Microsoft Visual C++ Runtime Library (error)

General discussion for players of Oolite.

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Diogenese Senna
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Posts: 106
Joined: Fri Jan 31, 2014 1:08 am

Microsoft Visual C++ Runtime Library (error)

Post by Diogenese Senna »

----------------------------------------------------------------
Microsoft Visual C++ Runtime Library
This application has requested the Runtime to terminate it in an
unusual way.
Please contact the application's support team for more information.
----------------------------------------------------------------

OOlite 1.77.1

Every time a start up Oolite I get the previous message in a separate window (four or five times in rapid succession, the the game crashes. It also happen on every occasion that I hold down the shift key during start up.

This can happen two or three times in a row - and then OOlite starts normally.

It also happen, at times, when I'm loading a commander (either for the first time, after a successful start up, or when I'm reloading a game.

Since I expect someone is going to say post the latest.log, I'm going to do so on the next post.

I suspect I have a conflicting or out-of-date OXP but I've checked as best I can can't work it out.
Last edited by Diogenese Senna on Wed Feb 12, 2014 10:52 pm, edited 4 times in total.
Location - Galaxy 5 : Python Explorer : Elite
'Death by Wife is fast becoming a real world OXP mission'
Diogenese Senna
Dangerous
Dangerous
Posts: 106
Joined: Fri Jan 31, 2014 1:08 am

Re: Microsoft Visual C++ Runtime Library (error)

Post by Diogenese Senna »

Code: Select all

Opening log for Oolite version 1.77.1 (x86-32) under Windows 6.1.7601 Service Pack 1 64-bit at 2014-02-12 22:46:27 +0000.
4 processors detected.
Build options: spoken messages, mass/fuel pricing.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

