That surprises me too... I'd have thought Random Ship Names would be up there.Commander McLane wrote:I am amazed to see that this seems to be my most popular OXP by far...
Display_reputation.oxp v1.2 now available
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- Cody
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Re: Display_reputation.oxp v1.2 now available
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Display_reputation.oxp v1.2 now available
In all fairness, randomshipnames 1.2 had 1602 downloads in about a year, and v1.3 has 485 in about four months. Display_reputation 1.1 had been up for about three years.Cody wrote:That surprises me too... I'd have thought Random Ship Names would be up there.Commander McLane wrote:I am amazed to see that this seems to be my most popular OXP by far...
But still, it's waaaaaaay ahead of other OXPs that also stayed unchanged since 2010.
Re: Display_reputation.oxp v1.2 now available
The feeling of progress. The more stats, the better. An OXP that would display the average number of kills between death, the maximum, etc. it would have similar success I guess.Commander McLane wrote:In all fairness, randomshipnames 1.2 had 1602 downloads in about a year, and v1.3 has 485 in about four months. Display_reputation 1.1 had been up for about three years.Cody wrote:That surprises me too... I'd have thought Random Ship Names would be up there.Commander McLane wrote:I am amazed to see that this seems to be my most popular OXP by far...
But still, it's waaaaaaay ahead of other OXPs that also stayed unchanged since 2010.
Thanks for this one, btw.
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Re: Display_reputation.oxp v1.2 now available
From https://bb.oolite.space/viewtopic.php?f=3&t=15789
That's due to the fact that the reputation values in v1.79 have a fractional part in the number. Display Reputation OXP was coded for whole reputation numbers only. It is an easy fix involving Math.floor().Diziet Sma wrote:which was followed by a complete printout of ALL 3300+ lines of theCode: Select all
10:21:34.154 [script.missionDescription.noMissionText]: ***** ERROR: in <anonymous actions>, no mission text set for key 'display_reputation_passenger_1.2' [UNIVERSE missiontext] is:
UNIVERSE missiontext
.
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Re: Display_reputation.oxp v1.2 now available
Commander McLane is missing a while, so I uploaded an OXZ version from this package into the manager.
The fix mentioned above is not needed since the core changed the basic reputations back to integer.
The fix mentioned above is not needed since the core changed the basic reputations back to integer.
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Re: Display_reputation.oxp v1.2 now available
OK, a quick question on this.
I haven't done many cargo or package runs, none recently, but when I saw this thread a couple of days ago I decided to try it again. Accordingly I had a large cargo of furs on board and a couple of packages - I then misjumped into a Thargoid fleet with virtually no fuel and no way to escape except to use galactic hyperdrive. Unfortunately I didn't actually get round to adding this oxp until I'd done my first run in galaxy 6, even then it was showing me as "excellent" (I think - I didn't write it down) which seems a bit odd. I've now another two cargo runs, admittedly all were pretty fast but this utility is telling me I am now the most famous cargo mover in galaxy 6. Surely some mistake? Doesn't skipping out with your cargo penalise your reputation a bit?
I haven't done many cargo or package runs, none recently, but when I saw this thread a couple of days ago I decided to try it again. Accordingly I had a large cargo of furs on board and a couple of packages - I then misjumped into a Thargoid fleet with virtually no fuel and no way to escape except to use galactic hyperdrive. Unfortunately I didn't actually get round to adding this oxp until I'd done my first run in galaxy 6, even then it was showing me as "excellent" (I think - I didn't write it down) which seems a bit odd. I've now another two cargo runs, admittedly all were pretty fast but this utility is telling me I am now the most famous cargo mover in galaxy 6. Surely some mistake? Doesn't skipping out with your cargo penalise your reputation a bit?
Re: Display_reputation.oxp v1.2 now available
Wait -- I hope you don't mean the reputation system is eliminating the (very very much improved) fractional reputation measurement? I really disliked the old 1-7 integer system where in a few jumps your hard-earned reputation could erode considerably. I really like the fractional system: longer to build up, and longer to maintain.Norby wrote:Commander McLane is missing a while, so I uploaded an OXZ version from this package into the manager.
