Smivs' OXPs and Oolite v1.80/1.82
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Re: Smivs' OXPs and Oolite v1.80
Nice to see the OXZs flying off the shelf. I've just hit my first 'ton' - 100 downloads of Delightful Docking
Coming up strongly in second place is ExtraFuelTanks (90) and pleasing to see Aliens in third with 76.
Coming up strongly in second place is ExtraFuelTanks (90) and pleasing to see Aliens in third with 76.
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Re: Smivs' OXPs and Oolite v1.80
I've been meaning to ask.. now that Stations rotate slower in 1.80 anyway, how does that aspect compare with Delightful Docking?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Smivs' OXPs and Oolite v1.80
Er, do they? Um, I don't know. I expect if the rotation in DD is different to core, the OXZ rotations are applied.
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Re: Smivs' OXPs and Oolite v1.80
Yup. See: Announcing Oolite v1.80Smivs wrote:Er, do they? Um, I don't know. I expect if the rotation in DD is different to core, the OXZ rotations are applied.
I've even seen (mild) complaints about how some players are having trouble getting used to the slower rotation!another_commander wrote:Gameplay:
=========
* Station rotation slowed down
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Smivs' OXPs and Oolite v1.80
<Returns from some poking around.>
Hmmm. The stations now rotate at 0.08 according to shipdata, which is slower than DD They have different rotations in DD, the Coriolis is set to 0.18, the dodo at 0.16 and the ico at 0.15. It seems I may have been guilty of some inadvertant mis-selling.
The funny thing is I just disabled DD and launched and the rotation looked exactly the same with or without the OXZ. Is something funny going on or are are the differences so small they don't actually notice?
Hmmm. The stations now rotate at 0.08 according to shipdata, which is slower than DD They have different rotations in DD, the Coriolis is set to 0.18, the dodo at 0.16 and the ico at 0.15. It seems I may have been guilty of some inadvertant mis-selling.
The funny thing is I just disabled DD and launched and the rotation looked exactly the same with or without the OXZ. Is something funny going on or are are the differences so small they don't actually notice?
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Re: Smivs' OXPs and Oolite v1.80
I have my Griff stations' rotations set to 0.10, 0.08, and 0.06 - and the Torus set to 0.04 (I think).
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And any survivors, their debts I will certainly pay. There's always a way!
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Re: Smivs' OXPs and Oolite v1.80
After more poking around, I see that the new stations are templates and are now called that eg
so in fact DD which uses the old names eg
isn't affecting the rotation at all.
Apologies for the confusion, I'll have a think as to what to do - one option is to just forget rotation altogether.
Edited to add:- Wiki page now edited to correct mis-information.
Code: Select all
"oolite_template_coriolis-station"
Code: Select all
"coriolis-station"
Apologies for the confusion, I'll have a think as to what to do - one option is to just forget rotation altogether.
Edited to add:- Wiki page now edited to correct mis-information.
Last edited by Smivs on Thu Jul 03, 2014 7:12 pm, edited 1 time in total.
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Re: Smivs' OXPs and Oolite v1.80
Note that Oolite never directly adds the shipSmivs wrote:After more poking around, I see that the new stations are templates and are now called that egso in fact DD which uses the old names egCode: Select all
"oolite_template_coriolis-station"
isn't affecting the rotation at all.Code: Select all
"coriolis-station"
Apologies for the confusion, I'll have a think as to what to do - one option is to just forget rotation altogether.
oolite_template_coriolis-station
to the game - in fact, you can't do that, as it's marked as "is_template
", so by the time the game has finished starting up the shipdata key no longer exists. Further down the shipdata file is
Code: Select all
"coriolis-station" =
{
like_ship = "oolite_template_coriolis-station";
};
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Re: Smivs' OXPs and Oolite v1.80
Another might be to make various settings adjustable via OXPConfig.Smivs wrote:I'll have a think as to what to do - one option is to just forget rotation altogether.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Smivs' OXPs and Oolite v1.80
Thanks. It looks from your post that it should be working then, but speeding them up! It'll be good to get to the bottom of this.cim wrote:I'll download DD now and take a look at what's going on.
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Re: Smivs' OXPs and Oolite v1.80
Okay, DD works for me to modify the roll - both in terms of what's returned by the game
and in being able to tell the difference visually - much faster with DD installed.
(Note that the values reported by JS are in radians per second, but the values in station_roll are - unlike every other turn rate in the game... - in right angles per second, so they don't match)
Code: Select all
> S.mainStation.roll //with DD installed
0.28274333477020264
> S.mainStation.roll // without DD installed
0.12566371262073517
(Note that the values reported by JS are in radians per second, but the values in station_roll are - unlike every other turn rate in the game... - in right angles per second, so they don't match)
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Re: Smivs' OXPs and Oolite v1.80
So where on earth did that come from? I don't recall ever seeing right angles per second used as a unit of measure.. anywhere.cim wrote:the values in station_roll are ... in right angles per second,
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Smivs' OXPs and Oolite v1.80
OK, many thanks.
So it is working and is speeding them up. Not quite what I had in mind - Ho hum....
<Starts work on v1.1>
Edited to add:-
Ha, I've gone for the easy option - leave things as they are. The DD rotations are fine in game and are still slower than the default used to be, so I'm happy to leave them as they are, albeit a little faster than the new default stations.
So it is working and is speeding them up. Not quite what I had in mind - Ho hum....
<Starts work on v1.1>
Edited to add:-
Ha, I've gone for the easy option - leave things as they are. The DD rotations are fine in game and are still slower than the default used to be, so I'm happy to leave them as they are, albeit a little faster than the new default stations.
the wiki wrote:Rotation - Earlier versions of Delightful Docking slowed the default stations, but the stations now have a much lower rotation as standard. Delightful Docking gives a different rate of rotation to each of the station types, and these are slightly higher than the default station rotation.
Last edited by Smivs on Thu Jul 03, 2014 7:39 pm, edited 1 time in total.
Commander Smivs, the friendliest Gourd this side of Riedquat.
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Re: Smivs' OXPs and Oolite v1.80
I may have to uninstall DD (only briefly, I like the music) to see what I've been missing!
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Smivs' OXPs and Oolite v1.80
With Delightful Docking now sorted out and the new CombatHUD variants released, I think (hope) that all the current OXZs are now fully up to date. My next task then is to get my head round the new populator mechanism and try to update Giant Space Pizza, then it will be time to start thinking about the shipset, and get back to work on the much-delayed Gorgon Cruiser. Never a dull moment...
Commander Smivs, the friendliest Gourd this side of Riedquat.