[RELEASE] ChupaCabra (with CSOTBs awesome HUD)

Discussion and information relevant to creating special missions, new ships, skins etc.

Moderators: winston, another_commander

Post Reply
User avatar
Staer9
---- E L I T E ----
---- E L I T E ----
Posts: 570
Joined: Fri Feb 18, 2011 4:53 pm
Location: Hatfield, Hertfordshire (poor industrial)

[RELEASE] ChupaCabra (with CSOTBs awesome HUD)

Post by Staer9 »

Image
Image
Image
Well, you've seen the pictures,
now get the ship!

Download Here

Massive thanks to CommonSenseOTB for making this HUD for me
The Readme wrote:
ATTENTION: If you purchase the chupacabra it has a modified built in version of this HUD.
Remove the standalone version of this hud if you have it BEFORE you purchase the chupacabra.
Remove all other main switching huds before using either chupacabra HUD also.

USER CUSTOMIZABILITY:

You have the option of going to the launch function of the chupacabrahud.js script
and setting the toggles to "ON" for capacitor readouts to restore the messages and charging
sounds.Toggles must be set to either "ON" or "OFF", default is "OFF".

COMPATIBILITY:
Oolite version 1.75.3 due to CTD frame callback issues in previous oolite versions.
Compatible with Target Reticle Sensitive oxp.
Can be used with the Sniper Camera System oxp.

Changelog:

Author: CommonSenseOTB(thinking outside-the-box for your playing enjoyment and the improvement of oolite)
Completed: October 15, 2011 first release
ChupacabraHUD.oxp and included in the Chupacabra.oxp as the standard hud.

Features:-animated curved bar gauges.
-animated compass designed for better targetting and navigation.
-altitude/cabin temperature gauge visible only when within planetary vicinity. May
be used as a crude planet mass lock indicator to steer around planets while on
torus drive.
-debut of the first custom oxp equipment gauge->for the shield capacitors
-debut of the custom missile display workaround.
-missile idenfification system n/shift+n activated.
-very large scanner.

THANX AND RECOGNITION: Staer9 for being patient while this hud was being made.
Commander McLane and Thargoid for contributing altitude code.
Eric Walch and others for answering questions-Thanx!

ABOUT THIS PRODUCT: ChupacabraHUD.oxp requires oolite 1.75.3 or better. The frame callbacks used may occasionally
cause a CTD when you die in versions of oolite earlier than 1.75.3. It is a prototype and therefore
may be prone to minor bugs and unknown effects. Report your playtest results at the ChupacabraHUD viewtopic.

TO USE THIS HUD: Unzip and drag or move the ChupacabraHUD.oxp folder into your addons folder.
This will become your main oolite hud. If you have any main hud modifying oxp's remove them please.
You may use this with the Sniper Camera System. REMOVE the standalone version
of the chupacabraHUD before buying the chupacabra.

This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0
Unported License. To view a copy of this license, visit "http://creativecommons.org/licenses/by-
nc-sa/3.0/'' or send a letter to Creative Commons, 171 Second Street, Suite 300, San
Francisco, California, 94105, USA.

Images used in this oxp:

Centre hud graphic provided by Staer9 and modified by CommonSenseOTB

ATTENTION DEVELOPERS! This type of hud design NOT for novices. Try normal hud design before attempting animated gauges.

Developers: You are absolutely encouraged(no permission is neccessary) to use the methods and arrays
available in ChupacabraHUD.oxp provided you give attribution to the author(CommonSenseOTB).
All variables, equipment and names must be uniquely laballed.

NOW GO OUT AND CREATE SOME INCREDIBLE NEW HUDS NEVER SEEN BEFORE!!!
The other Readme wrote:
Instructions for using the chupacabra with the sniper camera system:

First only install the chupacabra sniper camera adapter oxp if you have installed the
sniper camera system on your chupacabra. It will change the custom views to allow you to
use this equipment.
Last, remove it after you sell the sniper camera system as it will mess with your
custom views if left in.

Have fun and enjoy!
Image
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8515
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Re: [RELEASE] ChupaCabra (with CSOTBs awesome HUD)

Post by DaddyHoggy »

Nice looking ship, nice looking HUD.

My brain is wondering why AS (Aft Shield?) and FS (Front shield) are either *side* of the reticle and not top and bottom?
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
User avatar
Killer Wolf
---- E L I T E ----
---- E L I T E ----
Posts: 2278
Joined: Tue Jan 02, 2007 12:38 pm

Re: [RELEASE] ChupaCabra (with CSOTBs awesome HUD)

Post by Killer Wolf »

i don't like that HUD, cos it makes mine look cac :-D

j/k, fantastic work. nice ship too; should done some better shots of it from an external view, to show it off better.
Cmdr Vault
Average
Average
Posts: 15
Joined: Wed Aug 31, 2011 8:28 pm

Re: [RELEASE] ChupaCabra (with CSOTBs awesome HUD)

Post by Cmdr Vault »

Hi Staer9!

