default canister dumping order
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- Commodore Sics D'fore
- Dangerous
- Posts: 77
- Joined: Fri Jun 23, 2006 6:01 am
- Location: Southern California, USA, Earth
default canister dumping order
Hi. I just discovered this game, and boy does it take me back.... to the future.
One very minor thing that I wish was different: I think that when you scoop up a cargo container, it should be the first in line for dumping, because often I pick something up and find that I don't want it. Rather than having to cycle through all my other cargo (most of which I probably already decided I do want), it would be nice to be able to just hit one key to dump the new acquisition, and be ready to go try another can.
....
Now for a little personal blather, that I didn't feel needed its own thread, as you probably get it all the time:
I killed many hours (days, weeks...) playing the original Elite on the C64 when I was in high school. With the added complexity, features, and the endless capacity for expansion, this thing is sure to have me addicted again. (Oh dear.) This is a big improvement on the original. I really like the fuel injectors, and other nifty gadgets that have been added.
One very minor thing that I wish was different: I think that when you scoop up a cargo container, it should be the first in line for dumping, because often I pick something up and find that I don't want it. Rather than having to cycle through all my other cargo (most of which I probably already decided I do want), it would be nice to be able to just hit one key to dump the new acquisition, and be ready to go try another can.
....
Now for a little personal blather, that I didn't feel needed its own thread, as you probably get it all the time:
I killed many hours (days, weeks...) playing the original Elite on the C64 when I was in high school. With the added complexity, features, and the endless capacity for expansion, this thing is sure to have me addicted again. (Oh dear.) This is a big improvement on the original. I really like the fuel injectors, and other nifty gadgets that have been added.
Hi, there, Commodore, and welcome aboard!
Good point about the last in-first out thingy...
BTW: you ain't seen nothing yet: http://oosat.alioth.net/
Good point about the last in-first out thingy...
BTW: you ain't seen nothing yet: http://oosat.alioth.net/
- Commodore Sics D'fore
- Dangerous
- Posts: 77
- Joined: Fri Jun 23, 2006 6:01 am
- Location: Southern California, USA, Earth
- Commodore Sics D'fore
- Dangerous
- Posts: 77
- Joined: Fri Jun 23, 2006 6:01 am
- Location: Southern California, USA, Earth
- Commodore Sics D'fore
- Dangerous
- Posts: 77
- Joined: Fri Jun 23, 2006 6:01 am
- Location: Southern California, USA, Earth
Thanks, Rxke. (How do you pronounce that? j/k. )Rxke wrote:Hi, there, Commodore, and welcome aboard!
Good point about the last in-first out thingy...
BTW: you ain't seen nothing yet: http://oosat.alioth.net/
Yeah, I have downloaded a number of the add-ons already. Cool stuff.
I know I have a ship in mind I would like to make if I can find the time, though I have never used the applications involved.
What ship, you ask? A "Firefly" from the short-lived TV show of the same name (and the movie "Serenity"). It would be a complicated build, but I would love to do it (or see it, if someone else were to do it).
Well, I am way off the original topic of this thread now, so I will shut up now.
- Commodore Sics D'fore
- Dangerous
- Posts: 77
- Joined: Fri Jun 23, 2006 6:01 am
- Location: Southern California, USA, Earth
Well, I was wondering when someone to point out the Firefly-Elite connection. Both are universes where one has the freedom to do whatever one wishes. Explore, trade, carry passengers, steal, scavenge. Be good guys, be bad guys. Just keep flying.
One of these days I'm going to scoop a container, open it and find in it fast asleep ... a trumble. Hmm, never mind.
One of these days I'm going to scoop a container, open it and find in it fast asleep ... a trumble. Hmm, never mind.
Attacking a Navigational Beacon is illegal. Police are on their way.