22:46:28.473 [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
22:46:28.886 [display.mode.list.native]: Windows native resolution detected: 1280 x 800
22:46:29.222 [joystick.init]: Number of joysticks detected: 1
22:46:29.273 [rendering.opengl.version]: OpenGL renderer version: 3.3.0 ("3.3.0"). Vendor: "NVIDIA Corporation". Renderer: "GeForce GTS 250/PCIe/SSE2".
22:46:29.273 [rendering.opengl.extensions]: OpenGL extensions (232):
GL_ARB_draw_instanced, GL_NV_float_buffer, GL_ARB_occlusion_query, GL_EXT_texture_env_add, GL_ARB_texture_storage, GL_ARB_texture_env_dot3, GL_ARB_sync, GL_EXTX_framebuffer_mixed_formats, GL_ARB_texture_multisample, GL_ARB_explicit_uniform_location, GL_NV_texture_env_combine4, GL_ARB_point_parameters, GL_ARB_vertex_array_object, GL_NVX_gpu_memory_info, GL_NV_vertex_buffer_unified_memory, GL_ARB_blend_func_extended, GL_NV_explicit_multisample, GL_EXT_provoking_vertex, GL_NV_texture_shader2, GL_EXT_blend_equation_separate, GL_ARB_compressed_texture_pixel_storage, GL_NV_texture_shader3, GL_ARB_texture_non_power_of_two, GL_ARB_texture_mirrored_repeat, GL_ARB_debug_output, GL_EXT_multi_draw_arrays, GL_NV_fence, GL_ARB_timer_query, GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_range, GL_NV_occlusion_query, GL_EXT_abgr, GL_ARB_vertex_program, GL_NV_shader_buffer_load, GL_ATI_texture_float, GL_ARB_viewport_array, GL_KTX_buffer_region, GL_ARB_shadow, GL_NV_light_max_exponent, GL_EXT_texture_cube_map, GL_EXT_texture_compression_dxt1, GL_NV_texture_multisample, GL_NV_primitive_restart, GL_EXT_framebuffer_object, GL_EXT_texture_sRGB, GL_ARB_conservative_depth, GL_ARB_get_program_binary, GL_ARB_multitexture, GL_NV_half_float, GL_NV_copy_image, GL_NV_path_rendering, GL_NV_register_combiners, GL_EXT_texture_compression_rgtc, GL_ARB_shader_objects, GL_EXT_blend_func_separate, GL_EXT_bgra, GL_ARB_pixel_buffer_object, GL_NV_fragment_program2, GL_EXT_Cg_shader, GL_ARB_draw_buffers, GL_EXT_separate_shader_objects, GL_NV_texgen_reflection, GL_ARB_texture_env_crossbar, GL_ARB_fragment_shader, GL_EXT_texture_swizzle, GL_EXT_fog_coord, GL_EXT_vertex_array_bgra, GL_EXT_framebuffer_blit, GL_NV_copy_depth_to_color, GL_ARB_texture_compression_rgtc, GL_NV_vertex_program1_1, GL_ARB_seamless_cube_map, GL_WIN_swap_hint, GL_EXT_texture_shared_exponent, GL_ARB_shading_language_420pack, GL_EXT_geometry_shader4, GL_EXT_direct_state_access, GL_EXT_compiled_vertex_array, GL_NV_parameter_buffer_object2, GL_KHR_debug, GL_ARB_copy_image, GL_NV_vertex_array_range2, GL_ARB_shading_language_include, GL_EXT_texture_storage, GL_EXT_separate_specular_color, GL_ARB_vertex_type_2_10_10_10_rev, GL_EXT_vertex_array, GL_ARB_shading_language_100, GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_rescale_normal, GL_ARB_texture_float, GL_EXT_packed_depth_stencil, GL_EXT_bindable_uniform, GL_ARB_texture_swizzle, GL_ARB_half_float_pixel, GL_EXT_texture_compression_s3tc, GL_EXT_draw_instanced, GL_ARB_occlusion_query2, GL_NV_transform_feedback, GL_NV_texture_compression_vtc, GL_ARB_texture_rgb10_a2ui, GL_SGIS_texture_lod, WGL_EXT_swap_control, GL_ARB_geometry_shader4, GL_NV_point_sprite, GL_ARB_framebuffer_object, GL_NV_conditional_render, GL_EXT_stencil_two_side, GL_ARB_texture_rg, GL_NV_texture_expand_normal, GL_ARB_color_buffer_float, GL_NV_framebuffer_multisample_coverage, GL_EXT_blend_color, GL_NV_packed_depth_stencil, GL_NV_geometry_shader4, GL_NV_texture_rectangle, GL_ARB_vertex_array_bgra, GL_EXT_texture_integer, GL_EXT_texture_array, GL_ARB_base_instance, GL_EXT_import_sync_object, GL_ARB_shading_language_packing, GL_ARB_fragment_program_shadow, GL_ARB_fragment_layer_viewport, GL_NV_gpu_program4, GL_EXT_texture_buffer_object, GL_NV_vertex_program2_option, GL_ARB_map_buffer_range, GL_ARB_fragment_program, GL_ARB_copy_buffer, GL_S3_s3tc, GL_NV_depth_clamp, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_EXT_draw_buffers2, GL_NV_fragment_program, GL_EXT_secondary_color, GL_ARB_ES3_compatibility, GL_EXT_framebuffer_multisample, GL_ARB_window_pos, GL_IBM_rasterpos_clip, GL_EXT_texture_env_combine, GL_ARB_vertex_shader, GL_SGIS_generate_mipmap, GL_ARB_compatibility, GL_ATI_texture_mirror_once, GL_EXT_packed_float, GL_ARB_texture_border_clamp, GL_ARB_explicit_attrib_location, GL_NV_blend_square, GL_ARB_internalformat_query, GL_EXT_texture3D, GL_ARB_arrays_of_arrays, GL_SUN_slice_accum, GL_ARB_robust_buffer_access_behavior, GL_NV_vertex_array_range, GL_ARB_ES2_compatibility, GL_NV_vertex_program, GL_NV_multisample_filter_hint, GL_ARB_invalidate_subdata, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB_decode, GL_ARB_texture_compression, GL_NV_vertex_program2, GL_NV_multisample_coverage, GL_ARB_texture_env_add, GL_ARB_imaging, GL_NV_vertex_program3, GL_ARB_provoking_vertex, GL_ARB_framebuffer_no_attachments, GL_EXT_gpu_shader4, GL_ARB_texture_rectangle, GL_EXT_texture_edge_clamp, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_ARB_separate_shader_objects, GL_SGIX_shadow, GL_ARB_texture_cube_map, GL_NV_ES1_1_compatibility, GL_ARB_vertex_attrib_binding, GL_EXT_framebuffer_sRGB, GL_ARB_clear_buffer_object, GL_NV_fragment_program_option, GL_EXT_texture_compression_latc, GL_ARB_robustness, GL_ARB_point_sprite, GL_ARB_internalformat_query2, GL_NV_depth_buffer_float, GL_ARB_depth_texture, GL_EXT_texture_object, GL_EXT_depth_bounds_test, GL_NV_fog_distance, GL_ARB_instanced_arrays, GL_EXT_blend_minmax, GL_SGIX_depth_texture, GL_ATI_draw_buffers, GL_ARB_framebuffer_sRGB, GL_EXT_blend_subtract, GL_NV_register_combiners2, GL_EXT_packed_pixels, GL_IBM_texture_mirrored_repeat, GL_NV_texture_shader, GL_EXT_draw_range_elements, GL_ARB_sampler_objects, GL_ARB_half_float_vertex, GL_ARB_depth_clamp, GL_ARB_texture_storage_multisample, GL_ARB_transpose_matrix, GL_NV_parameter_buffer_object, GL_ARB_vertex_buffer_object, GL_ARB_texture_query_levels, GL_EXT_pixel_buffer_object, GL_ARB_texture_view, GL_NVX_conditional_render, GL_ARB_texture_env_combine, GL_ARB_shader_bit_encoding, GL_EXT_timer_query, GL_EXT_gpu_program_parameters, GL_ARB_shader_texture_lod, GL_ARB_program_interface_query, GL_ARB_uniform_buffer_object, GL_ARB_multisample, GL_EXT_texture_env_dot3, GL_EXT_shadow_funcs, GL_ARB_stencil_texturing, GL_EXT_texture_lod, GL_ARB_depth_buffer_float, GL_NV_pixel_data_range, GL_ARB_map_buffer_alignment, GL_EXT_stencil_wrap, GL_EXT_point_parameters, GL_NV_texture_barrier
22:46:29.303 [rendering.opengl.shader.support]: Shaders are supported.
22:46:29.955 [dataCache.rebuild.explicitFlush]: Cache explicitly flushed with shift key. Rebuilding from scratch.
22:46:29.967 [searchPaths.dumpAll]: Unrestricted mode - resource paths:
    Resources
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    ../AddOns/aaaa Python Explorer.oxp
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    ../AddOns/Anarchies facelift_0.5.oxp
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    ../AddOns/stationrotation1.0.oxp
    ../AddOns/stations_for_extra_planets_1.3.oxp
    ../AddOns/stations_for_extra_planets_1.5.oxp
    ../AddOns/station_validator_0.3.oxp
    ../AddOns/station_validator_0.3.oxp/dirty_station_hacks.oxp
    ../AddOns/Stingray.oxp
    ../AddOns/supercobra 1.4.2.oxp
    ../AddOns/Superhubv1.5.oxp
    ../AddOns/Swarm 1.03.oxp
    ../AddOns/System_Features_Rings_1.1.oxp
    ../AddOns/TalkativeCompass_1.0.4.oxp
    ../AddOns/Taranis 1.3.oxp
    ../AddOns/tardis.oxp
    ../AddOns/Target Autolock Plus 1.12.oxp
    ../AddOns/Target Reticle 1.2.1.oxp
    ../AddOns/Taxi Galactica 1.0.oxp
    ../AddOns/technical_reference_library_1.0.1.oxp
    ../AddOns/terrapin.oxp
    ../AddOns/thargoid_carrier2.0.oxp
