Oolite Shader Error with Griff's Coriolis

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Rorschachhamster
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Oolite Shader Error with Griff's Coriolis

Post by Rorschachhamster »

Ok, I had a screenshot, but I obviously forgot to save it... :oops: :mrgreen:

I had a coriolis station without frontpanel, the docking bay was there but it hang in empty space. I saved the whole log, but this is the interesting part, that was repeated ad nauseam:

Code: Select all

10:54:44.633 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x8c30da8>{0: int uDiffuseMap = 0;}
10:54:44.633 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x8c30fe8>{1: float uHullHeatLevel = [<ShipEntity 0x20323988> hullHeatLevel];}
10:54:44.633 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x8c319a8>{2: float uTime = [<ShipEntity 0x20323988> timeElapsedSinceSpawn];}
10:54:49.862 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743ee28>{0: vec4 DecalColor = (-0.0360563, 0.132008, -0.788209);}
10:54:49.862 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17440b08>{1: vec4 PaintColor = (-0.322836, 0.0042887, -0.381783);}
10:54:49.862 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17438888>{2: float hull_heat_level = [<ShipEntity 0x20326408> hullHeatLevel];}
10:54:49.863 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17438a08>{3: int isHostile = [<ShipEntity 0x20326408> hasHostileTarget];}
10:54:49.863 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17440988>{4: int nearly_dead = [<ShipEntity 0x20326408> throwingSparks];}
10:54:49.863 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17446688>{5: int uColorMap = 0;}
10:54:49.863 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x174413a8>{6: int uDecalMap = 3;}
10:54:49.863 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17441408>{7: float uDecalSelect = [<ShipEntity 0x20326408> entityPersonality];}
10:54:49.863 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17441348>{8: int uEffectsMap = 2;}
10:54:49.863 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17446d48>{9: int uNormalMap = 1;}
10:54:49.863 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17446ce8>{10: float uTime = [<ShipEntity 0x20326408> universalTime];}
10:54:50.140 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743a6e8>{0: float hull_heat_level = [<ShipEntity 0xa2ef280> hullHeatLevel];}
10:54:50.141 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743a7a8>{1: float laser_heat_level = [<ShipEntity 0xa2ef280> laserHeatLevel];}
10:54:50.141 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743a868>{2: int uColorMap = 0;}
10:54:50.141 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743a808>{3: int uEffectsMap = 2;}
10:54:50.141 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743a8c8>{4: int uNormalMap = 1;}
10:54:50.141 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743a988>{5: float uTime = [<ShipEntity 0xa2ef280> universalTime];}
10:54:50.178 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17448308>{0: float engine_power = [<ShipEntity 0xa2eefe0> speedFactor];}
10:54:50.178 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17448248>{1: float hull_heat_level = [<ShipEntity 0xa2eefe0> hullHeatLevel];}
10:54:50.178 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x174482a8>{2: int isHostile = [<ShipEntity 0xa2eefe0> hasHostileTarget];}
10:54:50.178 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17447648>{3: int nearly_dead = [<ShipEntity 0xa2eefe0> throwingSparks];}
10:54:50.178 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x17447528>{4: int uColorMap = 0;}
10:54:50.178 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x174475e8>{5: int uEffectsMap = 2;}
10:54:50.178 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x174474c8>{6: int uNormalMap = 1;}
10:54:50.178 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x174473a8>{7: float uTime = [<ShipEntity 0xa2eefe0> universalTime];}
10:54:53.854 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (oolite-debug-console 1.77): TypeError: player.shipt is undefined
10:55:06.869 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692ffe0>{0: int uDiffuseMap = 0;}
10:55:06.869 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x69300a0>{1: int uEmissionMap = 1;}
10:55:06.869 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x69301c0>{2: float uHullHeatLevel = [<ShipEntity 0x6c6dcf8> hullHeatLevel];}
10:55:06.870 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x6930100>{3: float uTime = [<ShipEntity 0x6c6dcf8> timeElapsedSinceSpawn];}
10:55:10.148 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692fec0>{0: vec4 PaintColor1 = (-0.157696, 0.310644, 0.033647);}
10:55:10.148 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x6930040>{1: float hull_heat_level = [<ShipEntity 0x79801a0> hullHeatLevel];}
10:55:10.148 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692fe60>{2: int uColorMap = 0;}
10:55:10.148 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692fd40>{3: int uNormalMap = 1;}
