madsborking wrote:Oh, and to redspear - how rude of me to (almost) forget to reply - thanks for the details! I'll definitely give it a try
No worries
I hope it's of use.
madsborking wrote:Don't know that I have anything against System Demux textures, haven't tried them... But even if they are not quite up to standard (vis-á-vis Redux, Deep Horizon and Povray) maybe it's not that important when it comes to moons and extra planets. The general idea to include LOTS of textures to make for a great variety takes precedence in my book anyway
One other thing, BTW (just learned that one - how about it
), I was casting a quick glance at the included texturepacks of both Redux and Deep Horizon yesterday and it appeared to me that there were several identical images?
I like System Demux very much but as some have pointed out, it's of a different style than System Redux... a bit more fantastical and 'technicolour' perhaps. So there's a strong case for them not to be put together but that's less of an issue with some of the cloudier planets and moons perhaps... Anyway, I've started creating System Demux mini-packs to address this.
First one (gas giants) is available here (screenshots and explanation in the first post)
https://app.box.com/s/9lydr1suwhc70plpz89q
Yes, lots of textures is the name of the game here
. This oxp currently adds 0-4 planets and 0-2 moons per system. That's an additional 3 textures on average per system. Multiply that up by the number of planets per galaxy, and then by the number of galaxies, and you can see that we'd need... er... lots!... This oxp isn't quite that ambitious but it aims to reduce the feeling of deja-vu on entering a new system. In testing, I've flown everywhere within about 15 light years of Lave and I don't think I've seen a single texture appear more than once. Not bad...
Yes, DHS (as I understand it) added textures to those made available by SR (as well as doing some interesting things via script). I hope that those textures can be made available for this project at some point.
spara wrote:I'm having high hopes with this oxp. I wish that eventually with this oxp, you could choose which texture set you want to use. So if you want to play with for example SR textures for extra planets, you just grab that pack on top of the base oxp. I'm not convinced yet that mixing them all together is the best of ideas as they differ in style so much. But that's just me of course
.
Thank you, I hope I can live up to them...
That should work, as I've already tested it with the Free Bitmaps planets. The latest version of that texture pack contains an optional planetlist file that replaces all occurances of SD textures with FB ones. In future, I hope each texture pack will include a few optional plantlists so that this oxp will be easily customisable.
Once I've got a better idea of how many textures will be available in total (and assuming I persist with the current method of scripting) I'll see if I can start including a few optional planetlists with each pack (e.g. 'this pack only', 'this pack plus pack a', etc.)
More ideas than time I'm afraid, but that one at least seems likely to happen...