    ../AddOns/Thargoid_Witchspace_Drive_0.9.4_2012.04.20.oxp
    ../AddOns/The_Feudal_States_v1.16.2.oxp
    ../AddOns/Tianve1.3.oxp
    ../AddOns/TIE.oxp
    ../AddOns/tiger.oxp
    ../AddOns/TOGY_Main 1.1.oxp
    ../AddOns/TOGY_Monuments pack.oxp
    ../AddOns/TOGY_Shipwreck pack.oxp
    ../AddOns/Tori2.01.oxp
    ../AddOns/total_patrol.oxp
    ../AddOns/Tracker 1.02.oxp
    ../AddOns/TrackerCam 1.02.oxp
    ../AddOns/Traffic Control 1.11.oxp
    ../AddOns/transhab.oxp
    ../AddOns/transports.oxp
    ../AddOns/TrophyCollector_2.1.2.oxp
    ../AddOns/tugs.oxp
    ../AddOns/Unsafe System Warning 0.1.oxp
    ../AddOns/UPS-courier v1.7.12.oxp
    ../AddOns/UrutuMKIII.oxp
    ../AddOns/urutu_IV.oxp
    ../AddOns/vamp3a.oxp
    ../AddOns/velocity.oxp
    ../AddOns/Venom.oxp
    ../AddOns/Vortex 1.30.oxp
    ../AddOns/Welcome Mat 1.13.oxp
    ../AddOns/WildShips 1.06.oxp
    ../AddOns/wolfmk2.oxp
    ../AddOns/WonderWormV1.2.oxp
    ../AddOns/X-Wing.oxp
    ../AddOns/xarik.oxp
    ../AddOns/XeptatlsSword_v2 .2.oxp
    ../AddOns/y-wing.oxp
    ../AddOns/YAH Mobile 1.00.oxp
    ../AddOns/YellOoCabsV2.0.oxp
    ../AddOns/YOUR_AD_HERE_4.1.7.oxp
    ../AddOns/YOUR_AD_HERE_set_A_4.1.7.oxp
    ../AddOns/YOUR_AD_HERE_set_B_4.1.7.oxp
    ../AddOns/YOUR_AD_HERE_set_C_4.1.7.oxp
    ../AddOns/YOUR_AD_HERE_set_D_4.1.7.oxp
    ../AddOns/YOUR_AD_HERE_set_E_4.1.7.oxp
    ../AddOns/YOUR_AD_HERE_set_F_4.1.7.oxp
    ../AddOns/YOUR_AD_HERE_set_G_4.1.7.oxp
    ../AddOns/Z-ships_v2.0.oxp
    ../AddOns/Zz-Oo-Haul.oxp
    ../AddOns/zzzzDeepspaceHud.oxp
22:46:30.480 [shipData.load.begin]: Loading ship data.
22:46:31.456 [shipData.merge.failed]: ***** ERROR: one or more shipdata.plist entries have like_ship references that cannot be resolved: rrs_slaver_base_griff
22:46:42.272 [shipData.load.shipyard.unknown]: ----- WARNING: the shipyard.plist entry "asad_gunship_player" does not have a corresponding shipdata.plist entry, ignoring.
22:46:47.964 [script.load.world.listAll]: Loaded 283 world scripts:
    AI Autotrade 2.8.1
    AI Buying Advisor 2.8.1
    AI Selling Advisor 2.8.1
    AI Trading Assistant 2.8.1
    AI Trading Compatibility 2.8.1
    AI Trading Ethical Trader 2.2
    AI Trading History 2.8.1
    AI Trading Tips 2.8.1
    aliens_world_script 1.0
    Altimeter 1.0
    ams_system 2.02
    Anarchies 2.8
    anni_cm_script 2.1
    april_worldScript.js 1.03
    aquatics_equipment 1.1
    aquatics_FX.js 1.00
    aquatics_populator 2.28
    armoury_machineScript.js 1.00
    armoury_trackerWorldScript.js 1.00
    assassins
    asteroids3D 1.2
    AsteroidStorm 4.03
    auto-eject 1.0
    Baakili Populator 2.0
    Battle Damage 1.1
    behemoth 2.6.1
    behemoth_ncc 1.0
    Better Screens 1.2
    BGS-M 1.9
    BGS-XMapping 1.9
    bigShips_populator 1.0.2
    black_monks
    Bounty Scanner 2.0 2.00
    Bounty Status Display 1.00
    Breakable_Engines 1.1
    Breakable_HUD_IFF_Scanner 1.2
    Breakable_Life_Support_System 1.1
    Breakable_Shield_Generators 1.2
    Breakable_TorusDrive 1.1
    Breakable_WitchDrive 1.3
    buoyRepair 1.3.2
    Cabal_Common_Briefing 1.7
    Cabal_Common_Comms 1.7
    Cabal_Common_Functions 1.7
    Cabal_Common_Keyboard 1.7
    Cabal_Common_MissionHandling 1.7
    Cabal_Common_Music 1.7
    Cabal_Common_Overlay 1.7
    Cabal_Common_OXPStrength 1.7
    Cabal_Common_SpecialMarkets 1.7
    Caduceus Damage Control Node 2.0
    Camera Drones 1.2
    Cargo_Wreck_Teaser 1.7.1
    cargoSpotter_worldScript.js 0.40
    CargoTypeExtension 1.2.3
    CargoTypeExtension-Auctions 1.1.1
    CargoTypeExtension-Base 1.2.3
    CargoTypeExtension-DefaultMarket 1.2.3
    CargoTypeExtension-Dynamic 1.2.3
    CargoTypeExtension-FetchContracts 1.2.3
    CargoTypeExtension-OpenContract 1.2.3
    CargoTypeExtension-Permits 1.2.3
