Testing a new sun graphic
Moderators: winston, another_commander, Getafix
Testing a new sun graphic
I've been playing around with the sun graphics a little today to see if they can be improved.
Long-range
Solar orbit
Sun-skimming height
Wider corona
Ridiculously wide corona
What do you think? Better? Worse?
Long-range
Solar orbit
Sun-skimming height
Wider corona
Ridiculously wide corona
What do you think? Better? Worse?
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- Quite Grand Sub-Admiral
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Re: Testing a new sun graphic
Looks very good. Could you check it in on github so that we can have hands-on experience of what it feels like in-game?
- Cody
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Re: Testing a new sun graphic
Ooh... I like the looks of that!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Disembodied
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Re: Testing a new sun graphic
Whoa ... sparkly! That looks really good. Would there be any possibility of linking stars with big/active coronae to systems with "solar activity" in their descriptions?
- Griff
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Re: Testing a new sun graphic
That looks great!
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Re: Testing a new sun graphic
Checked in to "new-sun" branch.
The easiest way would be to produce a planetinfo.plist file with corona parameters for those systems, as is already done for "pink oceans". There are more sophisticated ways with minor advantages but I think they're either better suited for OXPs or would be tricky to make compatible with translations.Disembodied wrote:Would there be any possibility of linking stars with big/active coronae to systems with "solar activity" in their descriptions?
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Re: Testing a new sun graphic
Great job cim. I checked out the new-sun branch, fearing that the new fancy looking suns could possibly have performance related complications, but I was happy to see a steady 99 FPS as usual. Looks and plays gorgeous.
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Re: Testing a new sun graphic
Great. I prefer the medium wide one, ie the one below the ridiculous one!
- Cody
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Re: Testing a new sun graphic
They're all pretty good - is the sun colour from Oolite itself, cim?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
- Shipbuilder
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Re: Testing a new sun graphic
This looks great cim.
It would be good to see a variety of these in game.
It would be good to see a variety of these in game.
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Re: Testing a new sun graphic
Sometimes it's worth letting RL(tm) get in the way of being on the BB because when I return, the game is just that little bit more beautiful than when I left it...
Well Done Cim.
Well Done Cim.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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Re: Testing a new sun graphic
Very nice!
- Eric Walch
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Re: Testing a new sun graphic
Now we know why the distant suns are called stars.
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Re: Testing a new sun graphic
They're colours similar to those which Oolite can produce. I just repeatedly reset the sun settings of one system for the screenshots, though.Cody wrote:They're all pretty good - is the sun colour from Oolite itself, cim?
Of course, if like me you're still using the star colours Knotty suggested all the suns you see in Oolite will be the same white.
...
Okay, explanation: the star colours in Oolite are defined by two endpoint colours. In normal circumstances, these are chosen mostly randomly. All background stars are then coloured a random colour somewhere between the two endpoints. The sun colour, however, is always a brightened and whitened version of the exact midpoint of those two colours. So if you set the universal star colour range, a side effect is that all suns end up an identical colour (unless you individually set the sun colours to something else)
I could make it pick the sun colour randomly and separate to the background star colours, I suppose. I can find two OXPs which set sky_rgb_color and not sun_color for a system or systems; neither so far as I can tell would be seriously affected by changing the sun colour.
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Re: Testing a new sun graphic
Indeed I am...cim wrote:... if like me you're still using the star colours Knotty suggested all the suns you see in Oolite will be the same white.
... and that would be cool.cim wrote:I could make it pick the sun colour randomly and separate to the background star colours, I suppose.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!