Griff's OXPs problem + weird suggestion
Moderators: winston, another_commander
- Commander Learner
- Dangerous
- Posts: 123
- Joined: Thu Aug 20, 2009 12:08 pm
- Location: Somewheeeeeere over the rainbooooooooooow~
Griff's OXPs problem + weird suggestion
Hello commanders!
Just laid my hands on 1.77.1, and I just wanna say "fantastic work guys!"
Anyway, I suddenly had a fetish for the old Cobra Mk III's texture and tried downloading Griff's ArcElite OXP from Box but to no avail. Some of Griff's other downloads couldn't be downloaded too. Help, someone?
Oh and about the suggestion:
I just completed the Constrictor Hunt and thought it would be awesome if there were "event-triggered" music in Oolite!
Eg : Soothing music when condition is green, dramatic music when condition is red, epic music when you de-hyperspace into a Thargoid fleet etc
Thanks in advance, and keep up the good work guys! So proud of you.... <sniffs>
Just laid my hands on 1.77.1, and I just wanna say "fantastic work guys!"
Anyway, I suddenly had a fetish for the old Cobra Mk III's texture and tried downloading Griff's ArcElite OXP from Box but to no avail. Some of Griff's other downloads couldn't be downloaded too. Help, someone?
Oh and about the suggestion:
I just completed the Constrictor Hunt and thought it would be awesome if there were "event-triggered" music in Oolite!
Eg : Soothing music when condition is green, dramatic music when condition is red, epic music when you de-hyperspace into a Thargoid fleet etc
Thanks in advance, and keep up the good work guys! So proud of you.... <sniffs>
- Smivs
- Retired Assassin
- Posts: 8408
- Joined: Tue Feb 09, 2010 11:31 am
- Location: Lost in space
- Contact:
Re: Griff's OXPs problem + weird suggestion
You could always whistle!Commander Learner wrote:... it would be awesome if there were "event-triggered" music in Oolite!
"You know how to whistle, don't you? You just put your lips together and blow."
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: Griff's OXPs problem + weird suggestion
This is a good idea...only problem is I have the Imperial March from Star Wars on a repeat loop inside my head!Commander Learner wrote:... it would be awesome if there were "event-triggered" music in Oolite!
Desktop PC: CPU: Intel i7-4790K Quad Core 4.4GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1080Ti RAM: 32GB DDR3
Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
Laptop PC: CPU: Intel i5-10300H Quad Core 4.5GHz (Turbo-Charged) GPU: Nvidia GeForce GTX 1650 RAM: 32GB DDR4
- CaptSolo
- ---- E L I T E ----
- Posts: 909
- Joined: Wed Feb 23, 2011 10:08 pm
- Location: Preying Manta
- Contact:
Re: Griff's OXPs problem + weird suggestion
I have the Imperial March playing occasionally via [wiki]Hyperradio js OXP[/wiki]. But I am neither Sith nor Jedi. I am Captain Solo!Pleb wrote:This is a good idea...only problem is I have the Imperial March from Star Wars on a repeat loop inside my head!Commander Learner wrote:... it would be awesome if there were "event-triggered" music in Oolite!
- maik
- Wiki Wizard
- Posts: 2028
- Joined: Wed Mar 10, 2010 12:30 pm
- Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)
Re: Griff's OXPs problem + weird suggestion
Has been requested before, but it's still a great request.Commander Learner wrote:Oh and about the suggestion:
I just completed the Constrictor Hunt and thought it would be awesome if there were "event-triggered" music in Oolite!
Eg : Soothing music when condition is green, dramatic music when condition is red, epic music when you de-hyperspace into a Thargoid fleet etc
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: Griff's OXPs problem + weird suggestion
Common Sense OTB did quite a lot of work on this, and reportedly got it working quite well.. only problem is, a lot of the music he'd picked had various copyright encumbrances. In discussing it with him, it seems that finding suitable unencumbered replacement music would be a major project in its' own right, which unfortunately he doesn't have time for. (for that matter, he's been too busy to even pop in here for quite a long time now)maik wrote:Has been requested before, but it's still a great request.Commander Learner wrote:Oh and about the suggestion:
I just completed the Constrictor Hunt and thought it would be awesome if there were "event-triggered" music in Oolite!
Eg : Soothing music when condition is green, dramatic music when condition is red, epic music when you de-hyperspace into a Thargoid fleet etc
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: Griff's OXPs problem + weird suggestion
Then it's up to the users to come up with the tunes suitable for various alert states and other events.
But poor placeholders could be put in so we know what filenames to use.
But poor placeholders could be put in so we know what filenames to use.
- maik
- Wiki Wizard
- Posts: 2028
- Joined: Wed Mar 10, 2010 12:30 pm
- Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)
Re: Griff's OXPs problem + weird suggestion
Maybe we could crowdfund one of our talented musicians, e.g. pagroove, to compose situational music that is coherent? Something like an Oolite community kickstarter
- Commander Learner
- Dangerous
- Posts: 123
- Joined: Thu Aug 20, 2009 12:08 pm
- Location: Somewheeeeeere over the rainbooooooooooow~
Re: Griff's OXPs problem + weird suggestion
How ingenious...Smivs wrote:You could always whistle!
Haha yeah, tried that myself. Gets disrupted whenever someone attacks you though. :pCaptSolo wrote:I have the Imperial March playing occasionally via [wiki]Hyperradio js OXP[/wiki]. But I am neither Sith nor Jedi. I am Captain Solo!Pleb wrote:This is a good idea...only problem is I have the Imperial March from Star Wars on a repeat loop inside my head!Commander Learner wrote:... it would be awesome if there were "event-triggered" music in Oolite!
Aww okayDiziet Sma wrote:Common Sense OTB did quite a lot of work on this, and reportedly got it working quite well.. only problem is, a lot of the music he'd picked had various copyright encumbrances. In discussing it with him, it seems that finding suitable unencumbered replacement music would be a major project in its' own right, which unfortunately he doesn't have time for. (for that matter, he's been too busy to even pop in here for quite a long time now)
Oh! Griff's downloads are fully operational now. Thanks guys!
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: Griff's OXPs problem + weird suggestion
Back in August last year, I PMd him to suggest that very idea, that he release the bare-bones framework so that the community could come up with music for it.. that PM is still in my outbox, unread.Switeck wrote:Then it's up to the users to come up with the tunes suitable for various alert states and other events.
But poor placeholders could be put in so we know what filenames to use.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied