[Release] Navigation MFD

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

User avatar
Stormrider
Deadly
Deadly
Posts: 241
Joined: Sat Jan 25, 2014 2:35 am
Location: At work

Re: [Release] Navigation MFD 1.0.1 for 1.79

Post by Stormrider »

spara wrote:
In version 1.0.1 there's some commented out, tested and ready to use code that achieves this:
Thanks spara, I think it looks fine and I'm for more info if I can get. Works great. :D
Diziet Sma wrote:
Suppose you dropped the "TL" bit, so that it just read Riedquat (5)?
Ya like Riedquat 5......&%
I think that would look ok, with TL # one space after system.name.
Image
User avatar
spara
---- E L I T E ----
---- E L I T E ----
Posts: 2691
Joined: Wed Aug 15, 2012 4:19 am
Location: Finland

Re: [Release] Navigation MFD 1.1 for 1.79

Post by spara »

Ok guys. I want TL prefix to be there so that it's instantly clear what the number is about. And the brackets are there for the same reason, TL is not part of the system name. The problem has been the second line and the solution was quite a simple one :mrgreen: . I replaced the text "Hyperspace System" with "Target System" and everything fits. Now it's a little different from the F5 wording, but the meaning should be clear.

Here's Navigation MFD 1.1. And I'm quite happy with it. Thanks guys for bringing this up.

Image
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: [Release] Navigation MFD 1.1 for 1.79

Post by Diziet Sma »

Well done.. I'll check it out tomorrow.. just spent 3 hours hunting a RH mark that's nowhere to be found, it's now 3am, so I'm abandoning it and will restart from the last save again in the morning..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: [Release] Navigation MFD 1.1 for 1.79

Post by Cody »

Did you consider adding the distance to the target system?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
Norby
---- E L I T E ----
---- E L I T E ----
Posts: 2577
Joined: Mon May 20, 2013 9:53 pm
Location: Budapest, Hungary (Mainly Agricultural Democracy, TL10)
Contact:

Re: [Release] Navigation MFD 1.1 for 1.79

Post by Norby »

Cody wrote:
Did you consider adding the distance to the target system?
Imho there is enough space in the 3. line without the "Estimated" word:
Travel Time: 46:14:24 Distance: 6.8ly
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: [Release] Navigation MFD 1.1 for 1.79

Post by Cody »

Perahps even Distance: 6.8ly Duration: 46:14:24
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
spara
---- E L I T E ----
---- E L I T E ----
Posts: 2691
Joined: Wed Aug 15, 2012 4:19 am
Location: Finland

Re: [Release] Navigation MFD 1.1 for 1.79

Post by spara »

:lol: . Never satisfied, eh? Made a few tests and somehow this one looks the best:

Image

Looks balanced and nicely grouped. Any more ideas/suggestions coming this way before I'll update it :wink: ?
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: [Release] Navigation MFD 1.1 for 1.79

Post by Cody »

<grins> I keep looking at the Hyperdrive Status line... does it need all that info?
Something like Ready or Blocked might serve (another word for blocked, perhaps).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
spara
---- E L I T E ----
---- E L I T E ----
Posts: 2691
Joined: Wed Aug 15, 2012 4:19 am
Location: Finland

Re: [Release] Navigation MFD 1.1 for 1.79

Post by spara »

Less is more when dealing with mfds, but this time I would not touch the message. Info about the blocker might be handy for someone.
User avatar
Thargoid
Thargoid
Thargoid
Posts: 5528
Joined: Thu Jun 12, 2008 6:55 pm

Re: [Release] Navigation MFD 1.1 for 1.79

Post by Thargoid »

Is it now working fine with Tracker and Planetary Compass and the like?

If you need anything tweaked in those OXZ's to help compatibility, let me know.
User avatar
Stormrider
Deadly
Deadly
Posts: 241
Joined: Sat Jan 25, 2014 2:35 am
Location: At work

Re: [Release] Navigation MFD 1.1 for 1.79

Post by Stormrider »

spara wrote:
:lol: . Never satisfied, eh? Made a few tests and somehow this one looks the best:
Wow thanks spara, that looks awesome, like way satisfied. :D
Image
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: [Release] Navigation MFD 1.1 for 1.79

Post by Diziet Sma »

spara wrote:
Less is more when dealing with mfds, but this time I would not touch the message. Info about the blocker might be handy for someone.
Agreed.. I like that it tells me what's blocking the jump.
Stormrider wrote:
Wow thanks spara, that looks awesome, like way satisfied. :D
Seconded.. I'm very impressed with how much useful info you've packed into that small space.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Zireael
---- E L I T E ----
---- E L I T E ----
Posts: 1396
Joined: Tue Nov 09, 2010 1:44 pm

Re: [Release] Navigation MFD 1.2 for 1.79

Post by Zireael »

Spara, this looks really spiffy, how'd you get the icons?
User avatar
spara
---- E L I T E ----
---- E L I T E ----
Posts: 2691
Joined: Wed Aug 15, 2012 4:19 am
Location: Finland

Re: [Release] Navigation MFD 1.2 for 1.79

Post by spara »

That's settled then. Version 1.2 is now uploaded. Thanks again for all the ideas and feedback.

* MFD now includes the distance to the hyperspace destination
* a minor bugfix when hyperspace destination is picked from the long range chart
* a minor bugfix when hyperspace destination is picked and no hyperdrive is present
Zireael wrote:
Spara, this looks really spiffy, how'd you get the icons?
Here's how to get them into two handy arrays:

Code: Select all

	this.$govs = new Array();
	for (var i = 0; i < 8 ;i++)
		this.$govs.push(String.fromCharCode(i));
	this.$ecos = new Array();
	for (i = 0; i < 8 ;i++)
		this.$ecos.push(String.fromCharCode(23 - i));
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: [Release] Navigation MFD 1.2 for 1.79

Post by Cody »

This works sweet - my hud already displays the target system, but not the distance/time. It's also handy to know the names of rock hermits.

It's easy enough to reposition MFDs - is it possible to resize the display box and reduce the font size, or is all that fixed?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Post Reply