10:55:10.148 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692fe00>{4: float uTime = [<ShipEntity 0x79801a0> universalTime];}
10:55:10.149 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692fc20>{0: vec4 SpecularRGB = (1, 0.7, 0.5);}
10:55:10.149 [shader.uniform.unSet]: Did not set uniform "uColourMap"
10:55:10.149 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692fc80>{2: float uEngineLevel = [<ShipEntity 0x797aca0> speedFactor];}
10:55:10.149 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692fbc0>{3: int uFXMap = 1;}
10:55:10.149 [shader.uniform.bind.failed]: Could not bind uniform "uHullHeatLevel" to -[ShipEntity hullHeatLevel] (no uniform of that name could be found).
10:55:10.149 [shader.uniform.unSet]: Did not set uniform "uHullHeatLevel"
10:55:10.149 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692fb00>{4: int uNormalMap = 2;}
10:55:10.149 [shader.uniform.bind.failed]: Could not bind uniform "uTime" to -[ShipEntity universalTime] (no uniform of that name could be found).
10:55:10.149 [shader.uniform.unSet]: Did not set uniform "uTime"
10:55:10.150 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692f980>{0: vec4 PaintColor1 = (-0.203495, -0.258285, -0.119912);}
10:55:10.150 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692fa40>{1: float hull_heat_level = [<ShipEntity 0x797f940> hullHeatLevel];}
10:55:10.150 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692f920>{2: int uColorMap = 0;}
10:55:10.150 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692f860>{3: int uNormalMap = 1;}
10:55:10.150 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x692f8c0>{4: float uTime = [<ShipEntity 0x797f940> universalTime];}
10:55:11.594 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x4a4a3150>{0: int uDiffuseMap = 0;}
10:55:11.594 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x4a4a3210>{1: float uHullHeatLevel = [<ShipEntity 0x168a6030> hullHeatLevel];}
10:55:11.594 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x4a4a31b0>{2: float uTime = [<ShipEntity 0x168a6030> timeElapsedSinceSpawn];}
10:55:14.218 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x4a4aced0>{0: int uDiffuseMap = 0;}
10:55:14.218 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x4a4acf90>{1: int uEmissionMap = 1;}
10:55:14.219 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x4a4ace10>{2: float uHullHeatLevel = [<ShipEntity 0x168ace90> hullHeatLevel];}
10:55:14.219 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x4a4acf30>{3: float uTime = [<ShipEntity 0x168ace90> timeElapsedSinceSpawn];}
10:56:03.250 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743e1c8>{0: int uDiffuseMap = 0;}
10:56:03.250 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743e288>{1: float uHullHeatLevel = [<ShipEntity 0x184c5bc8> hullHeatLevel];}
10:56:03.250 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743e228>{2: float uTime = [<ShipEntity 0x184c5bc8> timeElapsedSinceSpawn];}
10:56:04.261 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743e228>{0: int uDiffuseMap = 0;}
10:56:04.261 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743e1c8>{1: float uHullHeatLevel = [<ShipEntity 0x168a8b70> hullHeatLevel];}
10:56:04.262 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743e288>{2: float uTime = [<ShipEntity 0x168a8b70> timeElapsedSinceSpawn];}
10:56:04.767 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743e288>{0: int uDiffuseMap = 0;}
10:56:04.767 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743e228>{1: float uHullHeatLevel = [<ShipEntity 0x184c4d68> hullHeatLevel];}
10:56:04.767 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x1743e1c8>{2: float uTime = [<ShipEntity 0x184c4d68> timeElapsedSinceSpawn];}
10:56:07.802 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x4a4a3330>{0: int uDiffuseMap = 0;}
10:56:07.802 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x4a4a5790>{1: float uHullHeatLevel = [<ShipEntity 0xb8608e8> hullHeatLevel];}
10:56:07.802 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x4a4a5730>{2: float uTime = [<ShipEntity 0xb8608e8> timeElapsedSinceSpawn];}
10:56:07.915 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x8c30c88>{0: float engine_power = [<ShipEntity 0x168acbb0> speedFactor];}
10:56:07.915 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x8c30b08>{1: float hull_heat_level = [<ShipEntity 0x168acbb0> hullHeatLevel];}
10:56:07.915 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x8c306e8>{2: float laser_heat_level = [<ShipEntity 0x168acbb0> laserHeatLevel];}
10:56:07.915 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x8c30928>{3: int uColorMap = 0;}
10:56:07.916 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x8c30aa8>{4: int uEffectsMap = 2;}
10:56:07.916 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x8c30808>{5: int uLightMap = 1;}
10:56:07.916 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x8c30508>{6: float uTime = [<ShipEntity 0x168acbb0> universalTime];}
10:56:10.026 [shader.uniform.set]: Set up uniform <OOShaderUniform 0x4a4a5730>{0: int uDiffuseMap = 0;}
etc.pp. and including me learning to type in the debug console... :oops: :wink:

My specs:
Trunk r5632
Debug console was running
64 bit Windows 7 Ultimate 4 GB Ram
Intel Core 2 CPU 6600 @ 2.40 GHz @ 2.40 GHz
NVIDIA GeForce 8800 GT

I could send an interested party the whole log.
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Cody
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Re: Oolite Shader Error with Griff's Coriolis

Post by Cody »

Which Griff Coriolis station - the one included in the Griff shipset, or the newer version included in the Griff stations bundle?
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Rorschachhamster
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Re: Oolite Shader Error with Griff's Coriolis

Post by Rorschachhamster »

The newer one.
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Griff
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Re: Oolite Shader Error with Griff's Coriolis

Post by Griff »

do you have any other station OXPs that might be clashing? dertien's oxp has some similarly named shader files and models in it i think
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Rorschachhamster
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Re: Oolite Shader Error with Griff's Coriolis

Post by Rorschachhamster »

These are my OXPs out of the log...
../AddOns/Accipiter.oxp
../AddOns/Accipiter.oxp/BGS-M1.5.2.oxp
../AddOns/Ace-ships_CruzerV0.9.4.oxp
../AddOns/Ace-ships_HornetV0.9.2.oxp
../AddOns/adck_gold_cobra.oxp
../AddOns/AI Trading 2.2 with marketObserver 1.4 ver 1.0.oxp
../AddOns/AI Trading Assistant 2.2.2.oxp
../AddOns/AI Trading Ethical Trader 2.2.oxp
../AddOns/AI Trading Fallback Datalogger 2.2.2.oxp
../AddOns/Aliens_v1.0.oxp
../AddOns/AmEagle1.oxp
../AddOns/Amphisbaena.oxp
../AddOns/Anarchies2.8.oxp
../AddOns/APRIL Pylon Loader 1.02.oxp
../AddOns/APRIL Pylon Loader 1.03.oxp
../AddOns/Aquatics 2.30.oxp
../AddOns/Armadillo.oxp
../AddOns/Armoury 1.11.oxp
../AddOns/Assassins.oxp
../AddOns/AsteroidStorm 4.03.oxp
../AddOns/Auto-ECM 0.2.oxp
../AddOns/Basic-debug.oxp
../AddOns/BattleDamage(Universal)v1.0.oxp
../AddOns/BeerCooler1.0.1.oxp
../AddOns/behemoth 2.6.oxp
../AddOns/BehemothSpacewar 1.3.oxp
../AddOns/BETA-Cargo Spotter 0.5.oxp
../AddOns/BGS-A1.6.oxp
../AddOns/BigBlimpyV2.2.oxp
../AddOns/BigShips 1.02.oxp
../AddOns/black_baron.oxp
../AddOns/BlOomberg Markets v2.5.oxp
../AddOns/BountyScannerv2.0.oxp
../AddOns/Breakable_Energy_Unit_1.1_2012.05.05.oxp
../AddOns/Breakable_Energy_Unit_1.1_2012.05.05.oxp/CustomShieldsv083.oxp
../AddOns/Breakable_Engines_1.1_2012.05.05.oxp
../AddOns/Breakable_HUD_IFF_Scanner_1.2_2012.05.05.oxp
../AddOns/Breakable_Life_Support_System_1.0.oxp
../AddOns/Breakable_Shield_Generators_1.2_2012.05.05.oxp
../AddOns/Breakable_TorusDrive_1.1_2012.05.05.oxp
