ah great! I'm going to be an offline singleplayer E:D'er so i'm glad there's an NPC AI in there that can bob and weave about, thanks for the links to the alpha footage, i'm at my PC drooling!
ah great! I'm going to be an offline singleplayer E:D'er so i'm glad there's an NPC AI in there that can bob and weave about, thanks for the links to the alpha footage, i'm at my PC drooling!
Interesting. My impression, on the first few missions, is that the AI is rather tame. I'm struggling with the Anaconda on account of it having a turret mounted beam laser.
I mean from the AI's flying ability (jinking etc), to their tactics. A sufficient challenge. Oolite's NPC opponents' flying are very predictable.
I still think you should try a few accuracy-10 opponents in Oolite. I've watched your video and I can tell you that their flying style is not that different to that of the ship you were facing.
JazHaz, have you tried Cim's [wiki]Skilled NPCs OXP[/wiki]? I meet quite a lot of jinky little swine in Sidewinders (Swinewinders?) with that installed ...
JazHaz, have you tried Cim's [wiki]Skilled NPCs OXP[/wiki]? I meet quite a lot of jinky little swine in Sidewinders (Swinewinders?) with that installed ...
No, because I find the increase in difficulty with the release of 1.77 more than enough for me...
Zireael wrote:
I love their HUD but the download size of 1.1 GB put me off for ever.
I'm sure that the release version will be a lot more than that.
JazHaz, have you tried Cim's [wiki]Skilled NPCs OXP[/wiki]? I meet quite a lot of jinky little swine in Sidewinders (Swinewinders?) with that installed ...
No, because I find the increase in difficulty with the release of 1.77 more than enough for me...
<raises eyebows> Do you use any OXPs that provide extra shields/energy for NPCs?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
I have to say the combat is 'FUN'. Biggest relief of the whole thing. You can go newtonian if you want by switching off 'flight assist' and you've got lateral and vertical thrusters for a bit of fun, but it's planes in space if you want it - with great 'shake rattle and roll' when you crash, hit or bump.
A tricky balancing act well executed.
Very optimistic about the future of the game based on what I've seen so far.