I had a large cargo of furs on board and a couple of packages - I then misjumped into a Thargoid fleet with virtually no fuel and no way to escape except to use galactic hyperdrive. Unfortunately I didn't actually get round to adding this oxp until I'd done my first run in galaxy 6, even then it was showing me as "excellent" (I think - I didn't write it down) which seems a bit odd. I've now another two cargo runs, admittedly all were pretty fast but this utility is telling me I am now the most famous cargo mover in galaxy 6. Surely some mistake? Doesn't skipping out with your cargo penalise your reputation a bit?
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Re: Display_reputation.oxp v1.2 now available

Post by Bogatyr »

Norby wrote:
Commander McLane is missing a while, so I uploaded an OXZ version from this package into the manager.

The fix mentioned above is not needed since the core changed the basic reputations back to integer.
Wait -- I hope you don't mean the reputation system is eliminating the (very very much improved) fractional reputation measurement? I really disliked the old 1-7 integer system where in a few jumps your hard-earned reputation could erode considerably. I really like the fractional system: longer to build up, and longer to maintain.
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Re: Display_reputation.oxp v1.2 now available

Post by Norby »

ffutures wrote:
I am now the most famous cargo mover in galaxy 6
As far as I know the core add a random part into your reputation in a new system where you are not known before, so in some cases you can be lucky and get a high reputation somewhere, but this can be lower after you jump into another system.
Bogatyr wrote:
the reputation system is eliminating the (very very much improved) fractional reputation measurement?
This OXP is just a display of the reputation value handled by the core game. The internal value is fractional since 1.79, only the displayed sentence will not change until the integer part is not changed.
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Re: Display_reputation.oxp v1.2 now available

Post by ffutures »

Norby wrote:
ffutures wrote:
I am now the most famous cargo mover in galaxy 6
As far as I know the core add a random part into your reputation in a new system where you are not known before, so in some cases you can be lucky and get a high reputation somewhere, but this can be lower after you jump into another system.
Bogatyr wrote:
the reputation system is eliminating the (very very much improved) fractional reputation measurement?
This OXP is just a display of the reputation value handled by the core game. The internal value is fractional since 1.79, only the displayed sentence will not change until the integer part is not changed.
After an over-ambitious run that missed a deadline I am now down to "almost impeccable" which is slightly more appropriate to my actual achievements. Also stuck with a couple of thousand grams of gems and a sudden crash in gem prices...
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Re: Display_reputation.oxp v1.2 now available

Post by Bogatyr »

After an over-ambitious run that missed a deadline I am now down to "almost impeccable" which is slightly more appropriate to my actual achievements. Also stuck with a couple of thousand grams of gems and a sudden crash in gem prices...
Oops .... life as a trader!
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Re: Display_reputation.oxp v1.2 now available

Post by ffutures »

Bogatyr wrote:
After an over-ambitious run that missed a deadline I am now down to "almost impeccable" which is slightly more appropriate to my actual achievements. Also stuck with a couple of thousand grams of gems and a sudden crash in gem prices...
Oops .... life as a trader!
Swings and roundabouts - I've more than made up the losses with a very successful run, managed to deliver packages of gems, platinum, and gold, some furs and four parcels, all within time.
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Re: Display_reputation.oxp v1.2 now available

Post by Vincentz »

On my wishlist :D

I wish that this addon could somehow "hack" (patch?) other displays of Reputation and list them together with its own under the Reputation headline.
(Towbar rep, Explorers rep, UPS rep, Traders rep etc etc)

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Re: Display_reputation.oxp v1.2 now available

Post by Wildeblood »

Before your wish list, mention that this is Display Reputation 1.3 for Oolite 1.81 you're referring to...
Vincentz wrote:
On my wishlist :D

I wish that this addon could somehow "hack" (patch?) other displays of Reputation and list them together with its own under the Reputation headline.
(Towbar rep, Explorers rep, UPS rep, Traders rep etc etc)
Adding the Explorers' Club rank to it would be trivial (I considered doing it, but decided that's a rank, not a reputation - it never falls). There's a function in there that will cough up the rank string on request. (You just call _playerRank() without any parameter for the whole string.)

Adding the ITHA (Escort Missions) reputation to it would be fairly simple, too. The others, I dunno.
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Re: Display_reputation.oxp v1.2 now available

Post by cim »

Asking for the other OXPs to be modified so that they used the Reputation heading anyway would probably be easier - if multiple OXPs define entries for the same heading Oolite will merge the lists.
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Re: Display_reputation.oxp v1.2 now available

Post by Vincentz »

cim wrote:
Asking for the other OXPs to be modified so that they used the Reputation heading anyway would probably be easier - if multiple OXPs define entries for the same heading Oolite will merge the lists.
True, just saw that this was updated to 1.81 while some of the others seems like they are not updated anymore.
Hopefully some of the authors of those sees this :D
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