Thargoid wrote:Why not have the damage inflicted by the laser (of whatever flavour) be range-dependent? So at point-blank range it gives 100% of its damage level, but at maximum range it only gives 50% (for example).
Percentages and damage levels could be tweaked, but it perhaps offers a way to maintain the long range of the mil laser without making it unbalanced to NPCs.
Yeah, but the damage has to drop off to nil at some point because it's rather unrealistic to go from hitting for even 50% damage to hitting for 0 damage.
A laser might do 100% of its max damage out to 50% range, only 50% damage at ~75% max range, and reducing to 0 damage at max range.
For a Pulse Laser, that's ~6.25 km range for its max damage, ~9.375 km for 50% damage, and 0 damage beyond 12.5 km.
For a Beam Laser, that's ~7.5 km range for its max damage, ~11.25 km for 50% damage, and 0 damage beyond 15 km.
For a Military Laser, that's ~15 km range for its max damage, ~22.5 km for 50% damage, and 0 damage beyond 30 km.