I turned off the music though. Earlier I tried a death plunge into one of those big 'roids, only to bounce off!pagroove wrote:Watched your vid. It seems that crashing into a ship is not so dangerous as it is in Oolite?
I like the sounds.
Re: Elite: Dangerous - and the return
Moderators: winston, another_commander, Cody
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Re: David Braben's Elite: Dangerous
- Griff
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Re: David Braben's Elite: Dangerous
is the battle in your vid against an AI opponent JazHaz or some sort of online 'deathmatch' against another alpha player?
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
Re: David Braben's Elite: Dangerous
Current Alpha is single player only, so it's an AI.Griff wrote:is the battle in your vid against an AI opponent JazHaz or some sort of online 'deathmatch' against another alpha player?
Some more videos courtesy of Lave Radio here
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
- Griff
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Re: David Braben's Elite: Dangerous
ah great! I'm going to be an offline singleplayer E:D'er so i'm glad there's an NPC AI in there that can bob and weave about, thanks for the links to the alpha footage, i'm at my PC drooling!
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
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Re: David Braben's Elite: Dangerous
There's a fair few alpha videos up on YouTube (search for "Elite Dangerous Alpha") and more up on Twitch.tv (recorded streams).Griff wrote:ah great! I'm going to be an offline singleplayer E:D'er so i'm glad there's an NPC AI in there that can bob and weave about, thanks for the links to the alpha footage, i'm at my PC drooling!
Some links are collected here on the Frontier Forum.
Oh and I can testify that the AI of the NPC opponents is quite difficult. Much better than the AI for Oolite for example.
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Re: David Braben's Elite: Dangerous
Even for NPC accuracy 10?JazHaz wrote:Oh and I can testify that the AI of the NPC opponents is quite difficult. Much better than the AI for Oolite for example.
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Re: David Braben's Elite: Dangerous
Interesting. My impression, on the first few missions, is that the AI is rather tame. I'm struggling with the Anaconda on account of it having a turret mounted beam laser.
Cheers,
Drew.
Cheers,
Drew.
Re: David Braben's Elite: Dangerous
I love their HUD but the download size of 1.1 GB put me off for ever.
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Re: David Braben's Elite: Dangerous
I mean from the AI's flying ability (jinking etc), to their tactics. A sufficient challenge. Oolite's NPC opponents' flying are very predictable.another_commander wrote:Even for NPC accuracy 10?JazHaz wrote:Oh and I can testify that the AI of the NPC opponents is quite difficult. Much better than the AI for Oolite for example.
If you look at a few videos, especially of the later missions on YouTube, there is a high percentage of failures compared to successes.
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Re: David Braben's Elite: Dangerous
I still think you should try a few accuracy-10 opponents in Oolite. I've watched your video and I can tell you that their flying style is not that different to that of the ship you were facing.JazHaz wrote:I mean from the AI's flying ability (jinking etc), to their tactics. A sufficient challenge. Oolite's NPC opponents' flying are very predictable.
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Re: David Braben's Elite: Dangerous
Seems that flying backwards foxes the AI of the NPCs, they fly towards you in a straight line but don't shoot at you.
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Re: David Braben's Elite: Dangerous
JazHaz, have you tried Cim's [wiki]Skilled NPCs OXP[/wiki]? I meet quite a lot of jinky little swine in Sidewinders (Swinewinders?) with that installed ...
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Re: David Braben's Elite: Dangerous
No, because I find the increase in difficulty with the release of 1.77 more than enough for me...Disembodied wrote:JazHaz, have you tried Cim's [wiki]Skilled NPCs OXP[/wiki]? I meet quite a lot of jinky little swine in Sidewinders (Swinewinders?) with that installed ...
I'm sure that the release version will be a lot more than that.Zireael wrote:I love their HUD but the download size of 1.1 GB put me off for ever.
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Re: David Braben's Elite: Dangerous
<raises eyebows> Do you use any OXPs that provide extra shields/energy for NPCs?JazHaz wrote:No, because I find the increase in difficulty with the release of 1.77 more than enough for me...Disembodied wrote:JazHaz, have you tried Cim's [wiki]Skilled NPCs OXP[/wiki]? I meet quite a lot of jinky little swine in Sidewinders (Swinewinders?) with that installed ...
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: David Braben's Elite: Dangerous
I have to say the combat is 'FUN'. Biggest relief of the whole thing. You can go newtonian if you want by switching off 'flight assist' and you've got lateral and vertical thrusters for a bit of fun, but it's planes in space if you want it - with great 'shake rattle and roll' when you crash, hit or bump.
A tricky balancing act well executed.
Very optimistic about the future of the game based on what I've seen so far.
Cheers,
Drew.
A tricky balancing act well executed.
Very optimistic about the future of the game based on what I've seen so far.
Cheers,
Drew.