Re: Elite: Dangerous - and the return

Off topic discussion zone.

Moderators: winston, another_commander, Cody

User avatar
Gimi
---- E L I T E ----
---- E L I T E ----
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Re: David Braben's Elite: Dangerous

Post by Gimi »

This is interesting. Looks like FD are putting a lot of effort into creating different feels for the different factions in the game.
Image
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
User avatar
Selezen
---- E L I T E ----
---- E L I T E ----
Posts: 2530
Joined: Tue Mar 29, 2005 9:14 am
Location: Tionisla
Contact:

Re: David Braben's Elite: Dangerous

Post by Selezen »

Ooh, that's really interesting - civilisation developing along a pattern.

I'm not sure whether to be sarcastic or not. I can see the benefit, in that each culture will have a defined "feel" to its worlds, but at the same time I'm not sure that a free-minded species can be as contrained as that, and cities don't develop in natural geometric shapes. They may start off as regular shapes (Milton Keynes, Glenrothes and the other "New Towns" for example), but when the settlement starts to spread then it just grabs whatever land is available.

Looks good though.
User avatar
Gimi
---- E L I T E ----
---- E L I T E ----
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Re: David Braben's Elite: Dangerous

Post by Gimi »

Selezen wrote:
Ooh, that's really interesting - civilisation developing along a pattern.

I'm not sure whether to be sarcastic or not. I can see the benefit, in that each culture will have a defined "feel" to its worlds, but at the same time I'm not sure that a free-minded species can be as contrained as that, and cities don't develop in natural geometric shapes. They may start off as regular shapes (Milton Keynes, Glenrothes and the other "New Towns" for example), but when the settlement starts to spread then it just grabs whatever land is available.

Looks good though.
Well, culture has a lot of influence. Most cities in Europe are built up around a central square. I can easily foresee an emerging empire embracing a common principle for laying out their main settlements and even the standard farm layout on new worlds.
The patterns should probably be less prominent on the older worlds, but as long as it's not overdone I think this is a really nice touch.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: David Braben's Elite: Dangerous

Post by Cody »

Selezen wrote:
One player at a time, Cody. You can play as one character then log off and log back in as another. You can't control more than one player in the game at a time.
Yeah, I get the 'one avatar at a time' bit - it's this having a 'garage' ready and waiting wherever you are that's puzzling me.
Still, my old frazzled brain struggles with much of this multi-player stuff, instancing etc - and I ain't too sure I want to learn it.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
cim
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral
Posts: 4072
Joined: Fri Nov 11, 2011 6:19 pm

Re: David Braben's Elite: Dangerous

Post by cim »

Ooh, new newsletter.

Image
So, looks like about 3x10x8m size for the Sidewinder, assuming that's an average height human - or about the size of an Oolite cargo canister.

That implies that most fighter combat is going to take place at ranges of a couple of kilometres or less, at relative speeds of perhaps 100 m/s at most, or you'll never hit anything. Much closer in and slower than any of the previous games... roughly comparable to the speeds and scales in Freespace, I think. Since they also seem to want to have realistically-sized star systems and planets, though, it's going to be interesting to see how they reconcile those two vastly different scales.

(At the opposite end of the scale ... that Imperial Cruiser is much bigger than it looked in the first picture they had of it. Wow...)
User avatar
Commander McLane
---- E L I T E ----
---- E L I T E ----
Posts: 9520
Joined: Thu Dec 14, 2006 9:08 am
Location: a Hacker Outpost in a moderately remote area
Contact:

Re: David Braben's Elite: Dangerous

Post by Commander McLane »

cim wrote:
(At the opposite end of the scale ... that Imperial Cruiser is much bigger than it looked in the first picture they had of it. Wow...)
Oh yes! Featuring a small docking slit for Anacondas, no less!
Image
User avatar
Rorschachhamster
---- E L I T E ----
---- E L I T E ----
Posts: 274
Joined: Sun Aug 05, 2012 11:46 pm
Contact:

Re: David Braben's Elite: Dangerous

Post by Rorschachhamster »

Commander McLane wrote:
Anacondas
:!:
:mrgreen:
User avatar
Gimi
---- E L I T E ----
---- E L I T E ----
Posts: 2073
Joined: Tue Aug 29, 2006 5:02 pm
Location: Norway

Re: David Braben's Elite: Dangerous

Post by Gimi »

I have to say that I'm finding the designs that FD are coming up with for the empire ships rather impressive. That goes both for the smaller ships and the cruiser. I also like that there is a distinct design philosophy and feel for each faction in the game. So far so good.

One small inconsistency, or maybe I have misunderstood.
I thought that the Anaconda was Alliance or maybe Federal. Why then, would an imperial cruiser have docking slits specifically for the anaconda. Or it might be just an example or generic docking bays.


Edit: I now see that it says "Anaconda Sized Ships dock"
<note to self>Must read things properly before posting</note to self>

Anyway, good stuff from the developers.
"A brilliant game of blasting and trading... Truly a mega-game... The game of a lifetime."
(Gold Medal Award, Zzap!64 May 1985).
User avatar
Griff
Oolite 2 Art Director
Oolite 2 Art Director
Posts: 2483
Joined: Fri Jul 14, 2006 12:29 pm
Location: Probably hugging his Air Fryer

Re: David Braben's Elite: Dangerous

Post by Griff »

cim wrote:
Image
Wow, so much lovely detailing on that ship! Can't wait to see more of their stuff - I guess they're going to make us wait a bit for the Cobra III then
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Re: David Braben's Elite: Dangerous

Post by JazHaz »

There's a new Dev Diary up on YouTube:

Elite: Dangerous Progress Diary #2
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Re: David Braben's Elite: Dangerous

Post by JazHaz »

Just seen this great video on YouTube - Elite: Squad
JazHaz

Gimi wrote:
drew wrote:
£4,500 though! :shock: <Faints>
Cheers,
Drew.
Maybe you could start a Kickstarter Campaign to found your £4500 pledge. 8)
Thanks to Gimi, I got an eBook in my inbox tonight (31st May 2014 - Release of Elite Reclamation)!
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8515
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Re: David Braben's Elite: Dangerous

Post by DaddyHoggy »

Just logged back into the Backers page and noticed that Commander DaddyHoggy has an approved thumbs-up next to the name.

Whoop! Whoop!
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
User avatar
JazHaz
---- E L I T E ----
---- E L I T E ----
Posts: 2991
Joined: Tue Sep 22, 2009 11:07 am
Location: Enfield, Middlesex
Contact:

Re: David Braben's Elite: Dangerous

Post by JazHaz »

Check out this funny video by Kate Russell, promoting her book (loosely): Slough Reports Ep.1
User avatar
Cody
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
Posts: 16081
Joined: Sat Jul 04, 2009 9:31 pm
Location: The Lizard's Claw
Contact:

Re: David Braben's Elite: Dangerous

Post by Cody »

I get the feeling that Frontier are thoroughly enjoying revising the history of Elite.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
User avatar
DaddyHoggy
Intergalactic Spam Assassin
Intergalactic Spam Assassin
Posts: 8515
Joined: Tue Dec 05, 2006 9:43 pm
Location: Newbury, UK
Contact:

Re: David Braben's Elite: Dangerous

Post by DaddyHoggy »

Cody wrote:
I get the feeling that Frontier are thoroughly enjoying revising the history of Elite.
It's almost as if JJ Abrahms has been drafted in to re-imagine Elite...
Selezen wrote:
Apparently I was having a DaddyHoggy moment.
Oolite Life is now revealed here
Post Reply