    CargoTypeExtension-Regional 1.2.3
    CargoTypeExtension-Scavenger 1.2.3
    CargoTypeExtension-Station-Astrofactory 1.2.3
    CargoTypeExtension-Station-ConStore 1.2.3
    CargoTypeExtension-Station-Galnavy 1.2.3
    CargoTypeExtension-Station-GRS 1.2.3
    CargoTypeExtension-Station-HoopyCasino 1.2.3
    CargoTypeExtension-Station-KiotaBiosphere 1.2.3
    CargoTypeExtension-Station-KiotaFactory 1.2.3
    CargoTypeExtension-Station-KiotaHabitat 1.2.3
    CargoTypeExtension-Station-KiotaRelay 1.2.3
    CargoTypeExtension-Station-KiotaResearch 1.2.3
    CargoTypeExtension-Station-KiotaSolar 1.2.3
    CargoTypeExtension-Station-PlanetFall 1.2.3
    CargoTypeExtension-Station-RockHermit 1.2.3
    CargoTypeExtension-Station-RRSWaystation 1.2.3
    CargoTypeExtension-Station-SalvageGang 1.2.3
    CargoTypeExtension-Station-SpaceBar 1.2.3
    CargoTypeExtension-Station-SuperHub 1.2.3
    CargoTypeExtension-Station-ZGF 1.2.3
    CargoTypeExtension-TraderNet 1.2.3
    clipper_tanks_script.js 1.3.1
    clipperschedule 1.1.1
    Combat Simulator 1.0
    commandersLog 1.00
    communist_population 2.11
    CT_Script 2.0
    Customsounds_BGS 1.2
    Cylonraider 1.0
    Deep_Horizon_Adv_Nav_Comp 1.0.0
    Deep_Horizon_Emer_Jump_Initiator 1.0.0
    deep_space_dredger 2.4.6
    deep_space_pirates 1.3
    Destination ETA 1.0.8
    dictators.js 1.0
    dirty_hacks_for_station_validator 0.3
    display-reputation-contract 1.2
    display-reputation-parcel 1.2
    display-reputation-passenger 1.2
    EE_EEU.js 1.0
    Enhanced Misjumps 1.1
    Escort Formations Randomiser 1.1
    ev_green_gecko 1.1
    ExecutiveFlightSchedule
    explorer_club.js 1.3.3
    explorer_club_snapshot.js 1.3.3
    extra_tanks_script.js 1.4.1
    extraThargoid_populator.js 
    Factions 1.12
    Famous Planets 2 Launch Script 2.0.2
    Far Arm ships Populator 3.0
    ferdelance3_populator 2.0
    feudal-challenge.js 9.0
    feudal-mission.js 9.0
    feudal-planetfall.js 3.0
    feudal-promotion.js 6.0
    feudal-ranks.js 5.0
    feudal-tournament.js 10.0
    FlightLog 1.07
    Flying Dutchman 1.7
    free-trade-zone
    Freighttrain 1.0
    frog_show
    FuelStation-Setup 2.02
    Furball 1.8
    galactic_navy_facelift 0.1
    GalDrivePod_main_script 1.0
    GalNavy 5.4.3
    gates_masterScript 1.13
    Goliath Populator 1.0
    hacktest
    hardpirates1
    hardpirates10
    hardpirates11
    hardpirates12
    hardpirates13
    hardpirates14
    hardpirates15
    hardpirates16
    hardpirates17
    hardpirates18
    hardpirates19
    hardpirates2
    hardpirates20
    hardpirates21
    hardpirates22
    hardpirates23
    hardpirates24
    hardpirates3
    hardpirates4
    hardpirates5
    hardpirates6
    hardpirates7
    hardpirates8
    hardpirates9
    hatchling_show
    Hawksound_BGS 1.2
    hofd 5.3.0
    HyperCargo 1.10
    illegal_goods_missions 1.7.3
    illegal_goods_tweak 1.7.3
    in-system_taxi 1.2.1
    interstellar_help 2.1
    ionics_v_rlf 1.3.1
    IronHide Armour Script 2.00
    IST_masterScript 
    Jaguar Company 2.5
    Jaguar Company Ships 1.4
    LaveAcademy 1.33
    liners_populator_script.js 1.6
    mil_injectors.js 1.03
    military_fiasco 2.5.3
    Missile Spoof 1.02 - for Oolite 1.75
    missile_analyser 1.2
    Missiles & Bombs 1.0
    missionaries
    murphy-thargoid-drive.js 0.9.4
    neoDockLights_worldScript.js 0.10
    OO-Haul Escort
    oolite-cloaking-device 1.77.1
    oolite-constrictor-hunt 1.77.1
    oolite-contracts-cargo 1.77.1
    oolite-contracts-helpers 1.77.1
    oolite-contracts-parcels 1.77.1
    oolite-contracts-passengers 1.77.1
    oolite-nova 1.77.1
    oolite-thargoid-plans 1.77.1
    oolite-tianve 1.3
    oolite-trumbles 1.77.1
    oreProcessor 2.0
    PAGroove_superhubPopulator 1.1
    Pi-Forty-Two Con stores 4.1.7
    planetaryCompass_namePack-A 1.00