../AddOns/Breakable_WitchDrive_1.3_2012.06.30.oxp
../AddOns/buoyRepair1.3.2.oxp
../AddOns/Cabal_Common_Library1.7_r127.oxp
../AddOns/captKev_dodo.oxp
../AddOns/Cargo Shepherd 1.01.oxp
../AddOns/Cargo_wrecks_teaser 1.7.oxp
../AddOns/CB_Hud_Mark_II_v1_1.oxp
../AddOns/Chimera_Gunship_V1.00.oxp
../AddOns/Cobra3 XT.oxp
../AddOns/CobraIV.oxp
../AddOns/Colonial Viper Mark 1.oxp
../AddOns/Coluber_0_6_0_2011-12-17.oxp
../AddOns/Commies.oxp
../AddOns/Condor v1.1.oxp
../AddOns/Constitution Class Heavy Cruiser.oxp
../AddOns/Copperhead_Mk2.oxp
../AddOns/Coyote's Run.oxp
../AddOns/CustomShieldsv083.oxp
../AddOns/Cylon_Raider_Mk1_higher_detail_model_V1.01.oxp
../AddOns/Deep Horizons - Gas Giant Skimming.oxp
../AddOns/Deep Horizons - Lights Down.oxp
../AddOns/Deep Horizons - Pirate_Ambushes.oxp
../AddOns/Deep Horizons - Systems.oxp
../AddOns/DeepSpacePirates 1.3.oxp
../AddOns/Deep_Horizon_Advanced_Navigation_Computer.oxp
../AddOns/Deep_Horizon_Emergency_Witchspace_Initiator.oxp
../AddOns/Deep_Horizon_Nav_Buoy.oxp
../AddOns/Delightful-Docking.oxp
../AddOns/Diamondback.oxp
../AddOns/Dictators v1.5.oxp
../AddOns/Distant Suns WIP 0.3.oxp
../AddOns/Distant Suns WIP 0.3.oxp/Distant Suns of Chart 1 version 0.6.oxp
../AddOns/Distant Suns WIP 0.3.oxp/Distant Suns of Chart 2 version 0.1.oxp
../AddOns/Distant Suns WIP 0.3.oxp/Distant Suns of Chart 3 version 0.1.oxp
../AddOns/Distant Suns WIP 0.3.oxp/Distant Suns of Chart 4 version 0.1.oxp
../AddOns/Distant Suns WIP 0.3.oxp/Distant Suns of Chart 5 version 0.1.oxp
../AddOns/Distant Suns WIP 0.3.oxp/Distant Suns of Chart 6 version 0.1.oxp
../AddOns/Distant Suns WIP 0.3.oxp/Distant Suns of Chart 7 version 0.1.oxp
../AddOns/Distant Suns WIP 0.3.oxp/Distant Suns of Chart 8 version 0.1.oxp
../AddOns/Dominatrix.oxp
../AddOns/DuplexFuelTank_0.4_2013-02-01.oxp
../AddOns/EnemyTargeter_v0.2.oxp
../AddOns/Escape_Capsule_Locator_1.4.1_2012-06-05.oxp
../AddOns/Escort_Contracts_1.5.6_2012-05-07.oxp
../AddOns/Escort_Formations_1.1.oxp
../AddOns/Executive Spaceways v2.4.oxp
../AddOns/Explorers'_Club_1.3.3_2012-06-30.oxp
../AddOns/Extra Thargoids.oxp
../AddOns/Factions-1.12.oxp
../AddOns/Famous_Planets_v2.5.oxp
../AddOns/FarstarMurderer1.1.oxp
../AddOns/Far_Arm_ships_v3.0.oxp
../AddOns/Feramborini1.1.oxp
../AddOns/fireworks.oxp
../AddOns/Flight Log 1.05.oxp
../AddOns/Freighttrain02.oxp
../AddOns/Fruitbat1.00.oxp
../AddOns/Fuel Station 1.35.oxp
../AddOns/Furball-1.7.oxp
../AddOns/Galactic_Navy 5.4.3.oxp
../AddOns/GalTech_Escape_Pods_V1.10.oxp
../AddOns/GalTech_Escort_Fighter_V1.00.oxp
../AddOns/Generation Ships.oxp
../AddOns/Green Gecko v1.0 SA.oxp
../AddOns/griff_alloys_and_wreckage.oxp
../AddOns/griff_boa_prototype_normalmapped.oxp
../AddOns/griff_CobraIII_alternate_model.oxp
../AddOns/griff_cobraIII_subent_missiles.oxp
