AI Trading Assistant
Moderators: winston, another_commander
Re: AI Trading Assistant 2.6.2
With the older version(when auto trader was stand alone) , I could edit the values of illegal goods to 0 so that the auto trader ignored transactions involving goods that would affect my legal status. Is the case with version 2.6.2 ?
Thank you in advance .
Thank you in advance .
Flying Python Class Cruiser, Chapter & Verse IV
- Wildeblood
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Re: AI Trading Assistant 2.6.2
It sure is. You can find the table of expected prices (the prices at which Autotrade changes from buying to selling) near the top of the autotrade.js file, and I've made two examples of how to manipulate it from another OXP:-Duggan wrote:With the older version (when auto trader was stand alone), I could edit the values of illegal goods to 0 so that the auto trader ignored transactions involving goods that would affect my legal status. Is [that] the case with version 2.6.2 ?
Download AI Trading Ethical Trader OXP here.Simple additional modules which modify Trading Assistant are available, and described in a forum post. Currently there are two:-
AI Trading Ethical Trader prevents Autotrade from buying or recommending illegal goods.
AI Trading Moral Relativism prevents trading in illegal goods at main stations, but allows it at other stations.
Download AI Trading Moral Relativism OXP here.
In your heart, you know it's flat.
Re: AI Trading Assistant 2.6.2
Excellent , Thank you, I have bolted on the Ethical Trader OXP
Flying Python Class Cruiser, Chapter & Verse IV
- Wildeblood
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AI Trading Assistant 2.7
Version 2.7 (March 4th, 2013): scans cargo manifest on first run - no more odd discrepancies if you have cargo aboard when record-keeping starts.
- Wildeblood
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Re: AI Trading Assistant 2.7
AI Trading Tips adds a small assortment of messages with advice for new users, that will be shown when Autotrade has nothing more important to say. This script will be included in the main AI Trading Assistant OXP in a future update, with dynamically created messages reflecting the player's trading history, but for now is a plug-in with only hard-coded messages. I will be grateful to any users who try it out and offer comment regarding the type of messages that might be displayed, etc.
Last edited by Wildeblood on Thu Mar 07, 2013 11:57 am, edited 1 time in total.
- Diziet Sma
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Re: AI Trading Assistant 2.7
If you're after tips to include, you might take a look at Reese249er's Pilots Art document and see if there's anything useful there.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
- Wildeblood
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AI Trading Assistant 2.8.1
Version 2.8 (March 7th, 2013): new, chattier AI.
Version 2.8.1 (March 8th, 2013): increased variety of messages at rock hermits and OXP stations.
And with that it's "finished" - everything that was on my to-do list is now done. Time to take a break from javascript for a while and paint the spare bedroom.
Version 2.8.1 (March 8th, 2013): increased variety of messages at rock hermits and OXP stations.
And with that it's "finished" - everything that was on my to-do list is now done. Time to take a break from javascript for a while and paint the spare bedroom.
In your heart, you know it's flat.
Re: AI Trading Assistant 2.8.1
Not sure if I'm understanding the description of this OXP correctly or not, but is the Autotrade function of this OXP supposed to buy and sell goods all by itself when your computer is left unattended?
I'm asking this, as the Wiki does say, "Twenty-two seconds after you view the commodity market screen Autotrade will begin trading on your behalf, fully automatically. Make a nice cup of tea, sit back and watch as Autotrade takes the effort out of trading." That says to me that it will buy and sell in the station without ever having to leave space dock. Is this true?
If it is true, it ain't working here! Lol! It buys 34t of computers, then just sits and says it's flummoxed and that human trading decisions is required.
I'm asking this, as the Wiki does say, "Twenty-two seconds after you view the commodity market screen Autotrade will begin trading on your behalf, fully automatically. Make a nice cup of tea, sit back and watch as Autotrade takes the effort out of trading." That says to me that it will buy and sell in the station without ever having to leave space dock. Is this true?
If it is true, it ain't working here! Lol! It buys 34t of computers, then just sits and says it's flummoxed and that human trading decisions is required.