    planetaryCompass_namePack-B 1.00
    planetaryCompass_namePack-C 1.00
    planetaryCompass_namePack-D 1.00
    planetaryCompass_worldScript.js 1.01
    PlanetFall 1.51
    PlanetFall_Oohaul 1.10
    PlanetFall_Taxi 1.10
    Police_Scanner_Upgrade 1.3.1
    Q-Charger 1.23
    railgun 1.3
    Random_Hits 1.7
    realisticDamage.js 1.00
    Repair system 2.08
    Rescue Ambience 1.3
    Rescue Autopilot 1.2.4
    Rescue News 1.2.4
    Rescue Scenario 1 1.3
    Rescue Scenario 1a 1.3
    Rescue Scenario 1b 1.3
    Rescue Scenario 2 1.3
    Rescue Scenario 2a 1.3
    Rescue Scenario 2b 1.3
    Rescue Scenario 3 1.3
    Rescue Scenario 3a 1.3
    Rescue Scenario 4 1.3
    Rescue Scenario 4a 1.3
    Rescue Scenario 4b 1.3
    Rescue Scenario 5 1.3
    Rescue Scenario 5a 1.3
    Rescue Scenario 6 1.3
    Rescue Scenario 6a 1.3
    Rescue Stations 1.3
    reticle_target_sensitive 1.2.1
    rockHermit_Locator 1.2.3
    saleza.js 1.0
    SE-main-script 2.5
    shieldequalizercapacitors 1.3
    Ship_Storage_Helper.js 0.20
    SIRF_populator 2.4
    smivs_space_pizza_script 2.0
    snipercamerasystemv11 1.1
    sniperlock 1.0
    snoopers 2.5
    spara_adcks_extra_behemoths 1.1
    Spawn Black Knave 1.0
    Spawn-renegadevenomtest 1.0.1
    spy_hunter
    Stars 0 0.7
    Stars 1 0.2.1
    Stars 2 0.2
    Stars 3 0.2
    Stars 4 0.2
    Stars 5 0.2
    Stars 6 0.2
    Stars 7 0.2
    station_validator 0.3
    stationrotation 1.0
    stations_for_extra_planets_populator 1.5
    stations_for_extra_planets_spotter 1.0
    System Features: Rings 1.1
    Talkative Space Compass 1.0.4
    taranis_one 1.3
    tardis_appearance
    targetAutolock 1.11
    taxi_galactica_main 1.0
    TeaMaker_WorldScript.js 1.1
    tech_ref_lib 1.0.1
    thargoidcarrier 2.0
    total_patrol 1.3
    tracker_worldScript.js 1.00
    TrafficControl 1.1
    transportSchedule 2.45
    trophy_col 2.1.2
    tuggerschedule
    Unsafe systems warning 0.1
    ups_container 1.7.12
    ups_docs 1.7.12
    ups_parcel 1.7.12
    ups_slaves 1.7.12
    ups_sun 1.7.12
    vortex_maelstrom.js 1.27
    vortex_player.js 1.30
    Welcome Information Script 1.13
    wildShips_populator.js 1.02
    wonderworm-countermeasures_script1 1.2
    XeptatlsSword-Main 2.1
    XeptatlsSword-Main-Remover 2.1
    YAH_mobile_populator 1.0
22:47:04.193 [script.load.notFound]: ***** ERROR: Could not find script file rigel.js.
22:47:15.149 [files.notFound]: GLSL ERROR: failed to find vertex program python-std.vs.
22:47:18.607 [script.load.notFound]: ***** ERROR: Could not find script file rigel.js.
22:47:34.055 [general.error.allocationFailure]: Failed to allocate space (4194304 bytes) for texture ../AddOns/Smivs'Shipset-SD-v4 .2_addition.oxp/Textures/smivs'-cobra1.png
22:47:34.418 [general.error.allocationFailure]: Failed to allocate space (16777216 bytes) for texture ../AddOns/PAG_oldships_v2.5.oxp/Textures/PAG_salamandertex.png
22:47:34.473 [general.error.allocationFailure]: Failed to allocate space (16777216 bytes) for texture ../AddOns/PAG_oldships_v2.5.oxp/Textures/PAG_salamandertex_e.png
22:47:34.473 [general.error.allocationFailure]: Failed to allocate space (16777216 bytes) for texture ../AddOns/PAG_oldships_v2.5.oxp/Textures/PAG_salamandertex_n.png
22:47:34.571 [general.error.allocationFailure]: Failed to allocate space (4194304 bytes) for texture ../AddOns/Smivs'Shipset-SD-v4 .2_addition.oxp/Textures/smivs'-anaconda.png
22:47:34.598 [general.error.allocationFailure]: Failed to allocate space (4194304 bytes) for texture ../AddOns/Smivs'Shipset-SD-v4 .2_addition.oxp/Textures/smivs'-anaconda_em-map.png
Last edited by Diogenese Senna on Wed Feb 12, 2014 10:53 pm, edited 6 times in total.
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Re: Microsoft Visual C++ Runtime Library (error)

