Thargoid wrote:[mode="even more pedantic physicist"]273.15K=0 degrees C, to be even more of a pedantic science nerd.
But it is indeed an absolute scale, not a degree one so has no degree symbol in it as Smivs rightly says.[/mode]
Ooops...

I will delete the degree-symbol in the next version.
Diziet Sma wrote: One suggestion, if you haven't already done so.. please make it compatible with the
HUD Selector.. it's only a handful of lines of code, and doesn't affect the normal HUD operation if someone doesn't have HUD Selector installed.
That´s a good suggestion, I will try to implement compability in the next version. But I have no experience with JS-coding, so I might need some help with that. I have read the Hud-Selector requires to rename the hud.plist. If I do so, how does the HUD work if someone doesn't have HUD Selector installed?
Redspear wrote:
Does the crosshair always extend to the screen edges?
Yes, this is intended. If you want shorter guidelines, the length can easily be adjusted. You only have to change four values in the "Guidelines" section of each crosshair. E.g. Changing
Code: Select all
//Guidelines
(0.30, 0.000, 9.000, 0.30, 0.000, 1.300),
(0.30, 0.000, -5.000, 0.30, 0.000, -0.100),
(0.30, 13.200, 0.000, 0.30, 0.100, 0.000),
(0.30, -13.200, 0.000, 0.30, -0.100, 0.000),
to
Code: Select all
//Guidelines
(0.30, 0.000, 1.800, 0.30 0.000, 1.300),
(0.30, 0.000, -1.800, 0.30, 0.000, -0.100),
(0.30, 1.800, 0.000, 0.30, 0.100, 0.000),
(0.30, -1.800, 0.000, 0.30, -0.100, 0.000),
will cause the guidelines to start just outside the outer 16-sided-figure.
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