It would make it easier to justify continuing to get full bounty and kill from them if they could. Something to think about, anyway.Cody wrote:Yep... it would certainly have made a recent battle in IS a little more more difficult. I'm inclined to think that drones should re-activate, as it happens.Commander McLane wrote:... it would certainly be a nasty surprise for anybody cleaning up a battlefield...
Thargoids
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Re: Thargoids
Re: Thargoids
Some of them don't deactivate. It's not possible currently to reverse a becomeUncontrolledThargon AI command, at least without a complete entity swap. It could be an interesting proposal for the future to enable that to happen though.
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Re: Thargoids
Have a Thargoid scoop the inactive ones and spit out new "fresh" ones.
- Cody
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Re: Thargoids
As long as already-scooped inert drones don't re-activate in the player's hold... that would be very nasty!
You have been boarded by Thargons - press space, commander!
You have been boarded by Thargons - press space, commander!
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: Thargoids
I feel a test script or two coming on. Maybe including the above...
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- Smivs
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Re: Thargoids
Hehe, I have to say I like the way this is going....
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Re: Thargoids
It's pretty evil ... as long as there's some warning, and the player has a chance to eject the cargo before starting to take internal damage (and then having to face the now-active Tharglets he's just ejected), it's the good kind of evil, though.Thargoid wrote:I feel a test script or two coming on. Maybe including the above...
Re: Thargoids
I've mentioned this before...
https://bb.oolite.space/viewtopic.php?f=2&t=9627
https://bb.oolite.space/viewtopic.php?f=2&t=9627
Re: Thargoids
I'm trying to draw up a list of OXPs which introduce variants on Thargons/Tharglets so that I can try and deal with them all. So far I have:
- Second Wave
- TCAT
- Swarm
- Griff's shipset
- Thargorn Threat
- Behemoth Spacewar
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- Eric Walch
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Re: Thargoids
Not thargoid wars. It used to contain like_shiped versions, but in the current version all ships are removed. Only the satellite is left. Thargoids are only summoned by their "thargoid" role from other oxps.
My folder contains also:
griff_thargoid_normalmapped.oxp
griff_thargoids_organic_normalmapped.oxp
Which might or might not be included in the full set. (I never downloaded the full set)
My folder contains also:
griff_thargoid_normalmapped.oxp
griff_thargoids_organic_normalmapped.oxp
Which might or might not be included in the full set. (I never downloaded the full set)
Last edited by Eric Walch on Thu Mar 21, 2013 10:02 pm, edited 1 time in total.
UPS-Courier & DeepSpacePirates & others at the box and some older versions
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Re: Thargoids
My 'addition' shipset uses a 'smivs_' prefix, so
The replace set just uses the default names.
Hope that helps
Code: Select all
"smivs-tharglet"
"smivs-thargoid"
Hope that helps
Commander Smivs, the friendliest Gourd this side of Riedquat.
Re: Thargoids
Indeed - I just want to double-check how they are being used, and with what roles.
Anyway I've now got a test script up and running which resurrects uncontrolled Thargons back into life. I just now need to tweak a few things, and I can then offer it as an alternate ship script for Thargoid warships if people want it to make their games a bit tougher.
Anyway I've now got a test script up and running which resurrects uncontrolled Thargons back into life. I just now need to tweak a few things, and I can then offer it as an alternate ship script for Thargoid warships if people want it to make their games a bit tougher.
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Re: Thargoids
My Switeck's Shipping OXP had Thargons follow the Thargoid warships around if they had nothing to shoot at.
Regular Oolite Thargons get left behind and become inactive.
Regular Oolite Thargons get left behind and become inactive.
Re: Thargoids
OK, I have a test OXP ready - any Commanders interested in giving it a test run and see how well it works?
If you are and have access to the JS debug console (or I can make a version if needed that replaces all standard Thargoid warships with reanimators), please PM me.
If you are and have access to the JS debug console (or I can make a version if needed that replaces all standard Thargoid warships with reanimators), please PM me.
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Thargoid TV
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- Cody
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Re: Thargoids
Time for a dumb pilot's question: at which point do scooped Thargons morph into cargo containers of alien items?
Is it when the player docks? Or saves? Or jumps? <chortles>
Is it when the player docks? Or saves? Or jumps? <chortles>
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!