Heh! Yes, I browse the boards everyday. Saw something about passenger contracts that reminded me of my brief (very brief) experience with FFE. I'll wager everyone knows what I'm referring too: There is a contract out on your passenger. Could this be possible as an OXP for Oolite? It certainly would add interest to those who do passenger runs.
Thank you for reading.
Passenger Assassins Idea - Not WIP
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- Diziet Sma
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Re: Passenger Assassins Idea - Not WIP
Very cool idea.. I like it!
In the meantime, you can simulate it by installing the Furball OXP.. then there will days it will certainly feel like somebody is trying to assassinate your passenger..
In the meantime, you can simulate it by installing the Furball OXP.. then there will days it will certainly feel like somebody is trying to assassinate your passenger..
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Re: Passenger Assassins Idea - Not WIP
That's basically the idea behind the Long Way Around mission. And it's probably used in some other mission OXPs as well. The mission included in Vector OXP comes to mind, too.CaptSolo wrote:Heh! Yes, I browse the boards everyday. Saw something about passenger contracts that reminded me of my brief (very brief) experience with FFE. I'll wager everyone knows what I'm referring too: There is a contract out on your passenger. Could this be possible as an OXP for Oolite? It certainly would add interest to those who do passenger runs.
Re: Passenger Assassins Idea - Not WIP
It'd be fairly straightforward for an OXP to add a couple of extra contracts to the passenger list with higher than normal profitability and then add some assassins now and then if the player took one. Sending "You'll regret dealing with {passenger}" as they attack optional...
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Re: Passenger Assassins Idea - Not WIP
Thanks for the replies. @DS, I have had Furball for quite some time. Cmndr McLane, I will have a look at that list. And Cim, exactly what I had in mind. Straightforward for you, perhaps, not me.cim wrote:It'd be fairly straightforward for an OXP to add a couple of extra contracts to the passenger list with higher than normal profitability and then add some assassins now and then if the player took one. Sending "You'll regret dealing with {passenger}" as they attack optional...
Re: Passenger Assassins Idea - Not WIP
It reminds me of delivering packets to the main station from an RRS way station - there are some pathetic assassins with a 'clean' status every time. Not that I have the faintest clue how to do that
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Re: Passenger Assassins Idea - Not WIP
A sort of option in the F4 screen for VIP passenger transport would be great.
You could look at the description for the VIP and you have to make a risk assessment based on the description of the passenger.
It could look a bit like this:
Passenger contract: 2500 credits
Destination: Aronar
Name: Grob Max
Profession: CEO Lavian Post Enterprises
Press .... to ask what the risk is
Press... to accept the contract
Press.. to decline the contract
etc...
And of course you could do everything what you could do in a normal passenger contract.
You could look at the description for the VIP and you have to make a risk assessment based on the description of the passenger.
It could look a bit like this:
Passenger contract: 2500 credits
Destination: Aronar
Name: Grob Max
Profession: CEO Lavian Post Enterprises
Press .... to ask what the risk is
Press... to accept the contract
Press.. to decline the contract
etc...
And of course you could do everything what you could do in a normal passenger contract.
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