Progress

General discussion for players of Oolite.

Moderators: winston, another_commander

User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4072
Joined: Fri Nov 11, 2011 6:19 pm

Re: Progress

Post by cim »

A few experimental adjustments to the way hull temperature works:
- NPCs now get hull heating from energy damage, same as the player. Mostly this is cosmetic and just makes them glow red briefly after heavy hits ... but a small ship with lots of energy banks and no heat insulation might get hot enough to take heat damage if you really hit it with concentrated fire
- excess hull heat drains away slower. Mainly this is just to look better (so by the time you get back to external view after exiting hyperspace, your hull is still glowing a little from sunskimming), but be careful getting into fights near stars.
- the hullHeatLevel shader uniform now works the same for NPCs as it does for the player (i.e. it is clamped between 0 and 1). This stops the pure white effect on overheated NPCs.

The parameters probably need a little bit of fine-tuning.
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6654
Joined: Wed Feb 28, 2007 7:54 am

Re: Progress

Post by another_commander »

Check out tonight's nightly for kanthoney's excellent new feature: a smooth scrolling short range chart. I know I sound like a poor TV advertisement, but you must see this. It's seriously bad-a** and a great improvement on what we've had till now.
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6311
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: Progress

Post by Diziet Sma »

<Dizzy frantically tries to find a way to get the current short-range chart classified as a bug, so this gets backported to 1.80.1>

Seriously though.. sounds great.. can't wait to see it in action! 8)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
kanthoney
Commodore
Commodore
Posts: 281
Joined: Thu Nov 07, 2013 10:21 pm

Re: Progress

Post by kanthoney »

<Takes a bow!>

Thanks to Thargoid for the idea!
Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: Progress

Post by Zireael »

*bouncing on the balls of my feet waiting for the scrolling to make it into the nightly!*
User avatar
Thargoid
Thargoid
Thargoid
Posts: 5528
Joined: Thu Jun 12, 2008 6:55 pm

Re: Progress

Post by Thargoid »

kanthoney wrote:
<Takes a bow!>

Thanks to Thargoid for the idea!
OK, so that's my good idea for this decade. Come back around 2025 for the next chance of one ;)

The idea is little, mostly it's thanks to you for the fine implementation - I just finished building the current trunk and it looks mighty fine :D
User avatar
Redspear
---- E L I T E ----
---- E L I T E ----
Posts: 2665
Joined: Thu Jun 20, 2013 10:22 pm
Location: On the moon Thought, orbiting the planet Ignorance.

Re: Progress

Post by Redspear »

Thargoid wrote:
kanthoney wrote:
<Takes a bow!>

Thanks to Thargoid for the idea!
OK, so that's my good idea for this decade. Come back around 2025 for the next chance of one ;)

The idea is little, mostly it's thanks to you for the fine implementation - I just finished building the current trunk and it looks mighty fine :D
I look forward to trying it.

Thanks guys! :D
another_commander
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 6654
Joined: Wed Feb 28, 2007 7:54 am

Re: Progress

Post by another_commander »

And to make life easier, holding Ctrl down while scrolling will now double the scroll speed. Makes it faster going long distances over the chart.
User avatar
maik
Wiki Wizard
Wiki Wizard
Posts: 2028
Joined: Wed Mar 10, 2010 12:30 pm
Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)

Re: Progress

Post by maik »

Thargoid wrote:
kanthoney wrote:
<Takes a bow!>

Thanks to Thargoid for the idea!
OK, so that's my good idea for this decade. Come back around 2025 for the next chance of one ;)

The idea is little, mostly it's thanks to you for the fine implementation - I just finished building the current trunk and it looks mighty fine :D
At least you get good ideas every decade, Germany needs two decades for each World Cup win... :lol:
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6311
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: Progress

Post by Diziet Sma »

Thargoid wrote:
The idea is little
Coming up with the idea is often the hardest part.. just ask anyone who's tried to come up with inspiration for a new 'phone app..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
kanthoney
Commodore
Commodore
Posts: 281
Joined: Thu Nov 07, 2013 10:21 pm

Re: Progress

Post by kanthoney »

another_commander wrote:
And to make life easier, holding Ctrl down while scrolling will now double the scroll speed. Makes it faster going long distances over the chart.
Good idea! When I tried it last night, though, 2x was still a bit plodding. Maybe try 3x or 4x?
User avatar
Thargoid
Thargoid
Thargoid
Posts: 5528
Joined: Thu Jun 12, 2008 6:55 pm

Re: Progress

Post by Thargoid »

Or perhaps have the multiplier increase as a function of how long you've been scrolling in one go, acceleration style? The feature in general is working well though, nice one.
User avatar
Norby
---- E L I T E ----
---- E L I T E ----
Posts: 2577
Joined: Mon May 20, 2013 9:53 pm
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Contact:

Re: Progress

Post by Norby »

kanthoney wrote:
2x was still a bit plodding. Maybe try 3x or 4x?
Nice feature, I vote to 4x with ctrl and I wish the 2x speed without ctrl.
User avatar
kanthoney
Commodore
Commodore
Posts: 281
Joined: Thu Nov 07, 2013 10:21 pm

Re: Progress

Post by kanthoney »

After a little play around, what works best for me is leaving the short range chart as it is now, and then 2x/4x current for the long range chart. Doubling speeds for the short range chart is a little too quick.
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: Progress

Post by Cody »

Very nice feature - thanks!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Post Reply