Trunk nightly
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Re: Trunk nightly
It should be safe to do that, so I don't know what happened.
Maybe they were trying to convince you to go somewhere else - you know how much they try to avoid visitors there.
Maybe they were trying to convince you to go somewhere else - you know how much they try to avoid visitors there.
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Re: Trunk nightly
<grins> Indeed... very shy folk, are the Veedians. However, they do seem to offer very lucrative parcel contracts.cim wrote:Maybe they were trying to convince you to go somewhere else - you know how much they try to avoid visitors there.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Trunk nightly 1.81.0.6016-140821-e4e6466
If I pause during ECM usage, the judder on the scanner continues. If I then go to F2 and reload a commander, on launching the judder is still going crazy.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Trunk nightly 1.81.0.6016-140821-e4e6466
Thanks for spotting that. Fixed in commit 02bde6c and should be OK in tomorrow's nightly.Cody wrote:If I pause during ECM usage, the judder on the scanner continues. If I then go to F2 and reload a commander, on launching the judder is still going crazy.
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Re: Trunk nightly 1.81.0.6020-140823-50c8ad8
<scatches head> I went back to check this again, but the rock hermit was no longer facing directly at the planet - does their orientation drift?Cody wrote:Launching from a planet-facing rock hermit in the Veed system, the planet (Povray) was unlit for 2-3 seconds before its texture appeared.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Trunk nightly
The hermit orientation isn't currently preserved across save-load.
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Re: Trunk nightly 1.81.0.6101-140914-abadef0
Good fun playing with the new commodities listings. It throws a whole bunch of
Pretty much all my OXPs fall foul of them - simply warnings though, yes?
[oxp-standards.deprecated]
and [oxp-standards.error]
warnings.Pretty much all my OXPs fall foul of them - simply warnings though, yes?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Trunk nightly 1.81.0.6101-140914-abadef0
Yes. If you're not developing OXPs, you can turn them off to keep the log file clean by changing the enforce-oxp-standards hidden setting to 0.Cody wrote:Good fun playing with the new commodities listings. It throws a whole bunch of[oxp-standards.deprecated]
and[oxp-standards.error]
warnings.
Pretty much all my OXPs fall foul of them - simply warnings though, yes?
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Re: Trunk nightly
Sorry guv'nor, but I'm having a slow-brained day (again) - where would I find the
enforce-oxp-standards
key?I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Trunk nightly
It won't be there at all at the moment - you'll have to add it next to the existing settings.
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Re: Trunk nightly 1.81.0.6128-140923-f5b950c
<scratches head>
Code: Select all
15:56:23.878 [setCommanderDataFromDictionary.inconsistency.cargo]: ----- WARNING: player ship Cobra Mark III had more cargo (0) than it can hold (35). Removing extra cargo.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Trunk nightly
Thanks - we'll fix that.
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Re: Trunk nightly
I got those but I've been getting this too:Cody wrote:Code:
15:56:23.878 [setCommanderDataFromDictionary.inconsistency.cargo]: ----- WARNING: player ship Cobra Mark III had more cargo (0) than it can hold (35). Removing extra cargo.
Code: Select all
12:55:59.196 [general.error.inconsistentState]: ***** ERROR: status is STATUS_START_GAME, but dockedStation is nil; treating as not docked. This is an internal error, please report it.
Oolite development version 1.81.0.6121-140922-306d74d (x86-64 test release) under Linux 3.5.0-45-generic
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Re: Trunk nightly 1.81.0.6130-140924-a961f78
I've probably missed something in the Progress thread - but have the commodity markets at rock hermits changed?
Several of them tonight have had zero commodities available - and one system seemed to have no rock hermits.
Several of them tonight have had zero commodities available - and one system seemed to have no rock hermits.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Trunk nightly 1.81.0.6130-140924-a961f78
Yes, a bit. Part of it is adjustments to the calculations necessary for the new commodity system, but should give roughly the same goods for sale as before. A few hermits have been given a different market to reflect their somewhat different visitors, but this should still always have some items available.Cody wrote:I've probably missed something in the Progress thread - but have the commodity markets at rock hermits changed?
Did the hermits with no commodities present have a "random ship names" name attached to them?
When they have zero commodities available, do they also have zeroed prices? If so, do you have any hermit OXPs installed?
All systems should have at least one hermit somewhere; since the hermits should be consistent, if you can find a system with no hermits I should be able to go and have a look myself.