Post by Cody »

Crikey! You've got a whole load of OXPs in there - too many, possibly. Hopefully, a boffin will pass by shortly.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Microsoft Visual C++ Runtime Library (error)

Post by Diogenese Senna »

:oops: :oops: :oops:
Yup, I just spotted that the A.I. Autotrader is an out of date version.

Updated and still getting the error
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Re: Microsoft Visual C++ Runtime Library (error)

Post by Diogenese Senna »

Cody wrote:
Crikey! You've got a whole load of OXPs in there - too many, possibly. Hopefully, a boffin will pass by shortly.
You know, I think you might be right. I've been looking over the log on here, which for some obscure reason is more readable on the browser than notepad, and I've started to spot errors that I never saw before. A lot of errors.
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Re: Microsoft Visual C++ Runtime Library (error)

Post by Cody »

Diogenese Senna wrote:
... and I've started to spot errors that I never saw before. A lot of errors.
Yep - though whether one of those faulty OXPs is causing the problem, I know not.
You might want to try the experimental 64-bit Windows version at some stage, btw.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Microsoft Visual C++ Runtime Library (error)

Post by cim »

Diogenese Senna wrote:
Since I expect someone is going to say post the latest.log, I'm going to do so on the next post.
Other than a couple of OXP errors there doesn't seem anything out of the ordinary there - but that's from a run when it didn't crash. What does the log look like when it does crash?
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Re: Microsoft Visual C++ Runtime Library (error)

Post by Cody »

