Ok guys. I want TL prefix to be there so that it's instantly clear what the number is about. And the brackets are there for the same reason, TL is not part of the system name. The problem has been the second line and the solution was quite a simple one . I replaced the text "Hyperspace System" with "Target System" and everything fits. Now it's a little different from the F5 wording, but the meaning should be clear.
Here's Navigation MFD 1.1. And I'm quite happy with it. Thanks guys for bringing this up.
Well done.. I'll check it out tomorrow.. just spent 3 hours hunting a RH mark that's nowhere to be found, it's now 3am, so I'm abandoning it and will restart from the last save again in the morning..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
<grins> I keep looking at the Hyperdrive Status line... does it need all that info?
Something like Ready or Blocked might serve (another word for blocked, perhaps).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
Less is more when dealing with mfds, but this time I would not touch the message. Info about the blocker might be handy for someone.
Agreed.. I like that it tells me what's blocking the jump.
Stormrider wrote:
Wow thanks spara, that looks awesome, like way satisfied.
Seconded.. I'm very impressed with how much useful info you've packed into that small space.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
That's settled then. Version 1.2 is now uploaded. Thanks again for all the ideas and feedback.
* MFD now includes the distance to the hyperspace destination
* a minor bugfix when hyperspace destination is picked from the long range chart
* a minor bugfix when hyperspace destination is picked and no hyperdrive is present
Zireael wrote:
Spara, this looks really spiffy, how'd you get the icons?
this.$govs = new Array();
for (var i = 0; i < 8 ;i++)
this.$govs.push(String.fromCharCode(i));
this.$ecos = new Array();
for (i = 0; i < 8 ;i++)
this.$ecos.push(String.fromCharCode(23 - i));