../AddOns/griff_elite2_bug.oxp
../AddOns/griff_ferdelance_new2013_V1.0.oxp
../AddOns/griff_shipset_dizzy's_all_in_1.oxp
../AddOns/Griff_Shipset_Replace_v1.32.oxp
../AddOns/Griff_Shipset_Resources_v1.2.24.oxp
../AddOns/griff_station_bundle_fullsize_tex_v1.1.oxp
../AddOns/griff_WolfMKII.oxp
../AddOns/haulerp30V1.3.oxp
../AddOns/Hired Guns 1.26.oxp
../AddOns/Hyperradio1.26_r25.oxp
../AddOns/Ice-asteroidsV2.1.oxp
../AddOns/Illegal_goods_tweak_1.7.3_2012.05.30.oxp
../AddOns/IronHide 2.00.oxp
../AddOns/Iron_Raven_v1.2.oxp
../AddOns/jaguar_company_2.4.oxp
../AddOns/Kestrel&Falcon.oxp
../AddOns/Lave Academy 1.32.oxp
../AddOns/liners_v1.5.oxp
../AddOns/longway 1.1.oxp
../AddOns/marketObserver_1.5.oxp
../AddOns/Merlin.oxp
../AddOns/Military Fuel Injectors 1.03.oxp
../AddOns/MilitaryTargettingSystemv1.oxp
../AddOns/Missile Analyser 1.2.oxp
../AddOns/missile_spoof.oxp
../AddOns/Moccasin.oxp
../AddOns/multidecal_cobraIII_player.oxp
../AddOns/MvM_veloceeappuntita v1.1.oxp
../AddOns/neocaduceus.oxp
../AddOns/Neolite_Companion_1.1.oxp
../AddOns/Neolite_Core_Addition_1.1.1.oxp
../AddOns/Neolite_Core_Resources_A_1.1.oxp
../AddOns/Neolite_Core_Resources_B_1.1.oxp
../AddOns/Neolite_Wolfies_1.1.oxp
../AddOns/New_Cargoes_1.2.1.oxp
../AddOns/NRE249.oxp
../AddOns/Nuit.oxp
../AddOns/Oo-Haul.oxp
../AddOns/orbits.oxp
../AddOns/Ore_processor 1.59.oxp
../AddOns/Orion1.03.oxp
../AddOns/Orion1.03Mono.oxp
../AddOns/OXPConfig2.2.3_r47.oxp
../AddOns/PAGroove_Stations_v1.3.3.oxp
../AddOns/Pirate_coves 1.3.3.oxp
../AddOns/Planetary Compass 1.00.oxp
../AddOns/Planetary Compass Name Pack A.oxp
../AddOns/Planetary Compass Name Pack B.oxp
../AddOns/Planetary Compass Name Pack C.oxp
../AddOns/Planetary Compass Name Pack D.oxp
../AddOns/PlanetFall 1.51.oxp
../AddOns/PlanetFall Mission - Taxi 1.11.oxp
../AddOns/Pods 1.35.oxp
../AddOns/Povray_Planets_1.0.oxp
../AddOns/Povray_Planets_Galaxy1_Textures_v1.1.oxp
../AddOns/Povray_Planets_Galaxy2_Textures.oxp
../AddOns/Povray_Planets_Galaxy3_Textures.oxp
../AddOns/Povray_Planets_Galaxy4_Textures.oxp
../AddOns/Povray_Planets_Galaxy5_Textures.oxp
../AddOns/Povray_Planets_Galaxy6_Textures.oxp
../AddOns/Povray_Planets_Galaxy7_Textures.oxp
../AddOns/Povray_Planets_Galaxy8_Textures.oxp
../AddOns/RandomHits1.4.18.oxp
../AddOns/randomshipnames1.2.oxp
../AddOns/RepairBots 2.09.oxp
../AddOns/Rescue_Stations_1.2.4.oxp
../AddOns/Rescue_Stations_1.2.4.oxp/Rescue_Stations_1.2.4.oxp
../AddOns/ResistanceCommander_v1.4.oxp
../AddOns/RomulanBOPv1.3.oxp
../AddOns/RVandGS1.1.oxp
../AddOns/Saleza v2.3.oxp
../AddOns/Scimitar.oxp
../AddOns/scorpius.oxp
../AddOns/SecondWave 1.34.oxp
../AddOns/Sensible Sun.oxp
../AddOns/Serpent_Class_Cruiser_V1.00.oxp
../AddOns/Shady_blackmonks_v1.46.oxp
