Yep, though there are two versions of the Griff multi-decal player Cobra III - the late-model alt-variant is my ride of choice.Gouanaco wrote:Is there multi-decals only for the Cobra M III...
Griff's normalmapped ship remakes
Moderators: winston, another_commander
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Griff's normalmapped ship remakes
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Re: Griff's normalmapped ship remakes
Well, debugging this oxp takes me back a bit, I couldn't even find the basic files for it in my oolite workstuff folder, eventually tracked it down to a folder called 'High Polygon ship project'Keeper wrote:Don't remember seeing anything about a fix for this problem with the Griff Krait:Code: Select all
23:25:02.658 [shader.link.failure]: ***** ERROR: GLSL shader program linking failed for griff_krait_enviromap.vertex/griff_krait_chrome_scoop_eu.fragment: >>>>> GLSL log: Fragment shader uses varying gl_TexCoord but vertex shader does not write to it.
anyway, I think I might have worked out what's up, there's a line
Code: Select all
vec2 texCoord = gl_TexCoord[0].st;
in griff_krait_chrome_scoop_eu.fragment in Eric's scripted update of the OXP that shouldn't be there, I think if you just edit this shader in a text editor and delete this line (it's line number 88) everything should be OK - sorry I can't really test the fix because the drivers for my graphics card (NVidia) aren't spotting it as an error and moaning about it in the oolite log
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
- CaptSolo
- ---- E L I T E ----
- Posts: 909
- Joined: Wed Feb 23, 2011 10:08 pm
- Location: Preying Manta
- Contact:
Re: Griff's normalmapped ship remakes
Just now behind 10 other ships waiting to dock and using Cim's camera drones viewing from the dock master's position. Griff, it would be really cool to see at least one guy in a spacesuit inside the dock as a maintenance person, say in the pit you created for the Coriolis docking bay.
Ooops, The Station Master says c'mon in. Later!
Ooops, The Station Master says c'mon in. Later!
- Keeper
- ---- E L I T E ----
- Posts: 273
- Joined: Fri Feb 01, 2013 7:44 am
- Location: Indian Hills, Nevada, USA
Re: Griff's normalmapped ship remakes
Oh, heh... Actually I am using that version. I forgot about that. So... hmm.Griff wrote:ah this error in the logrings a bell, i think i had a few of these bugs in my shaders at one point, it looks like this oxp might need updating, if you haven't already got it grab Eric Walch's update of this oxp https://app.box.com/shared/i9aznk80x9/1 ... /440935708 rather than my release - Eric's updatehas some amazing scripting going on in it that makes the external subentity equipment on the ship behave properly - eg shoot off the fuel injectors and the krait can't use them anymore etc!Code: Select all
Fragment shader uses varying gl_TexCoord but vertex shader does not write to it.
- Keeper
- ---- E L I T E ----
- Posts: 273
- Joined: Fri Feb 01, 2013 7:44 am
- Location: Indian Hills, Nevada, USA
Re: Griff's normalmapped ship remakes
How appropriate; 88 has long been my "lucky number" (if you think that's weird, my dad's "lucky number" was 527).Griff wrote:Well, debugging this oxp takes me back a bit, I couldn't even find the basic files for it in my oolite workstuff folder, eventually tracked it down to a folder called 'High Polygon ship project' :lol:
anyway, I think I might have worked out what's up, there's a lineCode: Select all
vec2 texCoord = gl_TexCoord[0].st;
in griff_krait_chrome_scoop_eu.fragment in Eric's scripted update of the OXP that shouldn't be there, I think if you just edit this shader in a text editor and delete this line (it's line number 88) everything should be OK - sorry I can't really test the fix because the drivers for my graphics card (NVidia) aren't spotting it as an error and moaning about it in the oolite log
That indeed stops the error from occurring!
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Re: Griff's normalmapped ship remakes
Thanks for testing the fix Keeper, i'll send Eric a PM and ask if he can update the oxp for me
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
- Griff
- Oolite 2 Art Director
- Posts: 2483
- Joined: Fri Jul 14, 2006 12:29 pm
- Location: Probably hugging his Air Fryer
Re: Griff's normalmapped ship remakes
ha that sounds great. It reminds me, as an easter egg i was going to make one of the docking bays a 70's disco complete with mirror ball and colourful floor tiles (like the dance floor in the club in the Saturday Night fever film)CaptSolo wrote:Just now behind 10 other ships waiting to dock and using Cim's camera drones viewing from the dock master's position. Griff, it would be really cool to see at least one guy in a spacesuit inside the dock as a maintenance person, say in the pit you created for the Coriolis docking bay.
Ooops, The Station Master says c'mon in. Later!
Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries
- DaddyHoggy
- Intergalactic Spam Assassin
- Posts: 8515
- Joined: Tue Dec 05, 2006 9:43 pm
- Location: Newbury, UK
- Contact:
Re: Griff's normalmapped ship remakes
For posts like this - I wish for the Oolite equivalent of the the "Like" button, so instead:Griff wrote:ha that sounds great. It reminds me, as an easter egg i was going to make one of the docking bays a 70's disco complete with mirror ball and colourful floor tiles (like the dance floor in the club in the Saturday Night fever film)CaptSolo wrote:Just now behind 10 other ships waiting to dock and using Cim's camera drones viewing from the dock master's position. Griff, it would be really cool to see at least one guy in a spacesuit inside the dock as a maintenance person, say in the pit you created for the Coriolis docking bay.
Ooops, The Station Master says c'mon in. Later!
+1
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
Re: Griff's normalmapped ship remakes
Superb sir, Hoopy Casino dock anyone?
My OXP attempts available@ https://bb.oolite.space/viewtopic.php?t=8541
- Eric Walch
- Slightly Grand Rear Admiral
- Posts: 5536
- Joined: Sat Jun 16, 2007 3:48 pm
- Location: Netherlands
Re: Griff's normalmapped ship remakes
This must have been my error. I could not find that line 88 in my version of the oxp in my current oxp folder. Than I examined the version in my box account and that contained that line. There all shader files were dated 17 june 2010, but in my local copy, that file had a modification date of 25 july 2010. Apparently I was informed 3 years ago about this, but never updated the file on the box.Griff wrote:i'll send Eric a PM and ask if he can update the oxp for me
I will do that tomorrow.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
-
- Poor
- Posts: 6
- Joined: Fri Sep 20, 2013 6:41 pm
Re: Griff's normalmapped ship remakes
Only one decal is showing up on all my ships, do i need to add more manually?
Btw your models are amazing, keep up the good work!
Btw your models are amazing, keep up the good work!
- Cody
- Sharp Shooter Spam Assassin
- Posts: 16081
- Joined: Sat Jul 04, 2009 9:31 pm
- Location: The Lizard's Claw
- Contact:
Re: Griff's normalmapped ship remakes
Unless you're flying one of Griff's multi-decal player Cobras (there are two models, which are not included in the shipset), you only get one decal.supernewtable wrote:Only one decal is showing up on all my ships, do i need to add more manually?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
-
- ---- E L I T E ----
- Posts: 471
- Joined: Sun Jan 23, 2011 9:27 pm
- Location: Belgium, Monarchy, Feudal, Overtaxed system
Re: Griff's normalmapped ship remakes
Hello Folks, Ladies and Gents,
Been away an eternity, I know, but RL had me pinned down. Anyways, great new ships there Griff, congrats, nice addition to the already existing bunch.
I really like the new effects with 1.77 also.
I might have a little bug to report, and I don't know if anyone has already noticed this but a couple of ships don't show their cockpit and other lights. I am not running any other addons besides yours (the one up for grabs on your site now).
Oolite 1.77 and 1.76
Griff resources 1.2.25
Griff Shipset Replace 1.34
All shaders are on full and running on max specs.
I did not add any screenshots, but try it out yourself.
The Cobra Mk 1
The Cobra Mk 3
The Sidewinder
Maybe others too, but those are the ones that I have seen for sure.
A warm hello to everyone here.
Been away an eternity, I know, but RL had me pinned down. Anyways, great new ships there Griff, congrats, nice addition to the already existing bunch.
I really like the new effects with 1.77 also.
I might have a little bug to report, and I don't know if anyone has already noticed this but a couple of ships don't show their cockpit and other lights. I am not running any other addons besides yours (the one up for grabs on your site now).
Oolite 1.77 and 1.76
Griff resources 1.2.25
Griff Shipset Replace 1.34
All shaders are on full and running on max specs.
I did not add any screenshots, but try it out yourself.
The Cobra Mk 1
The Cobra Mk 3
The Sidewinder
Maybe others too, but those are the ones that I have seen for sure.
A warm hello to everyone here.
Alpha Backer of Elite Dangerous
With 250 GBP
With 250 GBP
- Diziet Sma
- ---- E L I T E ----
- Posts: 6312
- Joined: Mon Apr 06, 2009 12:20 pm
- Location: Aboard the Pitviper S.E. "Blackwidow"
Re: Griff's normalmapped ship remakes
Welcome back!
The first thing you should try is upgrading to 1.77.1.. there's lotsa bugfixes in there..dertien wrote:Oolite 1.77 and 1.76
Griff resources 1.2.25
Griff Shipset Replace 1.34
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: Griff's normalmapped ship remakes
Are you sure that you don't have Griff Respray installed? I had the same problem previousuly, with newer ships that weren't included in Respary.dertien wrote:I might have a little bug to report, and I don't know if anyone has already noticed this but a couple of ships don't show their cockpit and other lights. I am not running any other addons besides yours (the one up for grabs on your site now).