Thargoids

For test results, bug reports, announcements of new builds etc.

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cim
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Re: Thargoids

Post by cim »

Cody wrote:
Commander McLane wrote:
... it would certainly be a nasty surprise for anybody cleaning up a battlefield...
Yep... it would certainly have made a recent battle in IS a little more more difficult. I'm inclined to think that drones should re-activate, as it happens.
It would make it easier to justify continuing to get full bounty and kill from them if they could. Something to think about, anyway.
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Thargoid
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Re: Thargoids

Post by Thargoid »

Some of them don't deactivate. It's not possible currently to reverse a becomeUncontrolledThargon AI command, at least without a complete entity swap. It could be an interesting proposal for the future to enable that to happen though.
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Re: Thargoids

Post by Switeck »

Have a Thargoid scoop the inactive ones and spit out new "fresh" ones. :lol:
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Cody
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Re: Thargoids

Post by Cody »

As long as already-scooped inert drones don't re-activate in the player's hold... that would be very nasty!
You have been boarded by Thargons - press space, commander!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Re: Thargoids

Post by Thargoid »

I feel a test script or two coming on. Maybe including the above... :twisted:
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Smivs
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Re: Thargoids

Post by Smivs »

Hehe, I have to say I like the way this is going.... :D
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Re: Thargoids

Post by Disembodied »

Thargoid wrote:
I feel a test script or two coming on. Maybe including the above... :twisted:
It's pretty evil ... as long as there's some warning, and the player has a chance to eject the cargo before starting to take internal damage (and then having to face the now-active Tharglets he's just ejected), it's the good kind of evil, though.
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Re: Thargoids

Post by Switeck »

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Thargoid
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Re: Thargoids

Post by Thargoid »

I'm trying to draw up a list of OXPs which introduce variants on Thargons/Tharglets so that I can try and deal with them all. So far I have:

  • Second Wave
  • TCAT
  • Swarm
  • Griff's shipset
  • Thargorn Threat
  • Behemoth Spacewar
I'm guessing there's more (especially the other shipsets that I don't have installed, but am going to download and check in a moment). Can people please let me know other OXPs which add new Thargons please (even if just like_ship - ones with new dataKeys).[/color]
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Eric Walch
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Re: Thargoids

Post by Eric Walch »

Not thargoid wars. It used to contain like_shiped versions, but in the current version all ships are removed. Only the satellite is left. Thargoids are only summoned by their "thargoid" role from other oxps.

My folder contains also:
griff_thargoid_normalmapped.oxp
griff_thargoids_organic_normalmapped.oxp

Which might or might not be included in the full set. (I never downloaded the full set)
Last edited by Eric Walch on Thu Mar 21, 2013 10:02 pm, edited 1 time in total.
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Re: Thargoids

Post by Smivs »

My 'addition' shipset uses a 'smivs_' prefix, so

Code: Select all

"smivs-tharglet"
"smivs-thargoid"
The replace set just uses the default names.
Hope that helps :)
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Thargoid
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Re: Thargoids

Post by Thargoid »

Indeed - I just want to double-check how they are being used, and with what roles.

Anyway I've now got a test script up and running which resurrects uncontrolled Thargons back into life. I just now need to tweak a few things, and I can then offer it as an alternate ship script for Thargoid warships if people want it to make their games a bit tougher.
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Re: Thargoids

Post by Switeck »

My Switeck's Shipping OXP had Thargons follow the Thargoid warships around if they had nothing to shoot at.
Regular Oolite Thargons get left behind and become inactive.
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Re: Thargoids

Post by Thargoid »

OK, I have a test OXP ready - any Commanders interested in giving it a test run and see how well it works?

If you are and have access to the JS debug console (or I can make a version if needed that replaces all standard Thargoid warships with reanimators), please PM me.
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Re: Thargoids

Post by Cody »

Time for a dumb pilot's question: at which point do scooped Thargons morph into cargo containers of alien items?
Is it when the player docks? Or saves? Or jumps? <chortles>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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