Testing a new sun graphic

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cim
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Testing a new sun graphic

Post by cim »

I've been playing around with the sun graphics a little today to see if they can be improved.

Image
Long-range

Image
Solar orbit

Image
Sun-skimming height

Image
Wider corona

Image
Ridiculously wide corona

What do you think? Better? Worse?
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Re: Testing a new sun graphic

Post by another_commander »

Looks very good. Could you check it in on github so that we can have hands-on experience of what it feels like in-game?
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Re: Testing a new sun graphic

Post by Cody »

Ooh... I like the looks of that!
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Re: Testing a new sun graphic

Post by Disembodied »

Whoa ... sparkly! That looks really good. Would there be any possibility of linking stars with big/active coronae to systems with "solar activity" in their descriptions?
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Re: Testing a new sun graphic

Post by Griff »

That looks great! 8)
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cim
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Re: Testing a new sun graphic

Post by cim »

Checked in to "new-sun" branch.
Disembodied wrote:
Would there be any possibility of linking stars with big/active coronae to systems with "solar activity" in their descriptions?
The easiest way would be to produce a planetinfo.plist file with corona parameters for those systems, as is already done for "pink oceans". There are more sophisticated ways with minor advantages but I think they're either better suited for OXPs or would be tricky to make compatible with translations.
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Re: Testing a new sun graphic

Post by another_commander »

Great job cim. I checked out the new-sun branch, fearing that the new fancy looking suns could possibly have performance related complications, but I was happy to see a steady 99 FPS as usual. Looks and plays gorgeous.
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Re: Testing a new sun graphic

Post by JazHaz »

Great. I prefer the medium wide one, ie the one below the ridiculous one!
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Re: Testing a new sun graphic

Post by Cody »

They're all pretty good - is the sun colour from Oolite itself, cim?
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Re: Testing a new sun graphic

Post by Shipbuilder »

This looks great cim.

It would be good to see a variety of these in game.
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Re: Testing a new sun graphic

Post by DaddyHoggy »

Sometimes it's worth letting RL(tm) get in the way of being on the BB because when I return, the game is just that little bit more beautiful than when I left it...

Well Done Cim.
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Re: Testing a new sun graphic

Post by aegidian »

Very nice!
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Re: Testing a new sun graphic

Post by Eric Walch »

Now we know why the distant suns are called stars. :D
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Re: Testing a new sun graphic

Post by cim »

Cody wrote:
They're all pretty good - is the sun colour from Oolite itself, cim?
They're colours similar to those which Oolite can produce. I just repeatedly reset the sun settings of one system for the screenshots, though.

Of course, if like me you're still using the star colours Knotty suggested all the suns you see in Oolite will be the same white.

...

Okay, explanation: the star colours in Oolite are defined by two endpoint colours. In normal circumstances, these are chosen mostly randomly. All background stars are then coloured a random colour somewhere between the two endpoints. The sun colour, however, is always a brightened and whitened version of the exact midpoint of those two colours. So if you set the universal star colour range, a side effect is that all suns end up an identical colour (unless you individually set the sun colours to something else)

I could make it pick the sun colour randomly and separate to the background star colours, I suppose. I can find two OXPs which set sky_rgb_color and not sun_color for a system or systems; neither so far as I can tell would be seriously affected by changing the sun colour.
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Re: Testing a new sun graphic

Post by Cody »

cim wrote:
... if like me you're still using the star colours Knotty suggested all the suns you see in Oolite will be the same white.
Indeed I am...
cim wrote:
I could make it pick the sun colour randomly and separate to the background star colours, I suppose.
... and that would be cool.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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