Chuck Norris can slam a revolving door.
Chuck Norris can swim on land.
Chuck Norris doesn't need connection to stay online.
Chuck Norris can swim on land.
Chuck Norris doesn't need connection to stay online.
Re: AI Trading Assistant 2.8.1
It means that you don't have to decide what to buy or sell in the market screen. Naturally you have to fly between stations to get different prices and to actually make some profit.
Re: AI Trading Assistant 2.8.1
Ha ha ha.
Given it's all done before the kettle boils, I was getting just a little confused.
Trust me to take it literally!
Given it's all done before the kettle boils, I was getting just a little confused.
Trust me to take it literally!
Chuck Norris can slam a revolving door.
Chuck Norris can swim on land.
Chuck Norris doesn't need connection to stay online.
Chuck Norris can swim on land.
Chuck Norris doesn't need connection to stay online.
- Diziet Sma
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Re: AI Trading Assistant 2.8.1
[OT]
Sorry.. couldn't resist.
[/OT]
Clint Eastwood: Because God wants Chuck Norris to have nightmares.EvoMayhem wrote:Chuck Norris can slam a revolving door.
Chuck Norris can swim on land.
Chuck Norris doesn't need connection to stay online.
Sorry.. couldn't resist.
[/OT]
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
Re: AI Trading Assistant 2.8.1
I thought that was Jack Bauer... Lol!Diziet Sma wrote:[OT]
Clint Eastwood: Because God wants Chuck Norris to have nightmares.EvoMayhem wrote:Chuck Norris can slam a revolving door.
Chuck Norris can swim on land.
Chuck Norris doesn't need connection to stay online.
Sorry.. couldn't resist.
[/OT]
Chuck Norris can slam a revolving door.
Chuck Norris can swim on land.
Chuck Norris doesn't need connection to stay online.
Chuck Norris can swim on land.
Chuck Norris doesn't need connection to stay online.
- Wildeblood
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Re: AI Trading Assistant 2.8.1
I need some advice about the best way to convert this to OXZ form for the in-game installer. For a long time there have been two OXPs in this download: the main Trading Assistant OXP and a back-up datalogger OXP that operates silently if the player removes the main one, so their data will be up-to-date if they change their mind and replace it.
How best to translate this concept to the in-game installer?Fallback Datalogger:
Sometimes, you might wish to disable or remove AI Trading Assistant OXP temporarily while you experiment, or just for fun, remembering trading the old-fashioned way. Will that mean a gap in your accounts?
No. Included in the download you should find an OXP called "AI Trading Fallback Datalogger". That OXP will normally be inactive and do nothing, however if you remove the AI Trading Assistant OXP the fallback datalogger will automatically take over record-keeping functions. There will be no sign of Trading Assistant within the game, but:-
(1) record-keeping will silently continue and be up-to-date when you replace the AI Trading Assistant OXP, and:
(2) you will not have to re-purchase the equipment in the game.
You can place the AI Trading Fallback Datalogger OXP into your "AddOns" folder right away and forget about it; it will cause no performace loss and is completely inert while the main AI Trading Assistant OXP is present.
Re: AI Trading Assistant 2.8.1
You might want to use dependency here. Add a dependency to the Assistant pointing to the Logger. That can be done in the expansion manager interface. In the in-game manager, the Assistant will be coloured differently marking the dependency. See Planetary Compass and it's name packs for example.
- Wildeblood
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Re: AI Trading Assistant 2.8.1
Yes, I'm aware of that. But there is no real dependency here, and that "solution" is what I would like to avoid. Perhaps the other way, marking the backup logger as dependent on the main OXP would be less off-putting.spara wrote:You might want to use dependency here. Add a dependency to the Assistant pointing to the Logger. That can be done in the expansion manager interface. In the in-game manager, the Assistant will be coloured differently marking the dependency.
And how do you get people to read the instructions if they aren't unzipping downloads and finding the readme files in there? All this automation has drawbacks.