I tried to unpack the 'Chupacabra.rar' but I always get the error "Incorrect command line".
I'm using 7-Zip and Windows 7.


Bye,
Commander Vault
User avatar
CommonSenseOTB
---- E L I T E ----
---- E L I T E ----
Posts: 1397
Joined: Wed May 04, 2011 10:42 am
Location: Saskatchewan, Canada

Re: [RELEASE] ChupaCabra (with CSOTBs awesome HUD)

Post by CommonSenseOTB »

Staer9, congratulations on your release, well done! :D

DH-a funny story about that, see, when asked about that the chupacabrans laughed and said they thought the same thing about silly top/bottom "human" notions for gauge displays. At least that's the approximate translation as the slang and vulgarity could not be interpretted. :lol:

KW-YOUR HUDS ROCK! KEEP UP THE GOOD WORK! :D
Cmdr Vault wrote:
I tried to unpack the 'Chupacabra.rar' but I always get the error "Incorrect command line".
I'm using 7-Zip and Windows 7.
Works for me with windows xp and 7-Zip selecting the line "Extract files...". :?
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
User avatar
Ironfist
Commander
Commander
Posts: 218
Joined: Tue Jun 28, 2011 2:16 pm
Location: London

Re: [RELEASE] ChupaCabra (with CSOTBs awesome HUD)

Post by Ironfist »

Cmdr Vault wrote:
Hi Staer9!

I tried to unpack the 'Chupacabra.rar' but I always get the error "Incorrect command line".
I'm using 7-Zip and Windows 7.


Bye,
Commander Vault
Unpacked fine for me on 32bit XP and Win7 64 with LZArc

Ironfist
64bit Mint 10 and Win 8 64bit on E8400 at 3.6GHz - ATI HD5750 graphics.
Concentration is the ability to think of absolutely nothing when it is absolutely necessary.
User avatar
Staer9
---- E L I T E ----
---- E L I T E ----
Posts: 570
Joined: Fri Feb 18, 2011 4:53 pm
Location: Hatfield, Hertfordshire (poor industrial)

Re: [RELEASE] ChupaCabra (with CSOTBs awesome HUD)

Post by Staer9 »

Cmdr Vault wrote:
Hi Staer9!

I tried to unpack the 'Chupacabra.rar' but I always get the error "Incorrect command line".
I'm using 7-Zip and Windows 7.


Bye,
Commander Vault
Unpacks fine for me... :?
I can try re-uploading it...
Image
User avatar
maik
Wiki Wizard
Wiki Wizard
Posts: 2028
Joined: Wed Mar 10, 2010 12:30 pm
Location: Ljubljana, Slovenia (mainly industrial, feudal, TL12)

Re: [RELEASE] ChupaCabra (with CSOTBs awesome HUD)

Post by maik »

Also unpacks fine for me. Just wanted to see if a read me was included that would describe the ChupaCabra. Couldn't find one, so the entry in the [wiki]OXP List[/wiki] is a bit superficial at the moment.
User avatar
Staer9
---- E L I T E ----
---- E L I T E ----
Posts: 570
Joined: Fri Feb 18, 2011 4:53 pm
Location: Hatfield, Hertfordshire (poor industrial)

Re: [RELEASE] ChupaCabra (with CSOTBs awesome HUD)

Post by Staer9 »

maik wrote:
Also unpacks fine for me. Just wanted to see if a read me was included that would describe the ChupaCabra. Couldn't find one, so the entry in the [wiki]OXP List[/wiki] is a bit superficial at the moment.
Ah yes, it was a somewhat rushed release, and therefore still lacks a wiki page. Don't worry I am going to make one though.
Image
User avatar
CommonSenseOTB
---- E L I T E ----
---- E L I T E ----
Posts: 1397
Joined: Wed May 04, 2011 10:42 am
Location: Saskatchewan, Canada

Re: [RELEASE] ChupaCabra (with CSOTBs awesome HUD)

Post by CommonSenseOTB »

Hey Staer9. :)

Just took a look at your chupacabrav1.oxp and it's missing the shipyard file for some reason. In case it has been deleted from your master copy I'm posting the original from the first version 0.4 and you can use it if needed when you re-upload it to your box.net account.