Diogenese Senna wrote:
... which for some obscure reason is more readable on the browser than notepad...
For future reference, it'd be even more readable if you highlighted the log, then hit the 'Code' button (above message pane).
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Microsoft Visual C++ Runtime Library (error)

Post by Diogenese Senna »

cim wrote:
Diogenese Senna wrote:
Since I expect someone is going to say post the latest.log, I'm going to do so on the next post.
Other than a couple of OXP errors there doesn't seem anything out of the ordinary there - but that's from a run when it didn't crash. What does the log look like when it does crash?
It was an ID-10-T error, and I was the ID10T

I've reposted the failed latest.log, which just failed AGAIN.
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Re: Microsoft Visual C++ Runtime Library (error)

Post by Cody »

Diogenese Senna wrote:
I've reposted the failed latest.log, which just failed AGAIN.
<nods in thanks>
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Re: Microsoft Visual C++ Runtime Library (error)

Post by Paradox »

Might want to take out one of the Snake Charmers as well, they were meant to be a "one or the other" type oxp.
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Re: Microsoft Visual C++ Runtime Library (error)

Post by Diogenese Senna »

Paradox wrote:
Might want to take out one of the Snake Charmers as well, they were meant to be a "one or the other" type oxp.
Thank you
D-S

ps - I kept the pinup :wink:
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Re: Microsoft Visual C++ Runtime Library (error)

Post by another_commander »

What are your system specs and, more specifically, RAM, video RAM and current free hard disk space? Forgetting for a second the errors reported - which should be fixed before we can reach a conclusion about the real reason for failure, the log you posted shows that it fails to allocate memory. Also the Visual C++ Runtime error message you are getting is normally associated with out-of-memory situations. This most likely means that either you have a system which is low on RAM, or you are using extremely memory demanding OXPs. You have quite a few (i.e. lots and lots) of them installed anyway, so reaching physical memory limits may be a real possibility here. This may also explain why sometimes it crashes and why some it doesn't: depending on what the populator decides to put in the start up system, sometimes memory may be sufficient, sometimes it may be exceeded.

You could try using the 64-bit version as suggested before. This would allow the game to see more memory than the 32-bit version does and then hopefully it should work without issues. Otherwise, I believe that removing some OXPs may be the way forward. And, make sure that all these errors reported in the log get corrected. Sometimes they are due to older OXP versions being in use, or maybe some dependency OXP missing, or simply buggy or incompletely packaged OXPs.
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Re: Microsoft Visual C++ Runtime Library (error)

Post by cim »

Out of memory error.

This one is almost certainly the culprit...

Code: Select all

Ship_Storage_Helper.js 0.20
: it requires increasingly more memory the more Ship OXPs you install, especially if your Ship OXPs have large textures.

Good news: there is a fix available in Ship Storage Helper 0.21
Bad news: the fix relies on functionality not available in any released Oolite version, so the only way to use it is to install the unstable nightly build.

You can modify the 0.20 version to use less memory, though: open the Scripts/Ship_Storage_Helper.js file inside the OXP in a text editor (not Notepad - Wordpad should be okay if you don't have anything better) and find the line near the top

Code: Select all

this.dataKeyCounter = 128;
Change this to

Code: Select all

this.dataKeyCounter = 32;
and hold Shift while restarting Oolite.

If that doesn't work, reduce it to 8 and try again.
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Re: Microsoft Visual C++ Runtime Library (error)

Post by Diogenese Senna »

another_commander wrote:
What are your system specs and, more specifically, RAM, video RAM and current free hard disk space? Forgetting for a second the errors reported - which should be fixed before we can reach a conclusion about the real reason for failure, the log you posted shows that it fails to allocate memory. Also the Visual C++ Runtime error message you are getting is normally associated with out-of-memory situations. This most likely means that either you have a system which is low on RAM, or you are using extremely memory demanding OXPs. You have quite a few (i.e. lots and lots) of them installed anyway, so reaching physical memory limits may be a real possibility here.
i5 760 2.80 GHz
4.00 GB Memory
211GB free on HD

Thanks for looking. This is starting to irritate.

And I'll go through my OXP list and removed the one's I don't need (This is going to hurt)
Last edited by Diogenese Senna on Thu Feb 13, 2014 7:41 am, edited 1 time in total.
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