[Release] Stations for Extra Planets

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

Post Reply
User avatar
spara
---- E L I T E ----
---- E L I T E ----
Posts: 2691
Joined: Wed Aug 15, 2012 4:19 am
Location: Finland

[Release] Stations for Extra Planets

Post by spara »

Hello all.

I wanted a reason to visit those far away planets and I also wanted to put those fine stations people have built some where and not override my current station set. This is the result :D.

And it supports station_validator too.

I have tested it with System Redux and it seems to be functioning ok. Enjoy.

Details from wiki.

Download from the in-game expansion manager.
Last edited by spara on Mon Dec 08, 2014 5:33 pm, edited 11 times in total.
Duggan
---- E L I T E ----
---- E L I T E ----
Posts: 496
Joined: Sat Dec 31, 2011 2:58 pm

Re: [Release] Stations for Extra Planets oxp 1.0

Post by Duggan »

Excellent Idea spara, Thanks for developing this oxp.
Flying Python Class Cruiser, Chapter & Verse IV
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Re: [Release] Stations for Extra Planets oxp 1.0

Post by JazHaz »

Yes, excellent idea. I also want a reason to visit those other planets.

Do I need one or more of those station OXPs installed, or does it also pick from the normal stations?

EDIT: no I see that you have included the models in the OXP.
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Re: [Release] Stations for Extra Planets oxp 1.0

Post by JazHaz »

I just installed this OXP but there seems to be a problem. The planet textures have gone.

Image
Stations for extra planets OXP by JazHaz, on Flickr

I'm using Deep Horizons Systems OXP to add other planets, and Povray Planets OXP for the planet textures. I can confirm that all was well before adding the OXP.

Can't see any errors in my log though.
User avatar
spara
---- E L I T E ----
---- E L I T E ----
Posts: 2691
Joined: Wed Aug 15, 2012 4:19 am
Location: Finland

Re: [Release] Stations for Extra Planets oxp 1.0

Post by spara »

JazHaz wrote:
I just installed this OXP but there seems to be a problem. The planet textures have gone.

I'm using Deep Horizons Systems OXP to add other planets, and Povray Planets OXP for the planet textures. I can confirm that all was well before adding the OXP.

Can't see any errors in my log though.
That's really weird as this oxp does not touch planet textures or settings. I could not reproduce the problem. I installed Deep Horizons, flew to Isinor where was three extra planets with stations and textures. Could this be some memory thing, where planet texture does not get loaded for some reason? I'm way out of my depth here, I'm afraid :(.
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Re: [Release] Stations for Extra Planets oxp 1.0

Post by JazHaz »

Here's my log, but I still can't see anything wrong in it.

https://www.box.com/s/50lidopcn813f2x80lgv
User avatar
spara
---- E L I T E ----
---- E L I T E ----
Posts: 2691
Joined: Wed Aug 15, 2012 4:19 am
Location: Finland

Re: [Release] Stations for Extra Planets oxp 1.0

Post by spara »

JazHaz wrote:
Here's my log, but I still can't see anything wrong in it.
Thanks for providing the log. I too cannot see anything obviously wrong. Could you please try this oxp with only Deep Horizon - Systems and Povray Planets, so we can rule out other oxps? And are the textures missing from main planet, moons and/or extra planets?

Has anybody else noticed this behaviour?

ps. You might want to update Trophy Collector to get rid of warnings :wink:.
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Re: [Release] Stations for Extra Planets oxp 1.0

Post by JazHaz »

Just played another session. Strange though, all seems to be working now!
spara wrote:
ps. You might want to update Trophy Collector to get rid of warnings :wink:.
Wasn't aware that had been updated. Just got it.
User avatar
spara
---- E L I T E ----
---- E L I T E ----
Posts: 2691
Joined: Wed Aug 15, 2012 4:19 am
Location: Finland

Re: [Release] Stations for Extra Planets oxp 1.0

Post by spara »

JazHaz wrote:
Just played another session. Strange though, all seems to be working now!
Let's hope it stays that way :D.
User avatar
Diziet Sma
---- E L I T E ----
---- E L I T E ----
Posts: 6312
Joined: Mon Apr 06, 2009 12:20 pm
Location: Aboard the Pitviper S.E. "Blackwidow"

Re: [Release] Stations for Extra Planets oxp 1.0

Post by Diziet Sma »

Excellent idea for an OXP.. downloading. 8)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
User avatar
Tichy
---- E L I T E ----
---- E L I T E ----
Posts: 345
Joined: Wed Jul 11, 2012 5:48 pm

Re: [Release] Stations for Extra Planets oxp 1.0

Post by Tichy »

Wow! I tried it... Now I'm spending HOURS instead of minutes, doing in-system travels :D
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Re: [Release] Stations for Extra Planets oxp 1.0

Post by JazHaz »

Tichy wrote:
Wow! I tried it... Now I'm spending HOURS instead of minutes, doing in-system travels :D
Yeah my first trip (pictured above) was to a 2nd planet in the system. It took about five minutes at torus speed to get there!
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
Switeck
---- E L I T E ----
---- E L I T E ----
Posts: 2411
Joined: Mon May 31, 2010 11:11 pm

Re: [Release] Stations for Extra Planets oxp 1.0

Post by Switeck »

I have this and System_Redux.oxp installed, but I'm not seeing any other stations.
Do I need other OXPs as well?
User avatar
spara
---- E L I T E ----
---- E L I T E ----
Posts: 2691
Joined: Wed Aug 15, 2012 4:19 am
Location: Finland

Re: [Release] Stations for Extra Planets oxp 1.0

Post by spara »

Switeck wrote:
I have this and System_Redux.oxp installed, but I'm not seeing any other stations.
Do I need other OXPs as well?
No, you don't need any other oxps. If there are extra planets (not moons) in system, each one should have a station. And those stations should have beacons in ASC. In my set-up with System_Redux, Lave has two extra planets that have stations. Is there anything in the log?
User avatar
Tichy
---- E L I T E ----
---- E L I T E ----
Posts: 345
Joined: Wed Jul 11, 2012 5:48 pm

Re: [Release] Stations for Extra Planets oxp 1.0

Post by Tichy »

I noticed that the buoys and PAGroove stations appeared on the scanner as ships, instead of stations and buoys. I added the correct scanClass to the stations, where I found it missing.
Here the shipdata.plist, if you want to check (I tested only for a Coriolis Greenline Variant).
https://www.box.com/s/2bemmkwmwtzf6mmyitnq
However, I wasn't able to fix the buoys.

Also, some textures weren't properly loaded. Same problem as here: https://bb.oolite.space/viewtopic.php?p=202391#p202391
Here the fixed textures (Tested) :)
https://www.box.com/s/kk01kj9scb4nl1pr2bv5

Personally, I would slow down the rotation of the stations. But it's a matter of taste. :)
Post Reply