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>chupacabra_player</key>
	<dict>
		<key>chance</key>
		<real>0.1</real>
		<key>optional_equipment</key>
		<array>
			<string>EQ_CARGO_BAY</string>
			<string>EQ_PASSENGER_BERTH</string>
			<string>EQ_ESCAPE_POD</string>
			<string>EQ_ENERGY_BOMB</string>
			<string>EQ_ENERGY_UNIT</string>
			<string>EQ_NAVAL_ENERGY_UNIT</string>
			<string>EQ_WEAPON_PULSE_LASER</string>
			<string>EQ_WEAPON_BEAM_LASER</string>
			<string>EQ_WEAPON_MINING_LASER</string>
			<string>EQ_WEAPON_MILITARY_LASER</string>
			<string>EQ_FUEL_INJECTION</string>
			<string>EQ_GAL_DRIVE</string>
			<string>EQ_SHIELD_BOOSTER</string>
			<string>EQ_NAVAL_SHIELD_BOOSTER</string>
		</array>
		<key>price</key>
		<integer>650000</integer>
		<key>standard_equipment</key>
		<dict>
			<key>extras</key>
			<array>
				<string>EQ_ECM</string>
				<string>EQ_DOCK_COMP</string>
				<string>EQ_SCANNER_SHOW_MISSILE_TARGET</string>
				<string>EQ_MULTI_TARGET</string>
				<string>EQ_ADVANCED_COMPASS</string>
 				<string>EQ_FUEL_SCOOPS</string>
			</array>
			<key>forward_weapon_type</key>
			<string>EQ_WEAPON_MILITARY_LASER</string>
			<key>missiles</key>
			<integer>3</integer>
		</dict>
		<key>techlevel</key>
		<integer>9</integer>
		<key>weapon_facings</key>
		<integer>15</integer>
	</dict>
</dict>
</plist>
Cheers! :)
Take an idea from one person and twist or modify it in a different way as a return suggestion so another person can see a part of it that can apply to the oxp they are working on.


CommonSense 'Outside-the-Box' Design Studios Ltd.
WIKI+OXPs
User avatar
Staer9
---- E L I T E ----
---- E L I T E ----
Posts: 570
Joined: Fri Feb 18, 2011 4:53 pm
Location: Hatfield, Hertfordshire (poor industrial)

Re: [RELEASE] ChupaCabra (with CSOTBs awesome HUD)

Post by Staer9 »

CommonSenseOTB wrote:
Hey Staer9. :)

Just took a look at your chupacabrav1.oxp and it's missing the shipyard file for some reason. In case it has been deleted from your master copy I'm posting the original from the first version 0.4 and you can use it if needed when you re-upload it to your box.net account.
<looks about, also notices the lack of shipyard, curses>
I seem to keep loosing bits of OXPs...
updating now...
Image
User avatar
ozhank
Competent
Competent
Posts: 56
Joined: Fri Sep 14, 2012 3:17 am
Location: The other side of the black stump

Force Ship to Use CSOTBs awesome HUD

Post by ozhank »

To moderator - this has probably been answered somewhere else so move as appropriate.

I want to try out this HUD. When I leave a space station or there is any change in condition, this HUD is replaced by the milhud.

I want to force a specified ship to use this HUD only - what do I need to do.

I've noticed in some other posts, it says to make changes to hud.plist, but none of my ships have this file.

For an old bloke, please put up some very simple, step by step instructions.

These instructions will apply to any ship/hud combination I think
"Blessed are the cracked, for they let the light shine in". Spike Milligan

Debian 9.* XFCE4 on Toshiba Laptop
User avatar
CaptSolo
---- E L I T E ----
---- E L I T E ----
Posts: 909
Joined: Wed Feb 23, 2011 10:08 pm
Location: Preying Manta
Contact:

Re: [RELEASE] ChupaCabra (with CSOTBs awesome HUD)

Post by CaptSolo »

Hello there. You can download the hud separate from the ship here: [wiki]ChupacabraHUD[/wiki] Extract the zip file and read the readme file for installation instructions.

Remove your milhud from AddOns. That should do the trick as this HUD will replace the default one.

Good luck.
User avatar
ozhank
Competent
Competent
Posts: 56
Joined: Fri Sep 14, 2012 3:17 am
Location: The other side of the black stump

Re: [RELEASE] ChupaCabra (with CSOTBs awesome HUD)

Post by ozhank »

I have done these things. the only hud in my addons at present is the ChupaCabrahud oxp which I downloaded and extracted. I have a suspicion that there is another oxp creating the hud - like the trade assistant or similar, so am removing them one by one until the problem goes away.

Thanks. In Lak'ech.
"Blessed are the cracked, for they let the light shine in". Spike Milligan

Debian 9.* XFCE4 on Toshiba Laptop
User avatar
CaptSolo
---- E L I T E ----
---- E L I T E ----
Posts: 909
Joined: Wed Feb 23, 2011 10:08 pm
Location: Preying Manta
Contact:

Re: [RELEASE] ChupaCabra (with CSOTBs awesome HUD)

Post by CaptSolo »

Please provide a list or directory tree of all OXP's in your AddOns folder. There has to be another hud in there somewhere.
Post Reply