Shipyard
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- Dangerous
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Shipyard
Looks like the same planet will always have the same ships for sale and what annoying - with the absolutely same equipment.
I checked this several times and see no changes.
Could anyone check this issue ?
I checked this several times and see no changes.
Could anyone check this issue ?
- Commander McLane
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Re: Shipyard
The content of the shipyard changes over time. But it's not happening overnight. Pilots don't tend to buy a new ship on impulse, thus most ships will spend a considerable time in the show room before being bought.
But it does change. One of the devs would have to say how long you'll have to wait, though.
But it does change. One of the devs would have to say how long you'll have to wait, though.
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Re: Shipyard
Thanks, I hope I will be able to buy anaconda with naval energy unit
Re: Shipyard
Essentially the shipyard ships change over at the same time as the rock hermits change position. This was supposed to be every 90ish days, but due to a bug in the code, is in fact "never".
There are therefore two solutions if you want a particular ship:
1) Search further afield: there are 2048 systems and one of them probably does have it.
2) Install or remove a few ship OXPs which add playable ships. This will adjust the effect of the fixed RNG sequence, and make different ships available.
There are therefore two solutions if you want a particular ship:
1) Search further afield: there are 2048 systems and one of them probably does have it.
2) Install or remove a few ship OXPs which add playable ships. This will adjust the effect of the fixed RNG sequence, and make different ships available.
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Re: Shipyard
You are killing mecim wrote:1) Search further afield: there are 2048 systems and one of them probably does have it.
2) Install or remove a few ship OXPs which add playable ships. This will adjust the effect of the fixed RNG sequence, and make different ships available.
Re: Shipyard
Can this bug be fixed? *puppy dog eyes*cim wrote:Essentially the shipyard ships change over at the same time as the rock hermits change position. This was supposed to be every 90ish days, but due to a bug in the code, is in fact "never".
Re: Shipyard
On the "bright" side you probably only need to check the high-tech systems. In a TL14 or TL15 system the chance of an Anaconda having an NEU fitted is probably around 1/25 - not great, but you might get one, and there's usually going to be a few of them available. In a TL9 system (the lowest an Anaconda might appear in) the chance is around 1/320 per ship.Mad Hollander wrote:You are killing me
And by the time you've checked them all you'll probably have the option to just do the mission which gives you NEU clearance.
The buggy function - now that various things have changed how they're generated since 1.76 - is only used in two places:Zireael wrote:Can this bug be fixed?
- generating an internal ID for cargo contracts, which with code changes elsewhere hasn't made sense to do that way for a while. That can be removed.
- the shipyard generator
So, since the bug can be fixed without affecting anything else, how often would it make sense to change the shipyard contents?
- Cody
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Re: Shipyard
I'd think that cheaper, lower-end ships would have a faster turnover than top-end expensive ships.cim wrote:... how often would it make sense to change the shipyard contents?
As for how often though... hmm, I'd have to ponder on that.
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And any survivors, their debts I will certainly pay. There's always a way!
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Re: Shipyard
As I was closing in on the 1.2M required to buy a Supercobra I found 2 in a RI-PA pair that was really close together. So I settled in and knocked out the remaining CR. After I hit the target it occurred to me that I would need some more credits to re-equip, have working capital and pay for maintenance (those SCobras cost a pretty penny to run). By the time I got enough money together I found both SCobras had been sold. I guess a couple of rich bastards beat me to it.Cody wrote:I'd think that cheaper, lower-end ships would have a faster turnover than top-end expensive ships.cim wrote:... how often would it make sense to change the shipyard contents?
As for how often though... hmm, I'd have to ponder on that.
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Re: Shipyard
This could be linked to how connected a system is: a shipyard at a major crossroads should change more frequently than one at the end of a line somewhere. Maybe it could update something like every 60 (or whatever) days/number of systems in range? It would be good if high-end ships could be more likely to remain on the list, but I suppose this would mean treating each ship on the list as a separate item.Cody wrote:I'd think that cheaper, lower-end ships would have a faster turnover than top-end expensive ships.cim wrote:how often would it make sense to change the shipyard contents?
As for how often though... hmm, I'd have to ponder on that.