../AddOns/ShieldEqualizer+Capacitors(v1.3).oxp
../AddOns/SIRF2-3.oxp
../AddOns/SmallBlimpyV2.3.oxp
../AddOns/Snoopers2.4_r68.oxp
../AddOns/Spectre.oxp
../AddOns/Staer9's Shipset (shaded) v1.0.oxp
../AddOns/Staer9scout.oxp
../AddOns/staer9_chopped_cobraV1.1.1.oxp
../AddOns/Staer9_fireflyV0.5.oxp
../AddOns/Staer9_GHOST_gunshipV1.2.oxp
../AddOns/Staer9_GHOST_raptorV0.9.1.oxp
../AddOns/star-jelly v2.0.oxp
../AddOns/stardestroyerV1.3.oxp
../AddOns/Stellar Serpents 1.21.oxp
../AddOns/StnBulletins-WIP0.11.oxp
../AddOns/sunskimmers.oxp
../AddOns/Superhubv1.4.oxp
../AddOns/Swarm 1.03.oxp
../AddOns/Switeck's Shipping v0.5.oxp
../AddOns/System_Features_Rings_1.0.oxp
../AddOns/System_Features_Sunspots_1.3.oxp
../AddOns/tanker.oxp
../AddOns/Taranis 1.3.oxp
../AddOns/Target Autolock Plus 1.12.oxp
../AddOns/TCAT 1.11.oxp
../AddOns/TCA_v1.03.oxp
../AddOns/Thargorn_Threat 1.5.2.oxp
../AddOns/The_Feudal_States_v1.14.oxp
../AddOns/Tionisla Reporter 1.1.oxp
../AddOns/TOGY_Main 1.1.oxp
../AddOns/TOGY_Monuments pack.oxp
../AddOns/TOGY_Shipwreck pack.oxp
../AddOns/Tori2.01.oxp
../AddOns/Tracker 1.02.oxp
../AddOns/TrackerCam 1.02.oxp
../AddOns/Trident Down v2.5.oxp
../AddOns/TrophyCollector_2.1.oxp
../AddOns/Turtle.oxp
../AddOns/Updating_TSC_1.5.1.oxp
../AddOns/UPS-courier v1.7.8.oxp
../AddOns/Vector1.7.1.oxp
../AddOns/vendetta.oxp
../AddOns/Venturav1.3.oxp
../AddOns/Vortex 1.30.oxp
../AddOns/WEBS System 1.1.oxp
../AddOns/Welcome Mat 1.13.oxp
../AddOns/werewolf.oxp
../AddOns/WildShips 1.06.oxp
../AddOns/WPB1.1.oxp
../AddOns/XeptatlsSword_v2.0.oxp
../AddOns/YAH Mobile 1.00.oxp
../AddOns/YellOoCabs_v2.1.oxp
../AddOns/Yellowbelly_Racer_1_0_0_2012-10-23.oxp
../AddOns/YOUR_AD_HERE_4.1.7.oxp
../AddOns/YOUR_AD_HERE_set_A_4.1.7.oxp
../AddOns/YOUR_AD_HERE_set_B_4.1.7.oxp
../AddOns/YOUR_AD_HERE_set_C_4.1.7.oxp
../AddOns/YOUR_AD_HERE_set_D_4.1.7.oxp
../AddOns/YOUR_AD_HERE_set_E_4.1.7.oxp
../AddOns/YOUR_AD_HERE_set_F_4.1.7.oxp
../AddOns/YOUR_AD_HERE_set_G_4.1.7.oxp
../AddOns/ZygoCinematicSky&Nebulas.oxp
../AddOns/ZygoRoids v1.2.oxp
../AddOns/Z_GrOovy_Cobra_AC.oxp
../AddOns/Z_GrOovy_Griffs_CobraMk3_Variety_Pack.oxp
../AddOns/Z_GrOovy_SML-Systemstations_1.0.oxp
../AddOns/Z_GrOovy_System_Stations_ELS_Option.oxp
../AddOns/Z_GrOovy_Viper_Raider.oxp
../AddOns/Z_GrOovy_YAH_Player_Sidewinder_Variety_Pack.oxp
../AddOns/Z_GrOovy_YAH_Sidewinder_Variety_Pack.oxp
../AddOns/Z_GrOovy_YellOo_Cab_Variety_Pack.oxp
I have to admit, that I am sometimes slightly confused about what some of them actually do add... :oops: :wink: :D
EDIT: I took Dertien's System stations out. We'll see if it happens again
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Cody
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Re: Oolite Shader Error with Griff's Coriolis

