[request/suggestion]Better flame/explosion effects?

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Thermonuklear
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[request/suggestion]Better flame/explosion effects?

Post by Thermonuklear »

After installing a plethora of eye-candy for the game, the explosion and fire effects seem a little out of place. They're not eyesores, but... A little bland, perhaps?
See here. Highly detailed ships spewing out red-yellow orbs... Naah, me want purdy! :D

I tried to search for an OXP that would affect these effects, but didn't find anything...

Anyone willing to try and make one? :wink:
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Re: [request/suggestion]Better flame/explosion effects?

Post by Cody »

Griff's griff_alloys_and_wreckage.oxp improves the after-effects of explosions.
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Re: [request/suggestion]Better flame/explosion effects?

Post by Thermonuklear »

Cody wrote:
Griff's griff_alloys_and_wreckage.oxp improves the after-effects of explosions.
Already have that... I meant the orbs that shoot out while the ship is heavily damaged.
Something like this<3
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Re: [request/suggestion]Better flame/explosion effects?

Post by Commander McLane »

Custom Shields OXP is making the very best out of the explosions.
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Re: [request/suggestion]Better flame/explosion effects?

Post by CommRLock78 »

Thermonuklear wrote:
Cody wrote:
Griff's griff_alloys_and_wreckage.oxp improves the after-effects of explosions.
Already have that... I meant the orbs that shoot out while the ship is heavily damaged.
Something like this<3
That's the one thing I like about Freespace more than Oolite - but then there are many reasons why Oolite is still wayyy better than Freespace :mrgreen:
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Re: [request/suggestion]Better flame/explosion effects?

Post by pagroove »

The explosion fx with custom shields and other oxp's are quite good IMO. But I think a new Q-bomb fx (shaders) could look great.
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Re: [request/suggestion]Better flame/explosion effects?

Post by Thermonuklear »

Commander McLane wrote:
Custom Shields OXP is making the very best out of the explosions.
Excellent!
CommRLock78 wrote:
That's the one thing I like about Freespace more than Oolite - but then there are many reasons why Oolite is still wayyy better than Freespace :mrgreen:
I've had dreams about Oolite running on FS2 engine... *drool*
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Re: [request/suggestion]Better flame/explosion effects?

Post by Griff »

I've just put up a new version of the alloys & wreckage oxp, it's a small update that just adds some new entries for the default ship-set ship names in the shipdata-overrrides.plist in the oxp, without this you don't get the extra sparks & wreckage when using the griff replacement oxp
Thermonuklear wrote:
I've had dreams about Oolite running on FS2 engine... *drool*
Gibbon made a small preview vid of some of the Oolite oxp ships running in freelancer:
http://www.youtube.com/watch?v=TtH5B2S03cw
i don't think it got past the prototype stage but it look like he put quite a bit of time into it sorting out textures and effects maps, collision boxes etc
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Re: [request/suggestion]Better flame/explosion effects?

Post by Thermonuklear »

Gosh. I love this forum! In just a few hours I've gotten a lot of helpful answers... Thank you!
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Re: [request/suggestion]Better flame/explosion effects?

Post by another_commander »

CommRLock78 wrote:
That's the one thing I like about Freespace more than Oolite - but then there are many reasons why Oolite is still wayyy better than Freespace :mrgreen:
Absolutely personal opinion here: I think that explosions the way they are portrayed in Oolite are closer to what explosions in space would look like compared to the more earthlike - although very impressive indeed - explosions of Freespace 2.
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Re: [request/suggestion]Better flame/explosion effects?

Post by Thermonuklear »

another_commander wrote:
Absolutely personal opinion here: I think that explosions the way they are portrayed in Oolite are closer to what explosions in space would look like compared to the more earthlike - although very impressive indeed - explosions of Freespace 2.
Cinematic explosions are definitely not for everyone! I've just grown with cheesy Sci-Fi... :D
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Re: [request/suggestion]Better flame/explosion effects?

Post by Thermonuklear »

Griff wrote:
I've just put up a new version of the alloys & wreckage oxp, it's a small update that just adds some new entries for the default ship-set ship names in the shipdata-overrrides.plist in the oxp, without this you don't get the extra sparks & wreckage when using the griff replacement oxp
Wooooah! Looks just great. And framerate still stands at minimum of 55fps..! Yess.
Griff wrote:
Gibbon made a small preview vid of some of the Oolite oxp ships running in freelancer:
http://www.youtube.com/watch?v=TtH5B2S03cw
i don't think it got past the prototype stage but it look like he put quite a bit of time into it sorting out textures and effects maps, collision boxes etc
Too bad this mod never got published :( I used to play Freelancer a lot... Lots of fun if you can live with the controls.
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Selezen's excellent boardgame needs playtesters!
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