Icons are not there to re-classify OXPs or stigmatize them. All they are doing is to make infos easier accessible. Like the text on Wiki pages they are the authors choice. They don't replace the need of texts and explanations, they only act, like the existing Infoboxes, as summary or overview.
This is what icons can accomplish. Other stuff is beyond their scope.
Thargoid wrote:So if I install the OXP but continue to fly a Cobra3 am I unbalancing the game in my favour (as I've installed a powerful ship) or against myself (as I'm not flying one, but am instead adding a powerful NPC ship). So what icon would that OXP get?
Yep. The 'balance' icons don't cover these (and a few more) cases, so I'll let them slip away. This will also avoid any interpretation as 'bad and ugly, don't use' mark. What we can do is to create a optional generic 'remark' icon for everything that needs further explanations.
Thargoid wrote:Also if we're doing this then it'd end up being "scaled" as to how far they apparently unbalance the game, which is especially subjective and the main point that doesn't work for me.
Diziet Sma wrote:I admit this is an aspect that has concerned me, too.. there has been very little discussion as to what degree the balance may be changed.. or how to indicate such.
The idea was that the icons explicitely don't represent a value, length or unit. Only a direction. There are things which can be objectively measured, but it is a complex and nested structure which requires a interpretation of these values. That's why I've said that the decision for or against a icon is the authors choice. It is subjective, but in no way different to the texts. It would still require a text explaining the details, but this is not relevant for the icon, so I've omitted this part before.-)