Post by Cody »

Rorschachhamster wrote:

Code: Select all

../AddOns/griff_shipset_dizzy's_all_in_1.oxp
I think this may be a problem - I'd remove it completely (it's very old). You have the full updated Griff shipset already.
Also, the Green Gecko v1.0 SA.oxp should be replaced by the new, improved version.
I would advise stilts for the quagmires, and camels for the snowy hills
And any survivors, their debts I will certainly pay. There's always a way!
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Diziet Sma
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Re: Oolite Shader Error with Griff's Coriolis

Post by Diziet Sma »

El Viejo wrote:
Rorschachhamster wrote:

Code: Select all

../AddOns/griff_shipset_dizzy's_all_in_1.oxp
I think this may be a problem - I'd remove it completely (it's very old).
:shock:

I'll say.. didn't think anyone was still using that.. guess I'd better take it down from the site.
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied
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Rorschachhamster
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Re: Oolite Shader Error with Griff's Coriolis

Post by Rorschachhamster »

Thank you very much.
I did renew the green gecko and removed the dizzy's all in one. Now I'll have to test flight... :mrgreen:
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Thargoid
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Re: Oolite Shader Error with Griff's Coriolis

Post by Thargoid »

As an aside, you've also got a few irregularities in your AddOns folder:

  • BGS OXP is installed inside the Accipiter OXP folder.
  • Both APRIL versions 1.02 and 1.03 are installed.
  • The beta of Cargo Spotter OXP is installed, not the release version.
  • Custom Shields OXP is installed inside Breakable Energy Unit OXP.
  • Rescue Stations OXP is installed inside itself (ooer missus).
Nothing major, but a quick tidy-up may be worthwhile.[/color]
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Rorschachhamster
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Re: Oolite Shader Error with Griff's Coriolis

Post by Rorschachhamster »

Thargoid wrote:
As an aside, you've also got a few irregularities in your AddOns folder:

  • BGS OXP is installed inside the Accipiter OXP folder.
  • Both APRIL versions 1.02 and 1.03 are installed.
  • The beta of Cargo Spotter OXP is installed, not the release version.
  • Custom Shields OXP is installed inside Breakable Energy Unit OXP.
  • Rescue Stations OXP is installed inside itself (ooer missus).
Nothing major, but a quick tidy-up may be worthwhile.[/color]
Even worse, it was an old BGS version alongside the newer... and custom shields was twice installed... :oops:
Sometimes, when I want to look if some OXPs have issues, I just drag and drop them into an special folder in my addons folder (Called AAAAAAA for obvious reasons... :wink: ) to deinstall. Propably the reason for the OXP inside OXP folders thing. I drag them back and accidently drop them into a subfolder.
Oh, and that there was a release version of cargo spotter I somehow missed. Thanks for that one. Great thing for a bounty hunter/scavenger like me... (and having a relative dark setting thanks to the deepspace lights down.oxp) :D
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