Target Reticle
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- Dangerous
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Target Reticle
What is the purpose of this feature if I often miss the target when the reticle is red ?
I sometimes can overheat the laser without any hit
I sometimes can overheat the laser without any hit
Re: Target Reticle
It intentionally has limited effectiveness at long range. At short range (<7km) it simulates the shot and only goes red if it would actually hit. At longer range, it sometimes only checks to see if the shot would pass through a sphere centred on the object with a radius equal to the collision radius of the object, with the low-precision check being much more likely at ranges significantly above 7km.Mad Hollander wrote:What is the purpose of this feature if I often miss the target when the reticle is red ?
I sometimes can overheat the laser without any hit
Since most ships are wedge-shaped, if you're aiming too high or low you may well end up missing when the low-precision check says you hit. If it's any consolation, the targeting systems used by the NPCs have exactly the same false-positive problem.
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Re: Target Reticle
Great !cim wrote:Since most ships are wedge-shaped, if you're aiming too high or low you may well end up missing when the low-precision check says you hit. If it's any consolation, the targeting systems used by the NPCs have exactly the same false-positive problem.
- Commander Wilmot
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Re: Target Reticle
Has this feature been removed? I am using the default hud currently and the reticule never changes.
Re: Target Reticle
It's not enabled on the default HUD. [wiki]Target_Reticle[/wiki] OXP is probably the easiest way to add it to HUDs which don't normally have it.
- Cody
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Re: Target Reticle
I've often wondered about that - could it be enabled as part of one of the core targeting upgrades?cim wrote:It's not enabled on the default HUD.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Commander McLane
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Re: Target Reticle
I don't know. I don't want it, and I don't want to be forced to switch it off first.Cody wrote:I've often wondered about that - could it be enabled as part of one of the core targeting upgrades?cim wrote:It's not enabled on the default HUD.
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Re: Target Reticle
Put it in Game Options, off by default, perhaps?Commander McLane wrote:I don't know. I don't want it, and I don't want to be forced to switch it off first.Cody wrote:I've often wondered about that - could it be enabled as part of one of the core targeting upgrades?cim wrote:It's not enabled on the default HUD.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: Target Reticle
I'm having problems with this OXP on oolite 1.80.cim wrote:It's not enabled on the default HUD. [wiki]Target_Reticle[/wiki] OXP is probably the easiest way to add it to HUDs which don't normally have it.
The reticle never changes. It used to work with 1.77. Is there any other OXP i could use?
I wouldn't want to change the HUD. I like the default one, but I'd like to have target reticle sensitive if possible.
Re: Target Reticle
The OXP seems to work okay here - could you post your Latest.log file, please? (Start Oolite, load save game, quit should give a file with enough information in)
Re: Target Reticle
Not sure what it was, but I've used another .save file http://pastebin.com/dXxyKxPg and now it seems working, although I don't see it in the equipment list (F5).cim wrote:The OXP seems to work okay here - could you post your Latest.log file, please? (Start Oolite, load save game, quit should give a file with enough information in)
There's nothing odd in the log http://pastebin.com/dkGaPCVf either.