Re: Elite: Dangerous - and the return
Moderators: winston, another_commander, Cody
Re: David Braben's Elite: Dangerous
This is interesting. Looks like FD are putting a lot of effort into creating different feels for the different factions in the game.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
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Re: David Braben's Elite: Dangerous
Ooh, that's really interesting - civilisation developing along a pattern.
I'm not sure whether to be sarcastic or not. I can see the benefit, in that each culture will have a defined "feel" to its worlds, but at the same time I'm not sure that a free-minded species can be as contrained as that, and cities don't develop in natural geometric shapes. They may start off as regular shapes (Milton Keynes, Glenrothes and the other "New Towns" for example), but when the settlement starts to spread then it just grabs whatever land is available.
Looks good though.
I'm not sure whether to be sarcastic or not. I can see the benefit, in that each culture will have a defined "feel" to its worlds, but at the same time I'm not sure that a free-minded species can be as contrained as that, and cities don't develop in natural geometric shapes. They may start off as regular shapes (Milton Keynes, Glenrothes and the other "New Towns" for example), but when the settlement starts to spread then it just grabs whatever land is available.
Looks good though.
Re: David Braben's Elite: Dangerous
Well, culture has a lot of influence. Most cities in Europe are built up around a central square. I can easily foresee an emerging empire embracing a common principle for laying out their main settlements and even the standard farm layout on new worlds.Selezen wrote:Ooh, that's really interesting - civilisation developing along a pattern.
I'm not sure whether to be sarcastic or not. I can see the benefit, in that each culture will have a defined "feel" to its worlds, but at the same time I'm not sure that a free-minded species can be as contrained as that, and cities don't develop in natural geometric shapes. They may start off as regular shapes (Milton Keynes, Glenrothes and the other "New Towns" for example), but when the settlement starts to spread then it just grabs whatever land is available.
Looks good though.
The patterns should probably be less prominent on the older worlds, but as long as it's not overdone I think this is a really nice touch.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
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Re: David Braben's Elite: Dangerous
Yeah, I get the 'one avatar at a time' bit - it's this having a 'garage' ready and waiting wherever you are that's puzzling me.Selezen wrote:One player at a time, Cody. You can play as one character then log off and log back in as another. You can't control more than one player in the game at a time.
Still, my old frazzled brain struggles with much of this multi-player stuff, instancing etc - and I ain't too sure I want to learn it.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
Re: David Braben's Elite: Dangerous
Ooh, new newsletter.
So, looks like about 3x10x8m size for the Sidewinder, assuming that's an average height human - or about the size of an Oolite cargo canister.
That implies that most fighter combat is going to take place at ranges of a couple of kilometres or less, at relative speeds of perhaps 100 m/s at most, or you'll never hit anything. Much closer in and slower than any of the previous games... roughly comparable to the speeds and scales in Freespace, I think. Since they also seem to want to have realistically-sized star systems and planets, though, it's going to be interesting to see how they reconcile those two vastly different scales.
(At the opposite end of the scale ... that Imperial Cruiser is much bigger than it looked in the first picture they had of it. Wow...)
So, looks like about 3x10x8m size for the Sidewinder, assuming that's an average height human - or about the size of an Oolite cargo canister.
That implies that most fighter combat is going to take place at ranges of a couple of kilometres or less, at relative speeds of perhaps 100 m/s at most, or you'll never hit anything. Much closer in and slower than any of the previous games... roughly comparable to the speeds and scales in Freespace, I think. Since they also seem to want to have realistically-sized star systems and planets, though, it's going to be interesting to see how they reconcile those two vastly different scales.
(At the opposite end of the scale ... that Imperial Cruiser is much bigger than it looked in the first picture they had of it. Wow...)
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Re: David Braben's Elite: Dangerous
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Re: David Braben's Elite: Dangerous
Commander McLane wrote:Anacondas
Re: David Braben's Elite: Dangerous
I have to say that I'm finding the designs that FD are coming up with for the empire ships rather impressive. That goes both for the smaller ships and the cruiser. I also like that there is a distinct design philosophy and feel for each faction in the game. So far so good.
One small inconsistency, or maybe I have misunderstood.
I thought that the Anaconda was Alliance or maybe Federal. Why then, would an imperial cruiser have docking slits specifically for the anaconda. Or it might be just an example or generic docking bays.
Edit: I now see that it says "Anaconda Sized Ships dock"
<note to self>Must read things properly before posting</note to self>
Anyway, good stuff from the developers.
I thought that the Anaconda was Alliance or maybe Federal. Why then, would an imperial cruiser have docking slits specifically for the anaconda. Or it might be just an example or generic docking bays.
Edit: I now see that it says "Anaconda Sized Ships dock"
<note to self>Must read things properly before posting</note to self>
Anyway, good stuff from the developers.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
(Gold Medal Award, Zzap!64 May 1985).
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Re: David Braben's Elite: Dangerous
Wow, so much lovely detailing on that ship! Can't wait to see more of their stuff - I guess they're going to make us wait a bit for the Cobra III thencim wrote:
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Re: David Braben's Elite: Dangerous
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
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Re: David Braben's Elite: Dangerous
Just seen this great video on YouTube - Elite: Squad
JazHaz
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!Gimi wrote:Maybe you could start a Kickstarter Campaign to found your £4500 pledge.drew wrote:£4,500 though! <Faints>
Cheers,
Drew.
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Re: David Braben's Elite: Dangerous
Just logged back into the Backers page and noticed that Commander DaddyHoggy has an approved thumbs-up next to the name.
Whoop! Whoop!
Whoop! Whoop!
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.
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Re: David Braben's Elite: Dangerous
Check out this funny video by Kate Russell, promoting her book (loosely): Slough Reports Ep.1
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Re: David Braben's Elite: Dangerous
I get the feeling that Frontier are thoroughly enjoying revising the history of Elite.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
And any survivors, their debts I will certainly pay. There's always a way!
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Re: David Braben's Elite: Dangerous
It's almost as if JJ Abrahms has been drafted in to re-imagine Elite...Cody wrote:I get the feeling that Frontier are thoroughly enjoying revising the history of Elite.
Oolite Life is now revealed hereSelezen wrote:Apparently I was having a DaddyHoggy moment.