From the original error message I think that's more likely: the distinction between "5" (const int) and "5.0" (const float) is important, as there's no automatic conversion between the types (at least, not on every graphics driver - it works on some)
From the original error message I think that's more likely: the distinction between "5" (const int) and "5.0" (const float) is important, as there's no automatic conversion between the types (at least, not on every graphics driver - it works on some)
Ah. Yes. Now that you mention it, I was doing multiplying with an int, not with a float. Thanks for correcting. And yes, it seems that my graphics card does the conversion automatically.
EDIT: Since no one has downloaded the new version yet, I changed the multiplier in the shader file from vec4 to float as I think it's simpler that way. Don't know about performance or anything.
No errors now, and it looks like they do have their nameplates showing now (the angle on the ship spinner makes them impossible to read, but there's clearly something there, and the ships have lights that they didn't before).
Small update on the Navy Class Carrier. Fixed the materials of the Navy Sidewinder to work with non-shader systems too. I've been really sloppy with these, it seems .
I can't seem to get the Gal Navy to work. Ships and stations show up, but just sit there. I am pretty sure I DLed all the needed OXPs, mind you.
GalNavy 5.4.3
adcks Navy Destroyer 1.0
Behemoth 2.6.1 and 3-4.1.1.1
Behemoth ncc 1.0.3
galactic navy facelift 1.3.4
galactic navy light destroyer 1.0
I think that's all the ones I have. Running Linux
Actually running Oolite on an Acer Chromebook c720 if anyone is curious. Amazed how well this works on it! I dual-booted the system so I have Ubuntu on it and upped the SSD to 32 Gigs.
After installing the oxps you should see the stations and the guarding forces just standing there near the stations. In the same systems there should be guarding forces at the witchpoint too. Then you should occationally spot a patrol flying about. But the beef of the oxp are the missions you can take when you dock at the Navy stations. And that's about it.
Ooooh, so they're supposed to just be sitting there? I would have thought they should be doing a patrol around the witchpoint or the space stations in question. From a visual standpoint it makes the universe more alive (even if they're just going in a wide circle). Heck, I'd even have it so the fighters escorting the big ships change their formations every few minutes (as if they're practicing combat maneuvers)
But honestly, they should be moving around a little. Something for the next update?
Sadly, it's a dead end for the main GalNavy oxp . It lacks the proper licence for updating. I've been working with Behemoth oxp, ADCK's Behemoths and SimonB's ships here. Behemoth has a proper licence, ACDK has given all his oxp work for others to use and SimonB has given permission to finish his unfinished navy ships. But that's about it.
Spara wrote: Mon Oct 14, 2013 6:28 pm
Navy Light Destroyer, a beautiful ship modelled and textured by SimonB, is now released. Download link in the first post and wiki. See image a couple of posts above.
The ship has been toned down a bit to not tilt the balance too much. It's a little tougher than Transport but only a little. This ship replaces about 1/3 of the Transport ships.
Enjoy.
This does not work on the AppleMac.
An AppleMac-friendly shipdata.plist is available here.
So is a shiplibrary.plist! It introduces a Galactic Navy category which will need this somewhere in a descriptions.plist
Ooooh, so they're supposed to just be sitting there? I would have thought they should be doing a patrol around the witchpoint or the space stations in question. From a visual standpoint it makes the universe more alive (even if they're just going in a wide circle). Heck, I'd even have it so the fighters escorting the big ships change their formations every few minutes (as if they're practicing combat maneuvers)
The real activity of Galactic Navy is the small-to-HUGE fights in interstellar space.
They were WAY too often...almost guaranteed to be something there.
One of the complaints is Galactic Navy puts Navy and Thargoid ships everywhere...diluting any flavor/theme any other OXP/OXZ tries to add.
Am I correct in presuming that almost all of the work has been done between 2 oxp's:
1) Amaranth's here (with Star Destroyer.oxp .plists and presumably SD's massive dimensions too)
2) and the original Navy Destroyer (by ADCK, 2010: https://app.box.com/s/5k2t5l1nizzr9vrrvx13 - needs Railgun.oxp and has special torpedoes)?
Although I enjoy constructing starship models, I still have problems with compiling a workable oxp, and have got frustrated and lost interest. Therefore, unfortunately I am going to give it a break for a bit. When I had posted previews of what I was intending, the response seemed positive so it would be a shame to simply disappear and take these models with me. For anyone with blender, I am making available a set of models for onward use, should anyone wish to do anything with these. The 3D models are complete and the textures are mostly finished. the ones with plists in them, these have simply been borrowed from another oxp of a similar sort of craft, with the hope of modifying it to suit. No plagiarism intended.