Switeck wrote:Disembodied wrote:Perhaps, too, there could be some low-volume bulk haulage available - someone needs a small number of TCs (1-5, say) of furniture shipped from A to B. If the base price was something like C*15 per canister per jump,
Many cargo contracts (in base game) have you travel >8 jumps...or more like 20 shorter-ranged jumps. Even 150 credits "profit" for 10 short-ranged jumps per canister is actually pretty horrible. And the question becomes: What's worth that much? And will assassins be attacking you along the way? Or just run-of-the-mill pirates through all the low government systems you'll have to pass through?
I was envisaging this as a much more small-scale enterprise than the large bulk haulage contracts: 1-5 canisters, to a destination within (say) 30 LY. Contracts to take a cargo to a system within 7 LY would be common. And I wouldn't envisage them attracting assassins, no: this is more like someone moving their household effects from one system to another.
This is probably better done via OXP, but I'd like to see what happens if the actual trading aspect gets dialled back (possibly just by greatly reducing the amounts of high-profit items available: <5TCs of Computers, Luxuries, Furs; <10TCs of Liquor and Machinery), and adding in short-range, low-volume contracts, so that the player becomes more of a cargo-ship-for-hire than someone who buys and sells goods independently, in bulk. You could still be an independent bulk trader, but it might take you four or five trips to various Industrial worlds to put together a full cargo hold of Computers, say, before taking them to a Poor Agricultural. I find I quite enjoy the first few low-budget trips, choosing between 3TCs of liquor or 2TCs of Furs, wondering if it's better to take 4TCs of Food or 3 TCs of Textiles ... but once the cash is there, it's "full load of Computers/full load of Furs (unless Furs are unusually expensive, in which case Liquor & Wines)". Once you're on that track, it's ~C*1000-profit runs each time, and a lot of the colour goes out of the trading.
Switeck wrote:Yeah, why shove everything within sight of the witchspace beacon?
Even the Constrictor does that, which wasn't the case in Elite -- you had to go "hunting" for it, not that it was too hard to find.
That's a slightly different situation, in that the Constrictor in
Elite didn't exist at a specific place in the system: the game would eventually magically plonk it down in front of you no matter where you went. In Oolite, the Constrictor exists outside of the player's scanner range, and finding it at a random location in a given system would require waypoints, or a beacon and a working ASC.