<nods> Yes... and yes!Diziet Sma wrote:As Cody would be the first to tell you, an Iron-assed Adder is actually a sweet little combat ship, particularly for close-quarters dogfighting.. (the only worthwhile kind of combat, IMO) .
Adder start: No kidding it's hard!
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Re: Adder start: No kidding it's hard!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Adder start: No kidding it's hard!
I'm guessing using an ECM just isn't an option since it cuts your single energy bar in half?spara wrote:I've actually flown Adder more than Cobra3 and it's a fine ship for dogfighting once you've got it geared up. It's very agile and it's small size makes is a hard target. I remember flying without injectors from witchspace buyo to the main station while being chased by a pirate. Made it through alive just by dodging.
It is nimble, for sure, but slow. Still, if you have fuel and an injector, I can see how you'd make good use of it. But damn you'd have to be confident of your skills.
Oh, I love how well my Thrustmaster joystick/throttle set works with this game. Mapped all the keys just the way I like. and the yaw lever on the throttle was just made for rolling. Sweeeet.
Oh, got in a bit of a scrap with the Adder and saw my energy go down even though my shields were up (did not use ECM), and it took forever to recharge (didn't move an inch for over a minute!). Just wondering if it's just a hint that my ship needs a tune up, or it it some weapon effect I'm not aware of.
Also, is your fuel injected speed based on your base speed? Because the a-hole that attacked me got away before I could take him down, despite fuel injection.
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Re: Adder start: No kidding it's hard!
Using your lasers drains energy, probably more noticeable on an Addermossfoot wrote:Oh, got in a bit of a scrap with the Adder and saw my energy go down even though my shields were up (did not use ECM)
The energy recharge rate on an Adder is poor, Extra energy and Naval energy units are your friend (they boost the recharge rate).mossfoot wrote:it took forever to recharge (didn't move an inch for over a minute!).
It is indeedmossfoot wrote:Also, is your fuel injected speed based on your base speed? Because the a-hole that attacked me got away before I could take him down, despite fuel injection.
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Re: Adder start: No kidding it's hard!
But as soon as I stopped combat shouldn't it have started recharging? I'm not kidding when I said it took a minute before it started recharging. Does hyperspace use energy? Burning fuel?The Griffin GT wrote:The energy recharge rate on an Adder is poor, Extra energy and Naval energy units are your friend (they boost the recharge rate).mossfoot wrote:it took forever to recharge (didn't move an inch for over a minute!).
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Re: Adder start: No kidding it's hard!
Could be your shields have to recharge fully before you have any extra to go to the energy bars...or bar, in your case?
Haven't been playing long myself, and until I can scrounge up a joystick, I'm avoiding combat, whenever possible.
Haven't been playing long myself, and until I can scrounge up a joystick, I'm avoiding combat, whenever possible.
Re: Adder start: No kidding it's hard!
I can highly recommend a Thrustmaster type joystick with throttle if you can get it. Love mine to death. Like it was made for Oolite!
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- Diziet Sma
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Re: Adder start: No kidding it's hard!
Hyperspace only uses fuel, not energy.mossfoot wrote:Does hyperspace use energy? Burning fuel?
Correct.. the energy banks won't begin charging until your shields are back at full strength.. it's all about priorities.demon59 wrote:Could be your shields have to recharge fully before you have any extra to go to the energy bars...or bar, in your case?
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: Adder start: No kidding it's hard!
Sorry I meant the Torrus Drive within systemDiziet Sma wrote:Hyperspace only uses fuel, not energy.
Ahhh, that's probably it. Thanks!Correct.. the energy banks won't begin charging until your shields are back at full strength.. it's all about priorities.demon59 wrote:Could be your shields have to recharge fully before you have any extra to go to the energy bars...or bar, in your case?
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Re: Adder start: No kidding it's hard!
So far as I recall, the Torus Drive doesn't use energy either.mossfoot wrote:Sorry I meant the Torrus Drive within systemDiziet Sma wrote:Hyperspace only uses fuel, not energy.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: Adder start: No kidding it's hard!
Yeah, I was just being clear on what I meant in the first place. It was probably the shield recharge that was the primary factor
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Re: Adder start: No kidding it's hard!
I have to admit, nothing increases survival quite like an auto-eject system. I may have bailed from a firefight I might have otherwise won, but it's a small price to pay to avoid death in an Adder.
Got a military laser, but with the drain on that sucker (even with an extra energy cell) makes me think I'm better off with pulse and avoiding combat instead (I mean, that and an ECM and you might as well just eject straight away )
Got a military laser, but with the drain on that sucker (even with an extra energy cell) makes me think I'm better off with pulse and avoiding combat instead (I mean, that and an ECM and you might as well just eject straight away )
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Pilot: Mossfoot - Ship ID: Viaticus Rex (Cobra MKII)
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Re: Adder start: No kidding it's hard!
The only thing harder than a hardcore game start? A hardcore game start where you go back to keyboard after getting used to a perfectly set up Thrustmaster throttle/joystick arrangment.
Thought I was doing okay. Asteroids to get fuel and food. Fly to corporate industrial. Shoot more asteroids. Get ready to trade. Wait patiently for docking instructions...
...accidentally shoot the space station instead of throttling down...
As I recall I did that a fair bit in the C64 version, too. Who puts the pew-pew-pew next to the brakes? That's just asking for trouble!
Thought I was doing okay. Asteroids to get fuel and food. Fly to corporate industrial. Shoot more asteroids. Get ready to trade. Wait patiently for docking instructions...
...accidentally shoot the space station instead of throttling down...
As I recall I did that a fair bit in the C64 version, too. Who puts the pew-pew-pew next to the brakes? That's just asking for trouble!
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Re: Adder start: No kidding it's hard!
I've asked the same question myself..mossfoot wrote:Who puts the pew-pew-pew next to the brakes? That's just asking for trouble!
(There is, of course, always the Weapons Lockdown toggle - the underscore key.. getting into the habit of using it can be a lifesaver. Naturally, I never take my own advice.. )
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Adder start: No kidding it's hard!
I have done exactly the same, and thought the same thing too
Now I pretty much always have my weapons offline and only turn them on if theres trouble, which I suppose is quite often really as I usually go looking for it and in that situation it doesn't matter so much. Turning the weapons off when nearing the station has just become habit for me now though.
I thought about binding fire to space but didn't know if or how I could do it at the time, don't need to now though.
The only changes I do make to my key bindings are changing dump cargo to D rather than d (which is now standard in 1.79) and I've mapped injectors to q which I find makes it easier when dog fighting as I don't have to look down to find the i on the keyboard (I'm using a mouse at the mo, so only have my left hand on the keyboard).
Time for me to stop procrastinating and get on with some work.
TGGT.
Now I pretty much always have my weapons offline and only turn them on if theres trouble, which I suppose is quite often really as I usually go looking for it and in that situation it doesn't matter so much. Turning the weapons off when nearing the station has just become habit for me now though.
I thought about binding fire to space but didn't know if or how I could do it at the time, don't need to now though.
The only changes I do make to my key bindings are changing dump cargo to D rather than d (which is now standard in 1.79) and I've mapped injectors to q which I find makes it easier when dog fighting as I don't have to look down to find the i on the keyboard (I'm using a mouse at the mo, so only have my left hand on the keyboard).
Time for me to stop procrastinating and get on with some work.
TGGT.
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Re: Adder start: No kidding it's hard!
Diziet Sma wrote:....Naturally, I never take my own advice.. )
I would have avoided alot of trouble if i had taken my own advices