The fix mentioned above is not needed since the core changed the basic reputations back to integer.
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Re: Display_reputation.oxp v1.2 now available
As far as I know the core add a random part into your reputation in a new system where you are not known before, so in some cases you can be lucky and get a high reputation somewhere, but this can be lower after you jump into another system.ffutures wrote:I am now the most famous cargo mover in galaxy 6
This OXP is just a display of the reputation value handled by the core game. The internal value is fractional since 1.79, only the displayed sentence will not change until the integer part is not changed.Bogatyr wrote:the reputation system is eliminating the (very very much improved) fractional reputation measurement?
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Re: Display_reputation.oxp v1.2 now available
After an over-ambitious run that missed a deadline I am now down to "almost impeccable" which is slightly more appropriate to my actual achievements. Also stuck with a couple of thousand grams of gems and a sudden crash in gem prices...Norby wrote:As far as I know the core add a random part into your reputation in a new system where you are not known before, so in some cases you can be lucky and get a high reputation somewhere, but this can be lower after you jump into another system.ffutures wrote:I am now the most famous cargo mover in galaxy 6
This OXP is just a display of the reputation value handled by the core game. The internal value is fractional since 1.79, only the displayed sentence will not change until the integer part is not changed.Bogatyr wrote:the reputation system is eliminating the (very very much improved) fractional reputation measurement?
Re: Display_reputation.oxp v1.2 now available
Oops .... life as a trader!After an over-ambitious run that missed a deadline I am now down to "almost impeccable" which is slightly more appropriate to my actual achievements. Also stuck with a couple of thousand grams of gems and a sudden crash in gem prices...
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Re: Display_reputation.oxp v1.2 now available
Swings and roundabouts - I've more than made up the losses with a very successful run, managed to deliver packages of gems, platinum, and gold, some furs and four parcels, all within time.Bogatyr wrote:Oops .... life as a trader!After an over-ambitious run that missed a deadline I am now down to "almost impeccable" which is slightly more appropriate to my actual achievements. Also stuck with a couple of thousand grams of gems and a sudden crash in gem prices...
Re: Display_reputation.oxp v1.2 now available
On my wishlist
I wish that this addon could somehow "hack" (patch?) other displays of Reputation and list them together with its own under the Reputation headline.
(Towbar rep, Explorers rep, UPS rep, Traders rep etc etc)
I wish that this addon could somehow "hack" (patch?) other displays of Reputation and list them together with its own under the Reputation headline.
(Towbar rep, Explorers rep, UPS rep, Traders rep etc etc)
"There is a single light of science, and to brighten it anywhere is to brighten it everywhere." - Isaac Asimov
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Re: Display_reputation.oxp v1.2 now available
Before your wish list, mention that this is Display Reputation 1.3 for Oolite 1.81 you're referring to...
Adding the ITHA (Escort Missions) reputation to it would be fairly simple, too. The others, I dunno.
Adding the Explorers' Club rank to it would be trivial (I considered doing it, but decided that's a rank, not a reputation - it never falls). There's a function in there that will cough up the rank string on request. (You just call _playerRank() without any parameter for the whole string.)Vincentz wrote:On my wishlist
I wish that this addon could somehow "hack" (patch?) other displays of Reputation and list them together with its own under the Reputation headline.
(Towbar rep, Explorers rep, UPS rep, Traders rep etc etc)
Adding the ITHA (Escort Missions) reputation to it would be fairly simple, too. The others, I dunno.
Re: Display_reputation.oxp v1.2 now available
Asking for the other OXPs to be modified so that they used the Reputation heading anyway would probably be easier - if multiple OXPs define entries for the same heading Oolite will merge the lists.
Re: Display_reputation.oxp v1.2 now available
True, just saw that this was updated to 1.81 while some of the others seems like they are not updated anymore.cim wrote:Asking for the other OXPs to be modified so that they used the Reputation heading anyway would probably be easier - if multiple OXPs define entries for the same heading Oolite will merge the lists.
Hopefully some of the authors of those sees this
"There is a single light of science, and to brighten it anywhere is to brighten it everywhere." - Isaac Asimov