ZygoUgo's OXPs!

Discussion and information relevant to creating special missions, new ships, skins etc.

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Cody
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Re: Zygoroids up for grabs

Post by Cody »

ZygoUgo wrote:
I think what I'll do is add my version of Griffs script (& his original for OXP independance) to the Scripts folder so the bigger asteroids should smash into more glowy parts. I'll re-upload shortly
Cool... I particularly like the gold-coloured variety. I nearly smashed into this one whilst admiring it.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Zygoroids up for grabs

Post by Griff »

:shock: Wow, these are amazing! Fantastic work ZygoUgo! These are definately the best looking asteroids i've ever seen in a space game
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Re: Zygoroids up for grabs

Post by Cody »

ZygoUgo wrote:
I'll re-upload shortly
Has this been done? The version number is unchanged.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Zygoroids up for grabs

Post by ZygoUgo »

Hey, unfortunately currently the links are broken and no new upload is in place as MediaFire is being a burk, I'll have to try again tomorrow when I get back from work :|

EDIT: Right O, not sure if these uploaded properly so let me know if they're bust.. :)

Zygroids Replace..
http://www.mediafire.com/download.php?002ozj5s42ty599
&
No-replace..
http://www.mediafire.com/download.php?dxsbkatn7g5qcbe
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Re: Zygoroids up for grabs

Post by Cody »

ZygoUgo wrote:
EDIT: Right O, not sure if these uploaded properly so let me know if they're bust..
I've only just noticed your edit, ZU - should've re-posted. Both OXPs still have a test script within them, btw.
I have removed the test script from the No-Replace OXP, and all seems to work fine now - no errors, anyway.

A dumb-pilot's thought: should your scripts have unique names, rather than the same names as Griff's?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Zygoroids up for grabs

Post by ZygoUgo »

Hi El Viejo :) I really must stop uploading these when I'm half asleep, and yes, I may as well rename the scripts whilst I'm at it, I shall return imminently :!:

EDIT: D-dundered, new links and first post updated :)

NO-replace http://www.mediafire.com/download.php?uppf3gb0728v5g8

Replace http://www.mediafire.com/download.php?arib1cgrj59b1aj
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Re: Zygoroids up for grabs

Post by Cody »

Thanks, ZU. I changed the script names in the shipdata.plist to match and uncommented one line.
This is in the No-Replace v1.2.3 OXP. I hope this was correct, but I ain't too sure. No errors now, anyway.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Zygoroids up for grabs

Post by ZygoUgo »

Hmmm seems the *replace in folders* (NP++) didn'trun or something, the names should have been changed already, I'll have a look as I'm about at the mo :)

Thanks El Viejo, done the same so here's th NOreplace version for the time being..
http://www.mediafire.com/download.php?flc6vrs768qhxby

..and tuther..
http://www.mediafire.com/download.php?c7o03hcptmslyjb
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Re: ZygoUgo's OXPs!

Post by Diziet Sma »

A couple of case-related problems with ZygoRoids v1.2.4 (replace version, though I suspect it will apply to both versions).
19:41:42.299 [files.notFound]: ----- WARNING: Could not find texture file "ZAst4Norms&Parallax.png".

21:25:47.182 [files.notFound]: ----- WARNING: Could not find texture file "AST3_normals&Parallax.png".
To match the other texture files, please rename "ZAst4Norms&parallax.png" and "Ast3_normals&Parallax.png" to "ZAst4Norms&Parallax.png" and "AST3_normals&Parallax.png" respectively.
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Re: ZygoUgo's OXPs!

Post by ZygoUgo »

Thanks Dizi, fixed those, also have updated CinematicSky to make better use of nebulas, no idea why I had them set so low, must have been the darkness of the winter months!

Zygoroids replace..
http://www.mediafire.com/download.php?8hfy6oek6zba4b2

No-replace..
http://www.mediafire.com/download.php?51a5484y3ih2a3t

..and the much more visable CinematicSky..
http://www.mediafire.com/download.php?kxra7jkyfg3eamy

Some images just to show some average brightness clusters..

Image

Image

Image

See also available the updated Escorts Contracts..

Image

Image

Available here..

http://www.mediafire.com/download.php?vraxzwvtkrj0788

Let me know if there's any problems! :D
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Re: ZygoUgo's OXPs!

Post by ZygoUgo »

Improved nebulas and added eight more..

Well, brightening up my nebulas set me to thinking I didn't particularly like the 'modular' or 'unformed' varieties, so I set to on them and improved them a great deal I like to think, and also added eight more for variety. I may populate more over time as there doesn't seem to be any limit as far as I can tell.

V1.14 http://www.mediafire.com/download.php?o5i10opnxvatjbi

Image

Image

Image

Image
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Re: ZygoUgo's OXPs!

Post by JazHaz »

Good work. One question, is the old Zygo Traffic still removed?
JazHaz

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drew wrote:
£4,500 though! :shock: <Faints>
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Re: ZygoUgo's OXPs!

Post by spara »

Your nebulas are really nice. They add a a lot to the game.

A case error found from the log with the latest version:
23:10:10.802 [files.notFound]: ----- WARNING: Could not find texture file "Oolit
e-nebula-4.png".
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Re: ZygoUgo's OXPs!

Post by Tricky »

JazHaz wrote:
Good work. One question, is the old Zygo Traffic still removed?
I'm currently upgrading that script. Changed the legacy add ships to the new versions and did a clean up of the script to stop any errors in the log. Also applied the AI changes properly. When I get home I'll put the current script on my box account for you to peruse.

I don't know if it is stable or does what it should have done in the first place, but it is cleaner.
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Re: ZygoUgo's OXPs!

Post by Tricky »

Tricky wrote:
JazHaz wrote:
Good work. One question, is the old Zygo Traffic still removed?
I'm currently upgrading that script. Changed the legacy add ships to the new versions and did a clean up of the script to stop any errors in the log. Also applied the AI changes properly. When I get home I'll put the current script on my box account for you to peruse.

I don't know if it is stable or does what it should have done in the first place, but it is cleaner.
As promised...
zygotraffic.js @ box.com
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